| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Hagen Seifert | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "HsW01.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/Executor.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "graphics/Model.h" | 
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| 35 |  | 
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| 36 | #include "weapons/projectiles/Projectile.h" | 
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| 37 | #include "weapons/MuzzleFlash.h" | 
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| 38 | #include "weaponsystem/Weapon.h" | 
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| 39 | #include "weaponsystem/WeaponPack.h" | 
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| 40 | #include "weaponsystem/WeaponSystem.h" | 
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| 41 | #include "worldentities/WorldEntity.h" | 
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| 42 | #include "worldentities/pawns/Pawn.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 | CreateFactory(HsW01); | 
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| 47 |  | 
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| 48 | HsW01::HsW01(BaseObject* creator) : WeaponMode(creator) | 
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| 49 | { | 
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| 50 | RegisterObject(HsW01); | 
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| 51 |  | 
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| 52 | this->reloadTime_ = 0.25; | 
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| 53 | this->damage_ = 15; | 
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| 54 | this->speed_ = 2500; | 
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| 55 | this->delay_ = 0; | 
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| 56 | this->setMunitionName("LaserMunition"); | 
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| 57 |  | 
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| 58 | this->delayTimer_.setTimer(1.0f, false, createExecutor(createFunctor(&HsW01::shot, this))); | 
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| 59 | this->delayTimer_.stopTimer(); | 
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| 60 |  | 
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| 61 | this->setDefaultSound("sounds/Weapon_HsW01.ogg"); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | HsW01::~HsW01() | 
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| 65 | { | 
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| 66 | } | 
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| 67 |  | 
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| 68 | void HsW01::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 69 | { | 
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| 70 | SUPER(HsW01, XMLPort, xmlelement, mode); | 
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| 71 |  | 
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| 72 | XMLPortParam(HsW01, "delay", setDelay, getDelay, xmlelement, mode); | 
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| 73 | XMLPortParam(HsW01, "material", setMaterial, getMaterial, xmlelement, mode); | 
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| 74 |  | 
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| 75 | } | 
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| 76 |  | 
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| 77 | void HsW01::setMaterial(const std::string& material) | 
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| 78 | { | 
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| 79 | this->material_ = material; | 
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| 80 | } | 
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| 81 |  | 
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| 82 | std::string& HsW01::getMaterial() | 
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| 83 | { | 
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| 84 | return this->material_; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | void HsW01::setDelay(float d) | 
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| 88 | { | 
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| 89 | this->delay_ = d; | 
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| 90 | this->delayTimer_.setInterval(this->delay_); | 
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| 91 | } | 
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| 92 |  | 
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| 93 | float HsW01::getDelay() const | 
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| 94 | { | 
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| 95 | return this->delay_; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | void HsW01::fire() | 
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| 99 | { | 
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| 100 | this->delayTimer_.startTimer(); | 
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| 101 | } | 
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| 102 |  | 
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| 103 | void HsW01::muendungsfeuer() | 
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| 104 | { | 
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| 105 | MuzzleFlash *muzzleFlash = new MuzzleFlash(this); | 
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| 106 | this->getWeapon()->attach(muzzleFlash); | 
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| 107 | muzzleFlash->setPosition(this->getMuzzleOffset()); | 
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| 108 | muzzleFlash->setMaterial(this->material_); | 
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| 109 | } | 
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| 110 |  | 
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| 111 | void HsW01::shot() | 
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| 112 | { | 
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| 113 | assert( this->getWeapon() && this->getWeapon()->getWeaponPack() && this->getWeapon()->getWeaponPack()->getWeaponSystem() && this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn() ); | 
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| 114 | Projectile* projectile = new Projectile(this); | 
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| 115 | Model* model = new Model(projectile); | 
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| 116 | model->setMeshSource("laserbeam.mesh"); | 
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| 117 | model->setCastShadows(false); | 
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| 118 | projectile->attach(model); | 
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| 119 | model->setScale(5); | 
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| 120 |  | 
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| 121 | this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); | 
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| 122 | projectile->setOrientation(this->getMuzzleOrientation()); | 
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| 123 | projectile->setPosition(this->getMuzzlePosition()); | 
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| 124 | projectile->setVelocity(this->getMuzzleDirection() * this->speed_); | 
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| 125 |  | 
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| 126 | projectile->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); | 
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| 127 | projectile->setDamage(this->getDamage()); | 
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| 128 |  | 
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| 129 | HsW01::muendungsfeuer(); | 
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| 130 | } | 
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| 131 | } | 
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