| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Gamestate.h" |
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| 30 | |
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| 31 | #include <zlib.h> |
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| 32 | |
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| 33 | #include "util/Debug.h" |
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| 34 | #include "core/GameMode.h" |
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| 35 | #include "core/ObjectList.h" |
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| 36 | #include "network/synchronisable/Synchronisable.h" |
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| 37 | #include "network/GamestateHandler.h" |
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| 38 | |
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| 39 | namespace orxonox { |
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| 40 | |
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| 41 | namespace packet { |
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| 42 | |
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| 43 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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| 44 | |
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| 45 | #define PACKET_FLAG_GAMESTATE PacketFlag::Reliable |
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| 46 | |
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| 47 | |
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| 48 | Gamestate::Gamestate() |
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| 49 | { |
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| 50 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 51 | header_ = 0; |
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| 52 | } |
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| 53 | |
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| 54 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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| 55 | Packet(data, clientID) |
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| 56 | { |
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| 57 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 58 | header_ = new GamestateHeader(data_); |
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| 59 | } |
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| 60 | |
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| 61 | Gamestate::Gamestate(uint8_t *data) |
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| 62 | { |
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| 63 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 64 | data_=data; |
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| 65 | header_ = new GamestateHeader(data_); |
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| 66 | } |
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| 67 | |
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| 68 | Gamestate::Gamestate(const Gamestate& g) : |
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| 69 | Packet( *(Packet*)&g ) |
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| 70 | { |
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| 71 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 72 | header_ = new GamestateHeader(data_); |
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| 73 | } |
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| 74 | |
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| 75 | |
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| 76 | Gamestate::~Gamestate() |
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| 77 | { |
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| 78 | if( header_ ) |
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| 79 | delete header_; |
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| 80 | } |
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| 81 | |
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| 82 | bool Gamestate::collectData(int id, uint8_t mode) |
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| 83 | { |
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| 84 | assert(this->header_==0); // make sure the header didn't exist before |
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| 85 | uint32_t tempsize=0, currentsize=0; |
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| 86 | assert(data_==0); |
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| 87 | uint32_t size = calcGamestateSize(id, mode); |
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| 88 | |
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| 89 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 90 | if(size==0) |
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| 91 | return false; |
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| 92 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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| 93 | if(!data_){ |
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| 94 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 95 | return false; |
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| 96 | } |
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| 97 | |
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| 98 | // create the header object |
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| 99 | assert( header_ == 0 ); |
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| 100 | header_ = new GamestateHeader(data_); |
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| 101 | |
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| 102 | //start collect data synchronisable by synchronisable |
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| 103 | uint8_t *mem=data_; |
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| 104 | mem += GamestateHeader::getSize(); |
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| 105 | ObjectList<Synchronisable>::iterator it; |
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| 106 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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| 107 | |
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| 108 | // tempsize=it->getSize(id, mode); |
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| 109 | |
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| 110 | tempsize = it->getData(mem, id, mode); |
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| 111 | if ( tempsize != 0 ) |
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| 112 | dataVector_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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| 113 | |
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| 114 | #ifndef NDEBUG |
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| 115 | if(currentsize+tempsize > size){ |
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| 116 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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| 117 | // start allocate additional memory |
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| 118 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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| 119 | ObjectList<Synchronisable>::iterator temp = it; |
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| 120 | uint32_t addsize=tempsize; |
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| 121 | while(++temp) |
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| 122 | addsize+=temp->getSize(id, mode); |
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| 123 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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| 124 | if(!data_) |
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| 125 | return false; |
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| 126 | size = currentsize+addsize; |
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| 127 | }// stop allocate additional memory |
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| 128 | #endif |
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| 129 | // if(!it->getData(mem, id, mode)) |
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| 130 | // return false; // mem pointer gets automatically increased because of call by reference |
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| 131 | // increase size counter by size of current synchronisable |
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| 132 | currentsize+=tempsize; |
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| 133 | } |
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| 134 | |
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| 135 | |
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| 136 | //start write gamestate header |
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| 137 | header_->setDataSize( currentsize ); |
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| 138 | header_->setID( id ); |
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| 139 | header_->setBaseID( GAMESTATEID_INITIAL ); |
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| 140 | header_->setDiffed( false ); |
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| 141 | header_->setComplete( true ); |
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| 142 | header_->setCompressed( false ); |
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| 143 | //stop write gamestate header |
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| 144 | |
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| 145 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 146 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 147 | return true; |
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| 148 | } |
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| 149 | |
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| 150 | bool Gamestate::spreadData(uint8_t mode) |
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| 151 | { |
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| 152 | COUT(4) << "processing gamestate with id " << header_->getID() << endl; |
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| 153 | assert(data_); |
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| 154 | assert(!header_->isCompressed()); |
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| 155 | assert(!header_->isDiffed()); |
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| 156 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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| 157 | Synchronisable *s; |
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| 158 | |
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| 159 | // update the data of the objects we received |
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| 160 | while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ |
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| 161 | SynchronisableHeader objectheader(mem); |
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| 162 | |
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| 163 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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| 164 | if(!s) |
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| 165 | { |
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| 166 | if (!GameMode::isMaster()) |
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| 167 | { |
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| 168 | Synchronisable::fabricate(mem, mode); |
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| 169 | } |
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| 170 | else |
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| 171 | { |
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| 172 | mem += objectheader.getDataSize(); |
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| 173 | } |
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| 174 | } |
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| 175 | else |
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| 176 | { |
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| 177 | bool b = s->updateData(mem, mode); |
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| 178 | assert(b); |
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| 179 | } |
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| 180 | } |
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| 181 | // In debug mode, check first, whether there are no duplicate objectIDs |
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| 182 | #ifndef NDEBUG |
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| 183 | if(this->getID()%1000==0){ |
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| 184 | std::list<uint32_t> v1; |
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| 185 | ObjectList<Synchronisable>::iterator it; |
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| 186 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { |
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| 187 | if (it->getObjectID() == OBJECTID_UNKNOWN) { |
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| 188 | if (it->objectMode_ != 0x0) { |
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| 189 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
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| 190 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
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| 191 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
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| 192 | assert(false); |
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| 193 | } |
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| 194 | } |
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| 195 | else { |
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| 196 | std::list<uint32_t>::iterator it2; |
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| 197 | for (it2 = v1.begin(); it2 != v1.end(); ++it2) { |
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| 198 | if (it->getObjectID() == *it2) { |
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| 199 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
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| 200 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
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| 201 | that doesn't have objectMode = 0x0?" << std::endl; |
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| 202 | assert(false); |
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| 203 | } |
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| 204 | } |
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| 205 | v1.push_back(it->getObjectID()); |
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| 206 | } |
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| 207 | } |
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| 208 | } |
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| 209 | #endif |
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| 210 | return true; |
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| 211 | } |
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| 212 | |
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| 213 | uint32_t Gamestate::getSize() const |
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| 214 | { |
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| 215 | assert(data_); |
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| 216 | if(header_->isCompressed()) |
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| 217 | return header_->getCompSize()+GamestateHeader::getSize(); |
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| 218 | else |
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| 219 | { |
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| 220 | return header_->getDataSize()+GamestateHeader::getSize(); |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | bool Gamestate::operator==(packet::Gamestate gs){ |
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| 225 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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| 226 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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| 227 | GamestateHeader* h1 = new GamestateHeader(data_); |
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| 228 | GamestateHeader* h2 = new GamestateHeader(gs.data_); |
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| 229 | assert(h1->getDataSize() == h2->getDataSize()); |
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| 230 | assert(!isCompressed()); |
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| 231 | assert(!gs.isCompressed()); |
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| 232 | return memcmp(d1, d2, h1->getDataSize())==0; |
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| 233 | } |
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| 234 | |
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| 235 | bool Gamestate::process() |
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| 236 | { |
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| 237 | return GamestateHandler::addGamestate(this, getClientID()); |
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| 238 | } |
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| 239 | |
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| 240 | |
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| 241 | |
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| 242 | bool Gamestate::compressData() |
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| 243 | { |
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| 244 | assert(data_); |
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| 245 | assert(!header_->isCompressed()); |
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| 246 | uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); |
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| 247 | if(buffer==0) |
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| 248 | return false; |
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| 249 | |
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| 250 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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| 251 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 252 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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| 253 | int retval; |
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| 254 | retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); |
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| 255 | switch ( retval ) { |
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| 256 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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| 257 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 258 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 259 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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| 260 | } |
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| 261 | |
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| 262 | //copy and modify header |
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| 263 | GamestateHeader *temp = header_; |
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| 264 | header_ = new GamestateHeader(ndata, temp); |
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| 265 | delete temp; |
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| 266 | //delete old data |
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| 267 | delete[] data_; |
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| 268 | //save new data |
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| 269 | data_ = ndata; |
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| 270 | header_->setCompSize( buffer ); |
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| 271 | header_->setCompressed( true ); |
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| 272 | COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; |
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| 273 | return true; |
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| 274 | } |
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| 275 | bool Gamestate::decompressData() |
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| 276 | { |
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| 277 | assert(data_); |
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| 278 | assert(header_->isCompressed()); |
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| 279 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; |
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| 280 | uint32_t datasize = header_->getDataSize(); |
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| 281 | uint32_t compsize = header_->getCompSize(); |
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| 282 | uint32_t bufsize; |
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| 283 | bufsize = datasize; |
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| 284 | assert(bufsize!=0); |
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| 285 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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| 286 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 287 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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| 288 | int retval; |
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| 289 | uLongf length=bufsize; |
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| 290 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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| 291 | switch ( retval ) { |
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| 292 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 293 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 294 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 295 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 296 | } |
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| 297 | |
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| 298 | //copy over the header |
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| 299 | GamestateHeader *temp = header_; |
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| 300 | header_ = new GamestateHeader( data_, header_ ); |
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| 301 | delete temp; |
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| 302 | |
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| 303 | if (this->bDataENetAllocated_){ |
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| 304 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 305 | // deallocated it anyway. So data and packet stay together. |
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| 306 | this->bDataENetAllocated_ = false; |
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| 307 | } |
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| 308 | else{ |
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| 309 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 310 | // and overwrite it with the new decompressed data. |
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| 311 | delete[] this->data_; |
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| 312 | } |
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| 313 | |
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| 314 | //set new pointers |
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| 315 | data_ = ndata; |
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| 316 | header_->setCompressed( false ); |
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| 317 | assert(header_->getDataSize()==datasize); |
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| 318 | assert(header_->getCompSize()==compsize); |
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| 319 | return true; |
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| 320 | } |
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| 321 | |
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| 322 | /*Gamestate *Gamestate::diff(Gamestate *base) |
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| 323 | { |
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| 324 | assert(data_); |
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| 325 | assert(!header_->isCompressed()); |
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| 326 | assert(!header_->isDiffed()); |
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| 327 | GamestateHeader diffHeader(base->data_); |
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| 328 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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| 329 | uint32_t of=0; // pointers offset |
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| 330 | uint32_t dest_length=0; |
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| 331 | dest_length=header_->getDataSize(); |
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| 332 | if(dest_length==0) |
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| 333 | return NULL; |
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| 334 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 335 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 336 | while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ |
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| 337 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 338 | ++of; |
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| 339 | } |
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| 340 | if(diffHeader.getDataSize()!=header_->getDataSize()){ |
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| 341 | uint8_t n=0; |
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| 342 | if(diffHeader.getDataSize() < header_->getDataSize()){ |
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| 343 | while(of<dest_length){ |
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| 344 | *(dest+of)=n^*(gs+of); |
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| 345 | of++; |
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| 346 | } |
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| 347 | } |
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| 348 | } |
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| 349 | |
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| 350 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 351 | *(g->header_) = *header_; |
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| 352 | g->header_->setDiffed( true ); |
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| 353 | g->header_->setBaseID( base->getID() ); |
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| 354 | g->flags_=flags_; |
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| 355 | g->packetDirection_ = packetDirection_; |
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| 356 | return g; |
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| 357 | }*/ |
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| 358 | |
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| 359 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 360 | { |
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| 361 | assert(this && base); assert(data_ && base->data_); |
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| 362 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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| 363 | assert(!header_->isDiffed()); |
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| 364 | |
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| 365 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 366 | uint8_t *gs = GAMESTATE_START(this->data_); |
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| 367 | uint32_t dest_length = header_->getDataSize(); |
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| 368 | |
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| 369 | if(dest_length==0) |
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| 370 | return NULL; |
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| 371 | |
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| 372 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 373 | uint8_t *dest = GAMESTATE_START(ndata); |
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| 374 | |
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| 375 | rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() ); |
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| 376 | #ifndef NDEBUG |
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| 377 | uint8_t *dest2 = new uint8_t[dest_length]; |
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| 378 | rawDiff( dest2, dest, basep, header_->getDataSize(), base->header_->getDataSize() ); |
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| 379 | assert( memcmp( dest2, gs, dest_length) == 0 ); |
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| 380 | delete dest2; |
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| 381 | #endif |
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| 382 | |
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| 383 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 384 | assert(g->header_); |
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| 385 | *(g->header_) = *header_; |
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| 386 | g->header_->setDiffed( true ); |
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| 387 | g->header_->setBaseID( base->getID() ); |
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| 388 | g->flags_=flags_; |
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| 389 | g->packetDirection_ = packetDirection_; |
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| 390 | assert(g->isDiffed()); |
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| 391 | assert(!g->isCompressed()); |
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| 392 | return g; |
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| 393 | } |
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| 394 | |
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| 395 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 396 | { |
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| 397 | assert(this && base); assert(data_ && base->data_); |
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| 398 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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| 399 | assert(header_->isDiffed()); |
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| 400 | |
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| 401 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 402 | uint8_t *gs = GAMESTATE_START(this->data_); |
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| 403 | uint32_t dest_length = header_->getDataSize(); |
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| 404 | |
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| 405 | if(dest_length==0) |
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| 406 | return NULL; |
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| 407 | |
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| 408 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 409 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 410 | |
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| 411 | rawDiff( dest, gs, basep, header_->getDataSize(), base->header_->getDataSize() ); |
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| 412 | |
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| 413 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 414 | assert(g->header_); |
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| 415 | *(g->header_) = *header_; |
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| 416 | g->header_->setDiffed( false ); |
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| 417 | g->flags_=flags_; |
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| 418 | g->packetDirection_ = packetDirection_; |
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| 419 | assert(!g->isDiffed()); |
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| 420 | assert(!g->isCompressed()); |
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| 421 | return g; |
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| 422 | } |
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| 423 | |
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| 424 | |
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| 425 | // Gamestate *Gamestate::diff(Gamestate *base) |
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| 426 | // { |
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| 427 | // assert(data_); |
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| 428 | // assert(!header_->isCompressed()); |
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| 429 | // assert(!header_->isDiffed()); |
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| 430 | // GamestateHeader diffHeader(base->data_); |
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| 431 | // uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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| 432 | // uint32_t of=0; // pointers offset |
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| 433 | // uint32_t dest_length=0; |
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| 434 | // dest_length=header_->getDataSize(); |
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| 435 | // if(dest_length==0) |
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| 436 | // return NULL; |
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| 437 | // uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 438 | // uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 439 | // |
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| 440 | // |
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| 441 | // // LOOP-UNROLLED DIFFING |
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| 442 | // uint32_t *dest32 = (uint32_t*)dest, *base32 = (uint32_t*)basep, *gs32 = (uint32_t*)gs; |
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| 443 | // // diff in 4-byte steps |
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| 444 | // while( of < (uint32_t)(header_->getDataSize())/4 ){ |
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| 445 | // if( of < (uint32_t)(diffHeader.getDataSize())/4 ) |
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| 446 | // { |
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| 447 | // *(dest32+of)=*(base32+of) ^ *(gs32+of); // do the xor |
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| 448 | // ++of; |
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| 449 | // } |
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| 450 | // else |
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| 451 | // { |
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| 452 | // *(dest32+of)=*(gs32+of); // same as 0 ^ *(gs32+of) |
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| 453 | // ++of; |
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| 454 | // } |
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| 455 | // } |
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| 456 | // for( unsigned int of2 = 0; of2 < header_->getDataSize()%4; ++of2 ) |
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| 457 | // { |
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| 458 | // if( of*4+of2 < diffHeader.getDataSize() ) |
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| 459 | // { |
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| 460 | // *(dest+4*of+of2)=*(basep+4*of+of2) ^ *(gs+4*of+of2); // do the xor |
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| 461 | // } |
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| 462 | // else |
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| 463 | // { |
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| 464 | // *(dest+4*of+of2)=*(gs+4*of+of2); // same as 0 ^ *(gs32+of) |
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| 465 | // } |
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| 466 | // } |
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| 467 | // |
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| 468 | // Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 469 | // *(g->header_) = *header_; |
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| 470 | // g->header_->setDiffed( true ); |
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| 471 | // g->header_->setBaseID( base->getID() ); |
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| 472 | // g->flags_=flags_; |
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| 473 | // g->packetDirection_ = packetDirection_; |
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| 474 | // return g; |
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| 475 | // } |
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| 476 | |
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| 477 | |
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| 478 | void Gamestate::rawDiff( uint8_t* newdata, uint8_t* data, uint8_t* basedata, uint32_t datalength, uint32_t baselength) |
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| 479 | { |
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| 480 | uint64_t* gd = (uint64_t*)data; |
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| 481 | uint64_t* bd = (uint64_t*)basedata; |
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| 482 | uint64_t* nd = (uint64_t*)newdata; |
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| 483 | |
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| 484 | unsigned int i; |
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| 485 | for( i=0; i<datalength/8; i++ ) |
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| 486 | { |
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| 487 | if( i<baselength/8 ) |
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| 488 | *(nd+i) = *(gd+i) ^ *(bd+i); // xor the data |
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| 489 | else |
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| 490 | *(nd+i) = *(gd+i); // just copy over the data |
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| 491 | } |
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| 492 | unsigned int j; |
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| 493 | // now process the rest (when datalength isn't a multiple of 4) |
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| 494 | for( j = 8*(datalength/8); j<datalength; j++ ) |
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| 495 | { |
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| 496 | if( j<baselength ) |
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| 497 | *(newdata+j) = *(data+j) ^ *(basedata+j); // xor |
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| 498 | else |
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| 499 | *(newdata+j) = *(data+j); // just copy |
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| 500 | } |
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| 501 | assert(j==datalength); |
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| 502 | } |
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| 503 | |
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| 504 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
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| 505 | assert(data_); |
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| 506 | std::list<obj>::iterator it; |
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| 507 | |
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| 508 | // allocate memory for new data |
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| 509 | uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; |
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| 510 | // create a gamestate out of it |
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| 511 | Gamestate *gs = new Gamestate(gdata); |
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| 512 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
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| 513 | uint8_t *origdata = GAMESTATE_START(data_); |
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| 514 | |
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| 515 | //copy the GamestateHeader |
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| 516 | assert(gs->header_); |
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| 517 | *(gs->header_) = *header_; |
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| 518 | |
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| 519 | uint32_t objectOffset; |
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| 520 | unsigned int objectsize, destsize=0; |
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| 521 | // TODO: Why is this variable not used? |
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| 522 | //Synchronisable *object; |
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| 523 | |
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| 524 | //call TrafficControl |
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| 525 | TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), dataVector_ ); |
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| 526 | |
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| 527 | //copy in the zeros |
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| 528 | // std::list<obj>::iterator itt; |
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| 529 | // COUT(0) << "myvector contains:"; |
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| 530 | // for ( itt=dataVector_.begin() ; itt!=dataVector_.end(); itt++ ) |
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| 531 | // COUT(0) << " " << (*itt).objID; |
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| 532 | // COUT(0) << endl; |
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| 533 | for(it=dataVector_.begin(); it!=dataVector_.end();){ |
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| 534 | SynchronisableHeader oldobjectheader(origdata); |
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| 535 | SynchronisableHeader newobjectheader(newdata); |
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| 536 | if ( (*it).objSize == 0 ) |
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| 537 | { |
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| 538 | ++it; |
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| 539 | continue; |
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| 540 | } |
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| 541 | objectsize = oldobjectheader.getDataSize(); |
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| 542 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
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| 543 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
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| 544 | memcpy(newdata, origdata, objectsize); |
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| 545 | assert(newobjectheader.isDataAvailable()==true); |
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| 546 | ++it; |
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| 547 | }else{ |
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| 548 | newobjectheader = oldobjectheader; |
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| 549 | newobjectheader.setDataAvailable(false); |
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| 550 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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| 551 | } |
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| 552 | newdata += objectsize; |
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| 553 | origdata += objectsize; |
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| 554 | destsize += objectsize; |
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| 555 | } |
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| 556 | #ifndef NDEBUG |
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| 557 | uint32_t origsize = destsize; |
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| 558 | while ( origsize < header_->getDataSize() ) |
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| 559 | { |
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| 560 | SynchronisableHeader oldobjectheader(origdata); |
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| 561 | objectsize = oldobjectheader.getDataSize(); |
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| 562 | origdata += objectsize; |
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| 563 | origsize += objectsize; |
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| 564 | } |
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| 565 | assert(origsize==header_->getDataSize()); |
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| 566 | assert(destsize!=0); |
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| 567 | #endif |
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| 568 | gs->header_->setDataSize( destsize ); |
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| 569 | return gs; |
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| 570 | } |
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| 571 | |
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| 572 | |
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| 573 | /*Gamestate *Gamestate::undiff(Gamestate *base) |
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| 574 | { |
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| 575 | assert(this && base);assert(data_); |
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| 576 | assert(header_->isDiffed()); |
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| 577 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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| 578 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 579 | uint8_t *gs = GAMESTATE_START(this->data_); |
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| 580 | uint32_t of=0; // pointers offset |
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| 581 | uint32_t dest_length=0; |
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| 582 | dest_length=header_->getDataSize(); |
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| 583 | if(dest_length==0) |
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| 584 | return NULL; |
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| 585 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 586 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 587 | while(of < base->header_->getDataSize() && of < header_->getDataSize()){ |
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| 588 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 589 | ++of; |
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| 590 | } |
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| 591 | if(base->header_->getDataSize()!=header_->getDataSize()){ |
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| 592 | uint8_t n=0; |
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| 593 | if(base->header_->getDataSize() < header_->getDataSize()){ |
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| 594 | while(of < dest_length){ |
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| 595 | *(dest+of)=n^*(gs+of); |
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| 596 | of++; |
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| 597 | } |
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| 598 | } |
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| 599 | } |
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| 600 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 601 | assert(g->header_); |
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| 602 | *(g->header_) = *header_; |
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| 603 | g->header_->setDiffed( false ); |
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| 604 | g->flags_=flags_; |
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| 605 | g->packetDirection_ = packetDirection_; |
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| 606 | assert(!g->isDiffed()); |
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| 607 | assert(!g->isCompressed()); |
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| 608 | return g; |
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| 609 | }*/ |
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| 610 | |
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| 611 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
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| 612 | { |
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| 613 | uint32_t size=0; |
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| 614 | // get the start of the Synchronisable list |
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| 615 | ObjectList<Synchronisable>::iterator it; |
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| 616 | // get total size of gamestate |
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| 617 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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| 618 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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| 619 | return size; |
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| 620 | } |
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| 621 | |
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| 622 | } //namespace packet |
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| 623 | } //namespace orxonox |
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