| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #include "btManifoldResult.h" | 
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| 18 | #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h" | 
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| 19 | #include "BulletCollision/CollisionDispatch/btCollisionObject.h" | 
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| 20 |  | 
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| 21 |  | 
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| 22 | ///This is to allow MaterialCombiner/Custom Friction/Restitution values | 
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| 23 | ContactAddedCallback            gContactAddedCallback=0; | 
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| 24 |  | 
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| 25 | ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback; | 
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| 26 | inline btScalar calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1) | 
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| 27 | { | 
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| 28 | btScalar friction = body0->getFriction() * body1->getFriction(); | 
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| 29 |  | 
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| 30 | const btScalar MAX_FRICTION  = btScalar(10.); | 
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| 31 | if (friction < -MAX_FRICTION) | 
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| 32 | friction = -MAX_FRICTION; | 
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| 33 | if (friction > MAX_FRICTION) | 
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| 34 | friction = MAX_FRICTION; | 
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| 35 | return friction; | 
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| 36 |  | 
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| 37 | } | 
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| 38 |  | 
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| 39 | inline btScalar calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1) | 
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| 40 | { | 
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| 41 | return body0->getRestitution() * body1->getRestitution(); | 
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| 42 | } | 
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| 43 |  | 
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| 44 |  | 
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| 45 |  | 
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| 46 | btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* body1) | 
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| 47 | :m_manifoldPtr(0), | 
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| 48 | m_body0(body0), | 
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| 49 | m_body1(body1) | 
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| 50 | { | 
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| 51 | m_rootTransA = body0->getWorldTransform(); | 
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| 52 | m_rootTransB = body1->getWorldTransform(); | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 | void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth) | 
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| 57 | { | 
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| 58 | btAssert(m_manifoldPtr); | 
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| 59 | //order in manifold needs to match | 
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| 60 |  | 
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| 61 | if (depth > m_manifoldPtr->getContactBreakingThreshold()) | 
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| 62 | return; | 
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| 63 |  | 
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| 64 | bool isSwapped = m_manifoldPtr->getBody0() != m_body0; | 
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| 65 |  | 
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| 66 | btVector3 pointA = pointInWorld + normalOnBInWorld * depth; | 
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| 67 |  | 
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| 68 | btVector3 localA; | 
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| 69 | btVector3 localB; | 
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| 70 |  | 
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| 71 | if (isSwapped) | 
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| 72 | { | 
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| 73 | localA = m_rootTransB.invXform(pointA ); | 
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| 74 | localB = m_rootTransA.invXform(pointInWorld); | 
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| 75 | } else | 
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| 76 | { | 
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| 77 | localA = m_rootTransA.invXform(pointA ); | 
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| 78 | localB = m_rootTransB.invXform(pointInWorld); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | btManifoldPoint newPt(localA,localB,normalOnBInWorld,depth); | 
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| 82 | newPt.m_positionWorldOnA = pointA; | 
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| 83 | newPt.m_positionWorldOnB = pointInWorld; | 
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| 84 |  | 
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| 85 | int insertIndex = m_manifoldPtr->getCacheEntry(newPt); | 
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| 86 |  | 
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| 87 | newPt.m_combinedFriction = calculateCombinedFriction(m_body0,m_body1); | 
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| 88 | newPt.m_combinedRestitution = calculateCombinedRestitution(m_body0,m_body1); | 
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| 89 |  | 
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| 90 | //BP mod, store contact triangles. | 
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| 91 | newPt.m_partId0 = m_partId0; | 
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| 92 | newPt.m_partId1 = m_partId1; | 
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| 93 | newPt.m_index0  = m_index0; | 
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| 94 | newPt.m_index1  = m_index1; | 
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| 95 | //printf("depth=%f\n",depth); | 
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| 96 | ///@todo, check this for any side effects | 
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| 97 | if (insertIndex >= 0) | 
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| 98 | { | 
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| 99 | //const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex); | 
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| 100 | m_manifoldPtr->replaceContactPoint(newPt,insertIndex); | 
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| 101 | } else | 
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| 102 | { | 
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| 103 | insertIndex = m_manifoldPtr->addManifoldPoint(newPt); | 
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| 104 | } | 
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| 105 |  | 
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| 106 | //User can override friction and/or restitution | 
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| 107 | if (gContactAddedCallback && | 
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| 108 | //and if either of the two bodies requires custom material | 
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| 109 | ((m_body0->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) || | 
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| 110 | (m_body1->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK))) | 
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| 111 | { | 
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| 112 | //experimental feature info, for per-triangle material etc. | 
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| 113 | btCollisionObject* obj0 = isSwapped? m_body1 : m_body0; | 
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| 114 | btCollisionObject* obj1 = isSwapped? m_body0 : m_body1; | 
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| 115 | (*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex),obj0,m_partId0,m_index0,obj1,m_partId1,m_index1); | 
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| 116 | } | 
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| 117 |  | 
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| 118 | } | 
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| 119 |  | 
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