| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _DynamicLines_H__ | 
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| 30 | #define _DynamicLines_H__ | 
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| 31 |  | 
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| 32 | #include "tools/ToolsPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <vector> | 
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| 35 | #include "DynamicRenderable.h" | 
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| 36 |  | 
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| 37 | namespace Ogre | 
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| 38 | { | 
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| 39 | class _ToolsExport DynamicLines : public DynamicRenderable | 
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| 40 | { | 
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| 41 | typedef RenderOperation::OperationType OperationType; | 
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| 42 |  | 
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| 43 | public: | 
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| 44 | /// Constructor - see setOperationType() for description of argument. | 
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| 45 | DynamicLines(OperationType opType = RenderOperation::OT_LINE_STRIP); | 
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| 46 | virtual ~DynamicLines(); | 
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| 47 |  | 
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| 48 | /// Add a point to the point list | 
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| 49 | void addPoint(const Vector3 &p); | 
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| 50 | /// Add a point to the point list | 
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| 51 | void addPoint(Real x, Real y, Real z); | 
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| 52 |  | 
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| 53 | /// Change the location of an existing point in the point list | 
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| 54 | void setPoint(unsigned short index, const Vector3 &value); | 
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| 55 |  | 
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| 56 | /// Return the location of an existing point in the point list | 
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| 57 | const Vector3& getPoint(unsigned short index) const; | 
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| 58 |  | 
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| 59 | /// Return the total number of points in the point list | 
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| 60 | unsigned short getNumPoints(void) const; | 
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| 61 |  | 
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| 62 | /// Remove all points from the point list | 
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| 63 | void clear(); | 
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| 64 |  | 
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| 65 | /// Call this to update the hardware buffer after making changes. | 
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| 66 | void update(); | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | @brief | 
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| 70 | Set the type of operation to draw with. | 
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| 71 | @param opType | 
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| 72 | Can be one of | 
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| 73 | - RenderOperation::OT_LINE_STRIP | 
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| 74 | - RenderOperation::OT_LINE_LIST | 
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| 75 | - RenderOperation::OT_POINT_LIST | 
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| 76 | - RenderOperation::OT_TRIANGLE_LIST | 
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| 77 | - RenderOperation::OT_TRIANGLE_STRIP | 
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| 78 | - RenderOperation::OT_TRIANGLE_FAN | 
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| 79 | The default is OT_LINE_STRIP. | 
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| 80 | */ | 
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| 81 | void setOperationType(OperationType opType); | 
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| 82 | OperationType getOperationType() const; | 
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| 83 |  | 
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| 84 | protected: | 
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| 85 | /// Implementation DynamicRenderable, creates a simple vertex-only decl | 
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| 86 | virtual void createVertexDeclaration(); | 
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| 87 | /// Implementation DynamicRenderable, pushes point list out to hardware memory | 
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| 88 | virtual void fillHardwareBuffers(); | 
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| 89 |  | 
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| 90 | private: | 
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| 91 | std::vector<Vector3> mPoints; | 
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| 92 | bool mDirty; | 
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| 93 | }; | 
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| 94 | } | 
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| 95 |  | 
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| 96 | #endif /* _DynamicLines_H__ */ | 
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