| 1 | /* |
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| 2 | Bullet Continuous Collision Detection and Physics Library |
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| 3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 4 | |
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| 5 | This software is provided 'as-is', without any express or implied warranty. |
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 7 | Permission is granted to anyone to use this software for any purpose, |
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| 8 | including commercial applications, and to alter it and redistribute it freely, |
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| 9 | subject to the following restrictions: |
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| 10 | |
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 13 | 3. This notice may not be removed or altered from any source distribution. |
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| 14 | */ |
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| 15 | |
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| 16 | //#include <stdio.h> |
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| 17 | |
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| 18 | #include "BulletCollision/CollisionShapes/btConvexShape.h" |
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| 19 | #include "BulletCollision/CollisionShapes/btTriangleShape.h" |
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| 20 | #include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h" |
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| 21 | #include "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h" |
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| 22 | #include "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h" |
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| 23 | #include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h" |
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| 24 | #include "btRaycastCallback.h" |
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| 25 | |
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| 26 | btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags) |
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| 27 | : |
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| 28 | m_from(from), |
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| 29 | m_to(to), |
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| 30 | //@BP Mod |
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| 31 | m_flags(flags), |
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| 32 | m_hitFraction(btScalar(1.)) |
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| 33 | { |
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| 34 | |
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| 35 | } |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex) |
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| 40 | { |
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| 41 | const btVector3 &vert0=triangle[0]; |
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| 42 | const btVector3 &vert1=triangle[1]; |
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| 43 | const btVector3 &vert2=triangle[2]; |
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| 44 | |
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| 45 | btVector3 v10; v10 = vert1 - vert0 ; |
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| 46 | btVector3 v20; v20 = vert2 - vert0 ; |
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| 47 | |
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| 48 | btVector3 triangleNormal; triangleNormal = v10.cross( v20 ); |
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| 49 | |
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| 50 | const btScalar dist = vert0.dot(triangleNormal); |
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| 51 | btScalar dist_a = triangleNormal.dot(m_from) ; |
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| 52 | dist_a-= dist; |
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| 53 | btScalar dist_b = triangleNormal.dot(m_to); |
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| 54 | dist_b -= dist; |
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| 55 | |
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| 56 | if ( dist_a * dist_b >= btScalar(0.0) ) |
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| 57 | { |
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| 58 | return ; // same sign |
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| 59 | } |
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| 60 | //@BP Mod - Backface filtering |
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| 61 | if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a > btScalar(0.0))) |
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| 62 | { |
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| 63 | // Backface, skip check |
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| 64 | return; |
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| 65 | } |
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| 66 | |
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| 67 | const btScalar proj_length=dist_a-dist_b; |
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| 68 | const btScalar distance = (dist_a)/(proj_length); |
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| 69 | // Now we have the intersection point on the plane, we'll see if it's inside the triangle |
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| 70 | // Add an epsilon as a tolerance for the raycast, |
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| 71 | // in case the ray hits exacly on the edge of the triangle. |
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| 72 | // It must be scaled for the triangle size. |
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| 73 | |
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| 74 | if(distance < m_hitFraction) |
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| 75 | { |
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| 76 | |
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| 77 | |
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| 78 | btScalar edge_tolerance =triangleNormal.length2(); |
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| 79 | edge_tolerance *= btScalar(-0.0001); |
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| 80 | btVector3 point; point.setInterpolate3( m_from, m_to, distance); |
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| 81 | { |
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| 82 | btVector3 v0p; v0p = vert0 - point; |
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| 83 | btVector3 v1p; v1p = vert1 - point; |
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| 84 | btVector3 cp0; cp0 = v0p.cross( v1p ); |
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| 85 | |
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| 86 | if ( (btScalar)(cp0.dot(triangleNormal)) >=edge_tolerance) |
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| 87 | { |
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| 88 | |
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| 89 | |
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| 90 | btVector3 v2p; v2p = vert2 - point; |
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| 91 | btVector3 cp1; |
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| 92 | cp1 = v1p.cross( v2p); |
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| 93 | if ( (btScalar)(cp1.dot(triangleNormal)) >=edge_tolerance) |
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| 94 | { |
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| 95 | btVector3 cp2; |
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| 96 | cp2 = v2p.cross(v0p); |
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| 97 | |
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| 98 | if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance) |
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| 99 | { |
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| 100 | //@BP Mod |
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| 101 | // Triangle normal isn't normalized |
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| 102 | triangleNormal.normalize(); |
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| 103 | |
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| 104 | //@BP Mod - Allow for unflipped normal when raycasting against backfaces |
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| 105 | if (((m_flags & kF_KeepUnflippedNormal) != 0) || (dist_a <= btScalar(0.0))) |
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| 106 | { |
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| 107 | m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex); |
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| 108 | } |
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| 109 | else |
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| 110 | { |
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| 111 | m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex); |
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| 112 | } |
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| 113 | } |
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| 114 | } |
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| 115 | } |
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| 116 | } |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | btTriangleConvexcastCallback::btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin) |
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| 122 | { |
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| 123 | m_convexShape = convexShape; |
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| 124 | m_convexShapeFrom = convexShapeFrom; |
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| 125 | m_convexShapeTo = convexShapeTo; |
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| 126 | m_triangleToWorld = triangleToWorld; |
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| 127 | m_hitFraction = 1.0; |
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| 128 | m_triangleCollisionMargin = triangleCollisionMargin; |
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| 129 | } |
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| 130 | |
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| 131 | void |
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| 132 | btTriangleConvexcastCallback::processTriangle (btVector3* triangle, int partId, int triangleIndex) |
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| 133 | { |
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| 134 | btTriangleShape triangleShape (triangle[0], triangle[1], triangle[2]); |
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| 135 | triangleShape.setMargin(m_triangleCollisionMargin); |
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| 136 | |
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| 137 | btVoronoiSimplexSolver simplexSolver; |
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| 138 | btGjkEpaPenetrationDepthSolver gjkEpaPenetrationSolver; |
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| 139 | |
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| 140 | //#define USE_SUBSIMPLEX_CONVEX_CAST 1 |
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| 141 | //if you reenable USE_SUBSIMPLEX_CONVEX_CAST see commented out code below |
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| 142 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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| 143 | btSubsimplexConvexCast convexCaster(m_convexShape, &triangleShape, &simplexSolver); |
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| 144 | #else |
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| 145 | //btGjkConvexCast convexCaster(m_convexShape,&triangleShape,&simplexSolver); |
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| 146 | btContinuousConvexCollision convexCaster(m_convexShape,&triangleShape,&simplexSolver,&gjkEpaPenetrationSolver); |
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| 147 | #endif //#USE_SUBSIMPLEX_CONVEX_CAST |
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| 148 | |
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| 149 | btConvexCast::CastResult castResult; |
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| 150 | castResult.m_fraction = btScalar(1.); |
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| 151 | if (convexCaster.calcTimeOfImpact(m_convexShapeFrom,m_convexShapeTo,m_triangleToWorld, m_triangleToWorld, castResult)) |
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| 152 | { |
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| 153 | //add hit |
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| 154 | if (castResult.m_normal.length2() > btScalar(0.0001)) |
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| 155 | { |
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| 156 | if (castResult.m_fraction < m_hitFraction) |
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| 157 | { |
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| 158 | /* btContinuousConvexCast's normal is already in world space */ |
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| 159 | /* |
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| 160 | #ifdef USE_SUBSIMPLEX_CONVEX_CAST |
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| 161 | //rotate normal into worldspace |
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| 162 | castResult.m_normal = m_convexShapeFrom.getBasis() * castResult.m_normal; |
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| 163 | #endif //USE_SUBSIMPLEX_CONVEX_CAST |
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| 164 | */ |
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| 165 | castResult.m_normal.normalize(); |
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| 166 | |
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| 167 | reportHit (castResult.m_normal, |
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| 168 | castResult.m_hitPoint, |
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| 169 | castResult.m_fraction, |
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| 170 | partId, |
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| 171 | triangleIndex); |
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| 172 | } |
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| 173 | } |
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| 174 | } |
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| 175 | } |
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