| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Reto Grieder |
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| 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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| 31 | @file |
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| 32 | @brief |
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| 33 | Implementation of the Core singleton with its global variables (avoids boost include) |
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| 34 | */ |
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| 35 | |
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| 36 | #include "Core.h" |
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| 37 | |
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| 38 | #include <cassert> |
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| 39 | #include <vector> |
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| 40 | |
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| 41 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 42 | # ifndef WIN32_LEAN_AND_MEAN |
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| 43 | # define WIN32_LEAN_AND_MEAN |
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| 44 | # endif |
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| 45 | # include <windows.h> |
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| 46 | # undef min |
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| 47 | # undef max |
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| 48 | #endif |
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| 49 | |
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| 50 | #include "util/Clock.h" |
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| 51 | #include "util/Debug.h" |
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| 52 | #include "util/Exception.h" |
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| 53 | #include "util/Scope.h" |
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| 54 | #include "util/SignalHandler.h" |
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| 55 | #include "PathConfig.h" |
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| 56 | #include "CommandExecutor.h" |
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| 57 | #include "CommandLineParser.h" |
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| 58 | #include "ConfigFileManager.h" |
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| 59 | #include "ConfigValueIncludes.h" |
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| 60 | #include "CoreIncludes.h" |
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| 61 | #include "DynLibManager.h" |
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| 62 | #include "GameMode.h" |
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| 63 | #include "GraphicsManager.h" |
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| 64 | #include "GUIManager.h" |
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| 65 | #include "Identifier.h" |
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| 66 | #include "Language.h" |
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| 67 | #include "IOConsole.h" |
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| 68 | #include "LuaState.h" |
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| 69 | #include "ScopedSingletonManager.h" |
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| 70 | #include "TclBind.h" |
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| 71 | #include "TclThreadManager.h" |
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| 72 | #include "input/InputManager.h" |
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| 73 | |
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| 74 | namespace orxonox |
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| 75 | { |
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| 76 | //! Static pointer to the singleton |
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| 77 | Core* Core::singletonPtr_s = 0; |
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| 78 | |
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| 79 | SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file"); |
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| 80 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 81 | SetCommandLineArgument(limitToCPU, 0).information("Limits the program to one cpu/core (1, 2, 3, etc.). 0 turns it off (default)"); |
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| 82 | #endif |
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| 83 | |
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| 84 | Core::Core(const std::string& cmdLine) |
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| 85 | // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands) |
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| 86 | : identifierDestroyer_(Identifier::destroyAllIdentifiers) |
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| 87 | // Cleanup guard for external console commands that don't belong to an Identifier |
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| 88 | , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands) |
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| 89 | , bGraphicsLoaded_(false) |
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| 90 | { |
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| 91 | // Set the hard coded fixed paths |
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| 92 | this->pathConfig_.reset(new PathConfig()); |
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| 93 | |
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| 94 | // Create a new dynamic library manager |
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| 95 | this->dynLibManager_.reset(new DynLibManager()); |
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| 96 | |
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| 97 | // Load modules |
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| 98 | const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths(); |
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| 99 | for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it) |
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| 100 | { |
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| 101 | try |
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| 102 | { |
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| 103 | this->dynLibManager_->load(*it); |
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| 104 | } |
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| 105 | catch (...) |
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| 106 | { |
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| 107 | COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl; |
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| 108 | } |
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| 109 | } |
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| 110 | |
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| 111 | // Parse command line arguments AFTER the modules have been loaded (static code!) |
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| 112 | CommandLineParser::parseCommandLine(cmdLine); |
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| 113 | |
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| 114 | // Set configurable paths like log, config and media |
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| 115 | this->pathConfig_->setConfigurablePaths(); |
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| 116 | |
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| 117 | // create a signal handler (only active for Linux) |
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| 118 | // This call is placed as soon as possible, but after the directories are set |
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| 119 | this->signalHandler_.reset(new SignalHandler()); |
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| 120 | this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log"); |
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| 121 | |
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| 122 | // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used |
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| 123 | OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString()); |
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| 124 | |
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| 125 | // Parse additional options file now that we know its path |
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| 126 | CommandLineParser::parseFile(); |
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| 127 | |
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| 128 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 129 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump |
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| 130 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through |
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| 131 | // the timer though). |
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| 132 | int limitToCPU = CommandLineParser::getValue("limitToCPU"); |
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| 133 | if (limitToCPU > 0) |
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| 134 | setThreadAffinity(static_cast<unsigned int>(limitToCPU)); |
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| 135 | #endif |
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| 136 | |
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| 137 | // Manage ini files and set the default settings file (usually orxonox.ini) |
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| 138 | this->configFileManager_.reset(new ConfigFileManager()); |
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| 139 | this->configFileManager_->setFilename(ConfigFileType::Settings, |
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| 140 | CommandLineParser::getValue("settingsFile").getString()); |
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| 141 | |
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| 142 | // Required as well for the config values |
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| 143 | this->languageInstance_.reset(new Language()); |
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| 144 | |
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| 145 | // Do this soon after the ConfigFileManager has been created to open up the |
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| 146 | // possibility to configure everything below here |
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| 147 | ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true); |
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| 148 | this->setConfigValues(); |
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| 149 | |
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| 150 | // create persistent io console |
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| 151 | this->ioConsole_.reset(new IOConsole()); |
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| 152 | |
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| 153 | // creates the class hierarchy for all classes with factories |
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| 154 | Identifier::createClassHierarchy(); |
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| 155 | |
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| 156 | // Load OGRE excluding the renderer and the render window |
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| 157 | this->graphicsManager_.reset(new GraphicsManager(false)); |
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| 158 | |
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| 159 | // initialise Tcl |
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| 160 | this->tclBind_.reset(new TclBind(PathConfig::getDataPathString())); |
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| 161 | this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter())); |
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| 162 | |
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| 163 | // Create singletons that always exist (in other libraries) |
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| 164 | this->rootScope_.reset(new Scope<ScopeID::Root>()); |
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| 165 | } |
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| 166 | |
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| 167 | /** |
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| 168 | @brief |
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| 169 | All destruction code is handled by scoped_ptrs and ScopeGuards. |
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| 170 | */ |
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| 171 | Core::~Core() |
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| 172 | { |
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| 173 | // Remove us from the object lists again to avoid problems when destroying them |
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| 174 | this->unregisterObject(); |
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| 175 | } |
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| 176 | |
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| 177 | //! Function to collect the SetConfigValue-macro calls. |
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| 178 | void Core::setConfigValues() |
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| 179 | { |
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| 180 | #ifdef ORXONOX_RELEASE |
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| 181 | const unsigned int defaultLevelLogFile = 3; |
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| 182 | #else |
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| 183 | const unsigned int defaultLevelLogFile = 4; |
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| 184 | #endif |
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| 185 | setConfigValueGeneric(this, &this->softDebugLevelLogFile_, ConfigFileType::Settings, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile) |
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| 186 | .description("The maximum level of debug output shown in the log file"); |
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| 187 | OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_); |
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| 188 | |
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| 189 | SetConfigValue(language_, Language::getInstance().defaultLanguage_) |
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| 190 | .description("The language of the in game text") |
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| 191 | .callback(this, &Core::languageChanged); |
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| 192 | SetConfigValue(bInitRandomNumberGenerator_, true) |
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| 193 | .description("If true, all random actions are different each time you start the game") |
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| 194 | .callback(this, &Core::initRandomNumberGenerator); |
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| 195 | } |
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| 196 | |
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| 197 | //! Callback function if the language has changed. |
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| 198 | void Core::languageChanged() |
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| 199 | { |
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| 200 | // Read the translation file after the language was configured |
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| 201 | Language::getInstance().readTranslatedLanguageFile(); |
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| 202 | } |
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| 203 | |
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| 204 | void Core::initRandomNumberGenerator() |
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| 205 | { |
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| 206 | static bool bInitialized = false; |
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| 207 | if (!bInitialized && this->bInitRandomNumberGenerator_) |
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| 208 | { |
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| 209 | srand(static_cast<unsigned int>(time(0))); |
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| 210 | rand(); |
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| 211 | bInitialized = true; |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | void Core::loadGraphics() |
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| 216 | { |
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| 217 | // Any exception should trigger this, even in upgradeToGraphics (see its remarks) |
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| 218 | Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics); |
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| 219 | |
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| 220 | // Upgrade OGRE to receive a render window |
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| 221 | graphicsManager_->upgradeToGraphics(); |
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| 222 | |
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| 223 | // Calls the InputManager which sets up the input devices. |
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| 224 | inputManager_.reset(new InputManager()); |
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| 225 | |
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| 226 | // Load the CEGUI interface |
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| 227 | guiManager_.reset(new GUIManager(graphicsManager_->getRenderWindow(), |
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| 228 | inputManager_->getMousePosition(), graphicsManager_->isFullScreen())); |
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| 229 | |
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| 230 | bGraphicsLoaded_ = true; |
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| 231 | GameMode::bShowsGraphics_s = true; |
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| 232 | |
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| 233 | // Load some sort of a debug overlay (only denoted by its name, "debug.oxo") |
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| 234 | graphicsManager_->loadDebugOverlay(); |
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| 235 | |
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| 236 | // Create singletons associated with graphics (in other libraries) |
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| 237 | graphicsScope_.reset(new Scope<ScopeID::Graphics>()); |
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| 238 | |
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| 239 | unloader.Dismiss(); |
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| 240 | } |
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| 241 | |
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| 242 | void Core::unloadGraphics() |
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| 243 | { |
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| 244 | this->graphicsScope_.reset(); |
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| 245 | this->guiManager_.reset(); |
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| 246 | this->inputManager_.reset(); |
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| 247 | this->graphicsManager_.reset(); |
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| 248 | |
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| 249 | // Load Ogre::Root again, but without the render system |
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| 250 | try |
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| 251 | { this->graphicsManager_.reset(new GraphicsManager(false)); } |
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| 252 | catch (...) |
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| 253 | { |
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| 254 | COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl |
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| 255 | << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl |
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| 256 | << "Terminating the program." << std::endl; |
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| 257 | abort(); |
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| 258 | } |
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| 259 | |
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| 260 | bGraphicsLoaded_ = false; |
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| 261 | GameMode::bShowsGraphics_s = false; |
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| 262 | } |
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| 263 | |
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| 264 | //! Sets the language in the config-file back to the default. |
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| 265 | void Core::resetLanguage() |
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| 266 | { |
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| 267 | ResetConfigValue(language_); |
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| 268 | } |
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| 269 | |
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| 270 | /** |
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| 271 | @note |
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| 272 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. |
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| 273 | (Object-oriented Graphics Rendering Engine) |
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| 274 | For the latest info, see http://www.ogre3d.org/ |
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| 275 | |
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| 276 | Copyright (c) 2000-2008 Torus Knot Software Ltd |
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| 277 | |
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| 278 | OGRE is licensed under the LGPL. For more info, see OGRE license. |
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| 279 | */ |
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| 280 | void Core::setThreadAffinity(int limitToCPU) |
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| 281 | { |
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| 282 | #ifdef ORXONOX_PLATFORM_WINDOWS |
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| 283 | |
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| 284 | if (limitToCPU <= 0) |
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| 285 | return; |
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| 286 | |
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| 287 | unsigned int coreNr = limitToCPU - 1; |
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| 288 | // Get the current process core mask |
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| 289 | DWORD procMask; |
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| 290 | DWORD sysMask; |
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| 291 | # if _MSC_VER >= 1400 && defined (_M_X64) |
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| 292 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); |
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| 293 | # else |
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| 294 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); |
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| 295 | # endif |
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| 296 | |
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| 297 | // If procMask is 0, consider there is only one core available |
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| 298 | // (using 0 as procMask will cause an infinite loop below) |
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| 299 | if (procMask == 0) |
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| 300 | procMask = 1; |
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| 301 | |
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| 302 | // if the core specified with coreNr is not available, take the lowest one |
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| 303 | if (!(procMask & (1 << coreNr))) |
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| 304 | coreNr = 0; |
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| 305 | |
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| 306 | // Find the lowest core that this process uses and coreNr suggests |
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| 307 | DWORD threadMask = 1; |
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| 308 | while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) |
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| 309 | threadMask <<= 1; |
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| 310 | |
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| 311 | // Set affinity to the first core |
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| 312 | SetThreadAffinityMask(GetCurrentThread(), threadMask); |
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| 313 | #endif |
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| 314 | } |
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| 315 | |
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| 316 | void Core::preUpdate(const Clock& time) |
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| 317 | { |
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| 318 | // Update singletons before general ticking |
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| 319 | ScopedSingletonManager::preUpdate<ScopeID::Root>(time); |
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| 320 | if (this->bGraphicsLoaded_) |
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| 321 | { |
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| 322 | // Process input events |
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| 323 | this->inputManager_->preUpdate(time); |
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| 324 | // Update GUI |
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| 325 | this->guiManager_->preUpdate(time); |
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| 326 | // Update singletons before general ticking |
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| 327 | ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time); |
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| 328 | } |
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| 329 | // Process console events and status line |
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| 330 | this->ioConsole_->preUpdate(time); |
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| 331 | // Process thread commands |
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| 332 | this->tclThreadManager_->preUpdate(time); |
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| 333 | } |
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| 334 | |
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| 335 | void Core::postUpdate(const Clock& time) |
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| 336 | { |
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| 337 | // Update singletons just before rendering |
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| 338 | ScopedSingletonManager::postUpdate<ScopeID::Root>(time); |
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| 339 | if (this->bGraphicsLoaded_) |
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| 340 | { |
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| 341 | // Update singletons just before rendering |
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| 342 | ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time); |
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| 343 | // Render (doesn't throw) |
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| 344 | this->graphicsManager_->postUpdate(time); |
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| 345 | } |
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| 346 | } |
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| 347 | } |
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