| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef COLLISION_OBJECT_H | 
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| 17 | #define COLLISION_OBJECT_H | 
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| 18 |  | 
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| 19 | #include "LinearMath/btTransform.h" | 
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| 20 |  | 
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| 21 | //island management, m_activationState1 | 
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| 22 | #define ACTIVE_TAG 1 | 
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| 23 | #define ISLAND_SLEEPING 2 | 
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| 24 | #define WANTS_DEACTIVATION 3 | 
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| 25 | #define DISABLE_DEACTIVATION 4 | 
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| 26 | #define DISABLE_SIMULATION 5 | 
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| 27 |  | 
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| 28 | struct  btBroadphaseProxy; | 
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| 29 | class   btCollisionShape; | 
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| 30 | #include "LinearMath/btMotionState.h" | 
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| 31 | #include "LinearMath/btAlignedAllocator.h" | 
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| 32 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 33 |  | 
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| 34 |  | 
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| 35 | typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | /// btCollisionObject can be used to manage collision detection objects.  | 
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| 39 | /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. | 
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| 40 | /// They can be added to the btCollisionWorld. | 
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| 41 | ATTRIBUTE_ALIGNED16(class)      btCollisionObject | 
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| 42 | { | 
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| 43 |  | 
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| 44 | protected: | 
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| 45 |  | 
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| 46 |         btTransform     m_worldTransform; | 
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| 47 |  | 
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| 48 |         ///m_interpolationWorldTransform is used for CCD and interpolation | 
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| 49 |         ///it can be either previous or future (predicted) transform | 
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| 50 |         btTransform     m_interpolationWorldTransform; | 
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| 51 |         //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities)  | 
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| 52 |         //without destroying the continuous interpolated motion (which uses this interpolation velocities) | 
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| 53 |         btVector3       m_interpolationLinearVelocity; | 
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| 54 |         btVector3       m_interpolationAngularVelocity; | 
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| 55 |          | 
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| 56 |         btVector3               m_anisotropicFriction; | 
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| 57 |         bool                            m_hasAnisotropicFriction; | 
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| 58 |         btScalar                m_contactProcessingThreshold;    | 
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| 59 |  | 
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| 60 |         btBroadphaseProxy*              m_broadphaseHandle; | 
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| 61 |         btCollisionShape*               m_collisionShape; | 
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| 62 |          | 
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| 63 |         ///m_rootCollisionShape is temporarily used to store the original collision shape | 
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| 64 |         ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes | 
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| 65 |         ///If it is NULL, the m_collisionShape is not temporarily replaced. | 
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| 66 |         btCollisionShape*               m_rootCollisionShape; | 
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| 67 |  | 
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| 68 |         int                             m_collisionFlags; | 
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| 69 |  | 
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| 70 |         int                             m_islandTag1; | 
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| 71 |         int                             m_companionId; | 
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| 72 |  | 
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| 73 |         int                             m_activationState1; | 
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| 74 |         btScalar                        m_deactivationTime; | 
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| 75 |  | 
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| 76 |         btScalar                m_friction; | 
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| 77 |         btScalar                m_restitution; | 
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| 78 |  | 
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| 79 |         ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer | 
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| 80 |         void*                   m_userObjectPointer; | 
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| 81 |  | 
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| 82 |         ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. | 
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| 83 |         ///do not assign your own m_internalType unless you write a new dynamics object class. | 
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| 84 |         int                             m_internalType; | 
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| 85 |  | 
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| 86 |         ///time of impact calculation | 
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| 87 |         btScalar                m_hitFraction;  | 
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| 88 |          | 
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| 89 |         ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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| 90 |         btScalar                m_ccdSweptSphereRadius; | 
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| 91 |  | 
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| 92 |         /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold | 
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| 93 |         btScalar                m_ccdMotionThreshold; | 
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| 94 |          | 
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| 95 |         /// If some object should have elaborate collision filtering by sub-classes | 
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| 96 |         bool                    m_checkCollideWith; | 
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| 97 |  | 
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| 98 |         char    m_pad[7]; | 
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| 99 |  | 
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| 100 |         virtual bool    checkCollideWithOverride(btCollisionObject* /* co */) | 
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| 101 |         { | 
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| 102 |                 return true; | 
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| 103 |         } | 
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| 104 |  | 
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| 105 | public: | 
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| 106 |  | 
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| 107 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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| 108 |  | 
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| 109 |         enum CollisionFlags | 
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| 110 |         { | 
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| 111 |                 CF_STATIC_OBJECT= 1, | 
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| 112 |                 CF_KINEMATIC_OBJECT= 2, | 
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| 113 |                 CF_NO_CONTACT_RESPONSE = 4, | 
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| 114 |                 CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) | 
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| 115 |                 CF_CHARACTER_OBJECT = 16 | 
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| 116 |         }; | 
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| 117 |  | 
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| 118 |         enum    CollisionObjectTypes | 
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| 119 |         { | 
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| 120 |                 CO_COLLISION_OBJECT =1, | 
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| 121 |                 CO_RIGID_BODY, | 
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| 122 |                 ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter | 
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| 123 |                 ///It is useful for collision sensors, explosion objects, character controller etc. | 
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| 124 |                 CO_GHOST_OBJECT, | 
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| 125 |                 CO_SOFT_BODY, | 
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| 126 |                 CO_HF_FLUID | 
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| 127 |         }; | 
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| 128 |  | 
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| 129 |         SIMD_FORCE_INLINE bool mergesSimulationIslands() const | 
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| 130 |         { | 
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| 131 |                 ///static objects, kinematic and object without contact response don't merge islands | 
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| 132 |                 return  ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); | 
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| 133 |         } | 
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| 134 |  | 
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| 135 |         const btVector3& getAnisotropicFriction() const | 
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| 136 |         { | 
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| 137 |                 return m_anisotropicFriction; | 
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| 138 |         } | 
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| 139 |         void    setAnisotropicFriction(const btVector3& anisotropicFriction) | 
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| 140 |         { | 
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| 141 |                 m_anisotropicFriction = anisotropicFriction; | 
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| 142 |                 m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f); | 
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| 143 |         } | 
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| 144 |         bool    hasAnisotropicFriction() const | 
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| 145 |         { | 
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| 146 |                 return m_hasAnisotropicFriction; | 
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| 147 |         } | 
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| 148 |  | 
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| 149 |         ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default. | 
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| 150 |         ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges | 
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| 151 |         void    setContactProcessingThreshold( btScalar contactProcessingThreshold) | 
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| 152 |         { | 
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| 153 |                 m_contactProcessingThreshold = contactProcessingThreshold; | 
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| 154 |         } | 
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| 155 |         btScalar        getContactProcessingThreshold() const | 
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| 156 |         { | 
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| 157 |                 return m_contactProcessingThreshold; | 
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| 158 |         } | 
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| 159 |  | 
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| 160 |         SIMD_FORCE_INLINE bool          isStaticObject() const { | 
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| 161 |                 return (m_collisionFlags & CF_STATIC_OBJECT) != 0; | 
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| 162 |         } | 
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| 163 |  | 
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| 164 |         SIMD_FORCE_INLINE bool          isKinematicObject() const | 
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| 165 |         { | 
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| 166 |                 return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; | 
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| 167 |         } | 
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| 168 |  | 
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| 169 |         SIMD_FORCE_INLINE bool          isStaticOrKinematicObject() const | 
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| 170 |         { | 
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| 171 |                 return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; | 
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| 172 |         } | 
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| 173 |  | 
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| 174 |         SIMD_FORCE_INLINE bool          hasContactResponse() const { | 
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| 175 |                 return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; | 
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| 176 |         } | 
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| 177 |  | 
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| 178 |          | 
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| 179 |         btCollisionObject(); | 
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| 180 |  | 
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| 181 |         virtual ~btCollisionObject(); | 
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| 182 |  | 
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| 183 |         virtual void    setCollisionShape(btCollisionShape* collisionShape) | 
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| 184 |         { | 
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| 185 |                 m_collisionShape = collisionShape; | 
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| 186 |                 m_rootCollisionShape = collisionShape; | 
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| 187 |         } | 
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| 188 |  | 
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| 189 |         SIMD_FORCE_INLINE const btCollisionShape*       getCollisionShape() const | 
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| 190 |         { | 
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| 191 |                 return m_collisionShape; | 
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| 192 |         } | 
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| 193 |  | 
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| 194 |         SIMD_FORCE_INLINE btCollisionShape*     getCollisionShape() | 
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| 195 |         { | 
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| 196 |                 return m_collisionShape; | 
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| 197 |         } | 
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| 198 |  | 
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| 199 |         SIMD_FORCE_INLINE const btCollisionShape*       getRootCollisionShape() const | 
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| 200 |         { | 
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| 201 |                 return m_rootCollisionShape; | 
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| 202 |         } | 
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| 203 |  | 
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| 204 |         SIMD_FORCE_INLINE btCollisionShape*     getRootCollisionShape() | 
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| 205 |         { | 
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| 206 |                 return m_rootCollisionShape; | 
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| 207 |         } | 
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| 208 |  | 
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| 209 |         ///Avoid using this internal API call | 
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| 210 |         ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. | 
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| 211 |         void    internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) | 
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| 212 |         { | 
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| 213 |                 m_collisionShape = collisionShape; | 
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| 214 |         } | 
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| 215 |  | 
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| 216 |         SIMD_FORCE_INLINE       int     getActivationState() const { return m_activationState1;} | 
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| 217 |          | 
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| 218 |         void setActivationState(int newState); | 
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| 219 |  | 
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| 220 |         void    setDeactivationTime(btScalar time) | 
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| 221 |         { | 
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| 222 |                 m_deactivationTime = time; | 
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| 223 |         } | 
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| 224 |         btScalar        getDeactivationTime() const | 
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| 225 |         { | 
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| 226 |                 return m_deactivationTime; | 
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| 227 |         } | 
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| 228 |  | 
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| 229 |         void forceActivationState(int newState); | 
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| 230 |  | 
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| 231 |         void    activate(bool forceActivation = false); | 
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| 232 |  | 
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| 233 |         SIMD_FORCE_INLINE bool isActive() const | 
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| 234 |         { | 
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| 235 |                 return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); | 
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| 236 |         } | 
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| 237 |  | 
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| 238 |         void    setRestitution(btScalar rest) | 
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| 239 |         { | 
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| 240 |                 m_restitution = rest; | 
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| 241 |         } | 
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| 242 |         btScalar        getRestitution() const | 
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| 243 |         { | 
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| 244 |                 return m_restitution; | 
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| 245 |         } | 
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| 246 |         void    setFriction(btScalar frict) | 
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| 247 |         { | 
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| 248 |                 m_friction = frict; | 
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| 249 |         } | 
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| 250 |         btScalar        getFriction() const | 
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| 251 |         { | 
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| 252 |                 return m_friction; | 
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| 253 |         } | 
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| 254 |  | 
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| 255 |         ///reserved for Bullet internal usage | 
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| 256 |         int     getInternalType() const | 
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| 257 |         { | 
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| 258 |                 return m_internalType; | 
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| 259 |         } | 
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| 260 |  | 
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| 261 |         btTransform&    getWorldTransform() | 
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| 262 |         { | 
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| 263 |                 return m_worldTransform; | 
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| 264 |         } | 
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| 265 |  | 
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| 266 |         const btTransform&      getWorldTransform() const | 
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| 267 |         { | 
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| 268 |                 return m_worldTransform; | 
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| 269 |         } | 
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| 270 |  | 
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| 271 |         void    setWorldTransform(const btTransform& worldTrans) | 
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| 272 |         { | 
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| 273 |                 m_worldTransform = worldTrans; | 
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| 274 |         } | 
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| 275 |  | 
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| 276 |  | 
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| 277 |         SIMD_FORCE_INLINE btBroadphaseProxy*    getBroadphaseHandle() | 
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| 278 |         { | 
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| 279 |                 return m_broadphaseHandle; | 
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| 280 |         } | 
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| 281 |  | 
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| 282 |         SIMD_FORCE_INLINE const btBroadphaseProxy*      getBroadphaseHandle() const | 
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| 283 |         { | 
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| 284 |                 return m_broadphaseHandle; | 
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| 285 |         } | 
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| 286 |  | 
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| 287 |         void    setBroadphaseHandle(btBroadphaseProxy* handle) | 
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| 288 |         { | 
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| 289 |                 m_broadphaseHandle = handle; | 
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| 290 |         } | 
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| 291 |  | 
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| 292 |  | 
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| 293 |         const btTransform&      getInterpolationWorldTransform() const | 
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| 294 |         { | 
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| 295 |                 return m_interpolationWorldTransform; | 
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| 296 |         } | 
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| 297 |  | 
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| 298 |         btTransform&    getInterpolationWorldTransform() | 
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| 299 |         { | 
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| 300 |                 return m_interpolationWorldTransform; | 
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| 301 |         } | 
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| 302 |  | 
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| 303 |         void    setInterpolationWorldTransform(const btTransform&       trans) | 
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| 304 |         { | 
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| 305 |                 m_interpolationWorldTransform = trans; | 
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| 306 |         } | 
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| 307 |  | 
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| 308 |         void    setInterpolationLinearVelocity(const btVector3& linvel) | 
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| 309 |         { | 
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| 310 |                 m_interpolationLinearVelocity = linvel; | 
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| 311 |         } | 
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| 312 |  | 
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| 313 |         void    setInterpolationAngularVelocity(const btVector3& angvel) | 
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| 314 |         { | 
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| 315 |                 m_interpolationAngularVelocity = angvel; | 
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| 316 |         } | 
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| 317 |  | 
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| 318 |         const btVector3&        getInterpolationLinearVelocity() const | 
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| 319 |         { | 
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| 320 |                 return m_interpolationLinearVelocity; | 
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| 321 |         } | 
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| 322 |  | 
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| 323 |         const btVector3&        getInterpolationAngularVelocity() const | 
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| 324 |         { | 
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| 325 |                 return m_interpolationAngularVelocity; | 
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| 326 |         } | 
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| 327 |  | 
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| 328 |         SIMD_FORCE_INLINE int getIslandTag() const | 
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| 329 |         { | 
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| 330 |                 return  m_islandTag1; | 
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| 331 |         } | 
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| 332 |  | 
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| 333 |         void    setIslandTag(int tag) | 
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| 334 |         { | 
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| 335 |                 m_islandTag1 = tag; | 
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| 336 |         } | 
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| 337 |  | 
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| 338 |         SIMD_FORCE_INLINE int getCompanionId() const | 
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| 339 |         { | 
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| 340 |                 return  m_companionId; | 
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| 341 |         } | 
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| 342 |  | 
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| 343 |         void    setCompanionId(int id) | 
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| 344 |         { | 
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| 345 |                 m_companionId = id; | 
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| 346 |         } | 
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| 347 |  | 
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| 348 |         SIMD_FORCE_INLINE btScalar                      getHitFraction() const | 
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| 349 |         { | 
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| 350 |                 return m_hitFraction;  | 
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| 351 |         } | 
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| 352 |  | 
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| 353 |         void    setHitFraction(btScalar hitFraction) | 
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| 354 |         { | 
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| 355 |                 m_hitFraction = hitFraction; | 
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| 356 |         } | 
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| 357 |  | 
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| 358 |          | 
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| 359 |         SIMD_FORCE_INLINE int   getCollisionFlags() const | 
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| 360 |         { | 
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| 361 |                 return m_collisionFlags; | 
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| 362 |         } | 
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| 363 |  | 
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| 364 |         void    setCollisionFlags(int flags) | 
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| 365 |         { | 
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| 366 |                 m_collisionFlags = flags; | 
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| 367 |         } | 
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| 368 |          | 
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| 369 |         ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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| 370 |         btScalar                        getCcdSweptSphereRadius() const | 
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| 371 |         { | 
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| 372 |                 return m_ccdSweptSphereRadius; | 
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| 373 |         } | 
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| 374 |  | 
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| 375 |         ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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| 376 |         void    setCcdSweptSphereRadius(btScalar radius) | 
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| 377 |         { | 
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| 378 |                 m_ccdSweptSphereRadius = radius; | 
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| 379 |         } | 
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| 380 |  | 
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| 381 |         btScalar        getCcdMotionThreshold() const | 
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| 382 |         { | 
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| 383 |                 return m_ccdMotionThreshold; | 
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| 384 |         } | 
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| 385 |  | 
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| 386 |         btScalar        getCcdSquareMotionThreshold() const | 
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| 387 |         { | 
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| 388 |                 return m_ccdMotionThreshold*m_ccdMotionThreshold; | 
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| 389 |         } | 
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| 390 |  | 
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| 391 |  | 
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| 392 |  | 
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| 393 |         /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold | 
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| 394 |         void    setCcdMotionThreshold(btScalar ccdMotionThreshold) | 
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| 395 |         { | 
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| 396 |                 m_ccdMotionThreshold = ccdMotionThreshold*ccdMotionThreshold; | 
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| 397 |         } | 
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| 398 |  | 
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| 399 |         ///users can point to their objects, userPointer is not used by Bullet | 
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| 400 |         void*   getUserPointer() const | 
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| 401 |         { | 
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| 402 |                 return m_userObjectPointer; | 
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| 403 |         } | 
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| 404 |          | 
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| 405 |         ///users can point to their objects, userPointer is not used by Bullet | 
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| 406 |         void    setUserPointer(void* userPointer) | 
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| 407 |         { | 
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| 408 |                 m_userObjectPointer = userPointer; | 
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| 409 |         } | 
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| 410 |  | 
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| 411 |  | 
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| 412 |         inline bool checkCollideWith(btCollisionObject* co) | 
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| 413 |         { | 
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| 414 |                 if (m_checkCollideWith) | 
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| 415 |                         return checkCollideWithOverride(co); | 
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| 416 |  | 
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| 417 |                 return true; | 
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| 418 |         } | 
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| 419 | }; | 
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| 420 |  | 
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| 421 | #endif //COLLISION_OBJECT_H | 
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