| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _Rocket_H__ | 
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| 30 | #define _Rocket_H__ | 
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| 31 |  | 
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| 32 | #include "weapons/WeaponsPrereqs.h" | 
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| 33 | #include "worldentities/ControllableEntity.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 | class ConeCollisionShape; | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | @brief | 
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| 41 | Rocket, that is made to move upon a specified pattern. | 
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| 42 | This class was constructed for the PPS tutorial. | 
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| 43 | @author | 
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| 44 | Oli Scheuss | 
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| 45 | */ | 
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| 46 | class _WeaponsExport Rocket : public ControllableEntity | 
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| 47 | { | 
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| 48 | public: | 
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| 49 | Rocket(BaseObject* creator); | 
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| 50 | virtual ~Rocket(); | 
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| 51 |  | 
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| 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Rocket through XML. | 
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| 53 | virtual void tick(float dt); //!< Defines which actions the Rocket has to take in each tick. | 
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| 54 |  | 
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| 55 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); | 
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| 56 | void destroyObject(); | 
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| 57 |  | 
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| 58 | virtual void moveFrontBack(const Vector2& value){} | 
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| 59 | virtual void moveRightLeft(const Vector2& value){} | 
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| 60 | virtual void moveUpDown(const Vector2& value){} | 
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| 61 |  | 
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| 62 | virtual void rotateYaw(const Vector2& value); | 
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| 63 | virtual void rotatePitch(const Vector2& value); | 
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| 64 | virtual void rotateRoll(const Vector2& value); | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | @brief Moves the Rocket in the Front/Back-direction by the specifed amount. | 
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| 68 | @param value  The amount by which the Rocket is to be moved. | 
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| 69 | */ | 
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| 70 | inline void moveFrontBack(float value) | 
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| 71 | { this->moveFrontBack(Vector2(value, 0)); } | 
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| 72 | /** | 
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| 73 | @brief Moves the Rocket in the Right/Left-direction by the specifed amount. | 
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| 74 | @param value  The amount by which the Rocket is to be moved. | 
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| 75 | */ | 
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| 76 | inline void moveRightLeft(float value) | 
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| 77 | { this->moveRightLeft(Vector2(value, 0)); } | 
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| 78 | /** | 
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| 79 | @brief Moves the Rocket in the Up/Down-direction by the specifed amount. | 
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| 80 | @param value  The amount by which the Rocket is to be moved. | 
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| 81 | */ | 
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| 82 | inline void moveUpDown(float value) | 
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| 83 | { this->moveUpDown(Vector2(value, 0)); } | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | @brief Rotates the Rocket around the y-axis by the specifed amount. | 
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| 87 | @param value  The amount by which the Rocket is to be rotated. | 
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| 88 | */ | 
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| 89 | inline void rotateYaw(float value) | 
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| 90 | { this->rotateYaw(Vector2(value, 0)); } | 
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| 91 | /** | 
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| 92 | @brief Rotates the Rocket around the x-axis by the specifed amount. | 
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| 93 | @param value  The amount by which the Rocket is to be rotated. | 
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| 94 | */ | 
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| 95 | inline void rotatePitch(float value) | 
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| 96 | { this->rotatePitch(Vector2(value, 0)); } | 
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| 97 | /** | 
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| 98 | @brief Rotates the Rocket around the z-axis by the specifed amount. | 
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| 99 | @param value  The amount by which the Rocket is to be rotated. | 
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| 100 | */ | 
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| 101 | inline void rotateRoll(float value) | 
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| 102 | { this->rotateRoll(Vector2(value, 0)); } | 
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| 103 |  | 
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| 104 | void setOwner(Pawn* owner); | 
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| 105 | inline Pawn* getOwner() const | 
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| 106 | { return this->owner_; } | 
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| 107 |  | 
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| 108 | inline void setDamage(float damage) | 
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| 109 | { this->damage_ = damage; } | 
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| 110 | inline float getDamage() const | 
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| 111 | { return this->damage_; } | 
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| 112 | virtual void fired(unsigned int firemode); | 
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| 113 |  | 
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| 114 | private: | 
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| 115 | WeakPtr<Pawn> owner_; | 
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| 116 | Vector3 localAngularVelocity_; | 
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| 117 | float damage_; | 
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| 118 | bool bDestroy_; | 
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| 119 | ControllableEntity* originalControllableEntity_; | 
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| 120 |  | 
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| 121 | WeakPtr<PlayerInfo> player_; | 
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| 122 | Timer destroyTimer_; | 
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| 123 | float lifetime_; | 
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| 124 |  | 
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| 125 | WorldSound* defSndWpnEngine_; | 
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| 126 | WorldSound* defSndWpnLaunch_; | 
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| 127 | }; | 
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| 128 |  | 
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| 129 | } | 
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| 130 |  | 
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| 131 | #endif /* _Rocket_H__ */ | 
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