| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Benjamin Knecht |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef _GUIManager_H__ |
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| 31 | #define _GUIManager_H__ |
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| 32 | |
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| 33 | #include "CorePrereqs.h" |
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| 34 | |
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| 35 | #include <map> |
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| 36 | #include <set> |
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| 37 | #include <string> |
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| 38 | #include <CEGUIForwardRefs.h> |
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| 39 | #include <boost/scoped_ptr.hpp> |
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| 40 | #include <boost/shared_ptr.hpp> |
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| 41 | |
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| 42 | #include "util/OgreForwardRefs.h" |
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| 43 | #include "util/Singleton.h" |
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| 44 | #include "input/InputHandler.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | class PlayerInfo; // Forward declaration |
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| 49 | |
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| 50 | /** |
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| 51 | @class GUIManager |
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| 52 | @brief |
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| 53 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
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| 54 | |
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| 55 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
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| 56 | Creation of the GUIManager is therefore not possible and the cunstructor is private. |
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| 57 | |
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| 58 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
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| 59 | Those input events are then injected into CEGUI in Lua. |
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| 60 | */ |
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| 61 | class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler |
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| 62 | { |
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| 63 | friend class Singleton<GUIManager>; |
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| 64 | public: |
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| 65 | GUIManager(Ogre::RenderWindow* renderWindow, const std::pair<int, int>& mousePosition, bool bFullScreen); |
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| 66 | ~GUIManager(); |
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| 67 | |
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| 68 | void preUpdate(const Clock& time); |
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| 69 | |
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| 70 | static void showGUI(const std::string& name, bool hidePrevious=false, bool showCursor=true); |
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| 71 | void showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious=false, bool showCursor=true); |
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| 72 | static void hideGUI(const std::string& name); |
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| 73 | void keyESC(); |
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| 74 | void setBackground(const std::string& name); |
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| 75 | |
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| 76 | void setCamera(Ogre::Camera* camera); |
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| 77 | Ogre::Camera* getCamera() { return this->camera_; } |
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| 78 | |
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| 79 | static GUIManager* getInstancePtr() { return singletonPtr_s; } |
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| 80 | |
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| 81 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) |
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| 82 | { this->players_[guiname] = player; } |
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| 83 | inline PlayerInfo* getPlayer(const std::string& guiname) const |
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| 84 | { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } |
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| 85 | |
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| 86 | private: |
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| 87 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) |
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| 88 | |
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| 89 | void executeCode(const std::string& str); |
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| 90 | |
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| 91 | // keyHandler functions |
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| 92 | void keyPressed (const KeyEvent& evt); |
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| 93 | void keyReleased(const KeyEvent& evt); |
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| 94 | |
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| 95 | // mouseHandler functions |
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| 96 | void buttonPressed (MouseButtonCode::ByEnum id); |
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| 97 | void buttonReleased(MouseButtonCode::ByEnum id); |
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| 98 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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| 99 | void mouseScrolled (int abs, int rel); |
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| 100 | |
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| 101 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
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| 102 | scoped_ptr<LuaState> luaState_; //!< LuaState, access point to the Lua engine |
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| 103 | scoped_ptr<CEGUI::LuaScriptModule> scriptModule_; //!< CEGUI's script module to use Lua |
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| 104 | scoped_ptr<CEGUI::System> guiSystem_; //!< CEGUI's main system |
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| 105 | shared_ptr<ResourceInfo> rootFileInfo_; //!< Resource information about the root script |
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| 106 | Ogre::RenderWindow* renderWindow_; //!< Ogre's render window to give CEGUI access to it |
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| 107 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
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| 108 | CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
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| 109 | std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each gui |
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| 110 | Ogre::Camera* camera_; //!< Camera used to render the scene with the GUI |
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| 111 | |
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| 112 | static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager |
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| 113 | bool bShowIngameGUI_; |
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| 114 | |
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| 115 | }; |
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| 116 | } |
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| 117 | |
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| 118 | #endif /* _GUIManager_H__ */ |
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