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source: code/branches/console/src/orxonox/console/InGameConsole.cc @ 1317

Last change on this file since 1317 was 1317, checked in by landauf, 16 years ago

changed some parts of InGameConsole to make it work with Shell, but I couldn't test it yet as there seems to be a bug in InputBuffer.

File size: 12.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Felix Schulthess
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "InGameConsole.h"
32
33#include <string>
34#include <OgreOverlay.h>
35#include <OgreOverlayElement.h>
36#include <OgreOverlayManager.h>
37#include <OgreOverlayContainer.h>
38#include <OgreStringConverter.h>
39
40#include "core/Debug.h"
41#include "core/CoreIncludes.h"
42#include "core/ConfigValueIncludes.h"
43#include "core/ConsoleCommand.h"
44#include "GraphicsEngine.h"
45
46#define LINES 20
47
48namespace orxonox
49{
50    using namespace Ogre;
51
52    float InGameConsole::REL_WIDTH = 0.8;
53    float InGameConsole::REL_HEIGHT = 0.4;
54    float InGameConsole::BLINK = 0.25;
55
56    /**
57        @brief Constructor: Creates and initializes the InGameConsole.
58    */
59    InGameConsole::InGameConsole()
60    {
61        RegisterObject(InGameConsole);
62
63        this->active_ = false;
64        this->cursor_ = 0.0;
65
66        this->init();
67        this->setConfigValues();
68    }
69
70    /**
71        @brief Destructor: Destroys the TextAreas.
72    */
73    InGameConsole::~InGameConsole(void)
74    {
75        for (int i = 0; i < LINES; i++)
76            delete this->consoleOverlayTextAreas_[i];
77
78        delete this->consoleOverlayTextAreas_;
79    }
80
81    /**
82        @brief Returns a reference to the only existing instance of InGameConsole.
83    */
84    InGameConsole& InGameConsole::getInstance()
85    {
86        static InGameConsole instance;
87        return instance;
88    }
89
90    /**
91        @brief Sets the config values, describing the size of the console.
92    */
93    void InGameConsole::setConfigValues()
94    {
95        SetConfigValue(REL_WIDTH, 0.8);
96        SetConfigValue(REL_HEIGHT, 0.4);
97        SetConfigValue(BLINK, 0.25);
98    }
99
100    /**
101        @brief Called if all output-lines have to be redrawn.
102    */
103    void InGameConsole::linesChanged()
104    {
105        std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator();
106        for (int i = 1; i < LINES && it != Shell::getInstance().getEndIterator(); i++)
107        {
108            this->consoleOverlayTextAreas_[i]->setCaption(*it);
109            ++it;
110        }
111    }
112
113    /**
114        @brief Called if only the last output-line has changed.
115    */
116    void InGameConsole::onlyLastLineChanged()
117    {
118        if (LINES > 1)
119            this->consoleOverlayTextAreas_[1]->setCaption(*Shell::getInstance().getNewestLineIterator());
120    }
121
122    /**
123        @brief Called if a new output-line was added.
124    */
125    void InGameConsole::lineAdded()
126    {
127        for (int i = LINES - 1; i > 1; i--)
128            this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption());
129
130        if (LINES > 1)
131            this->consoleOverlayTextAreas_[1]->setCaption(*Shell::getInstance().getNewestLineIterator());
132    }
133
134    /**
135        @brief Called if the text in the input-line has changed.
136    */
137    void InGameConsole::inputChanged()
138    {
139        if (LINES > 0)
140            this->consoleOverlayTextAreas_[0]->setCaption(Shell::getInstance().getInput());
141    }
142
143    /**
144        @brief Called if the position of the cursor in the input-line has changed.
145    */
146    void InGameConsole::cursorChanged()
147    {
148        std::string input = Shell::getInstance().getInput();
149        input.insert(Shell::getInstance().getCursorPosition(), 1, '|');
150        if (LINES > 0)
151            this->consoleOverlayTextAreas_[0]->setCaption(input);
152    }
153
154    /**
155        @brief Called if the console gets closed.
156    */
157    void InGameConsole::exit()
158    {
159        this->deactivate();
160        CommandExecutor::execute("set InputMode 2");
161    }
162
163    /**
164        @brief Called once by constructor, initializes the InGameConsole.
165    */
166    void InGameConsole::init()
167    {
168        // for the beginning, don't scroll
169        this->scroll_ = 0;
170        this->scrollTimer_ = 0;
171        this->cursor_ = 0;
172
173        // create overlay and elements
174        this->om_ = &Ogre::OverlayManager::getSingleton();
175
176        // create a container
177        this->consoleOverlayContainer_ = static_cast<OverlayContainer*>(this->om_->createOverlayElement("Panel", "container"));
178        this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE);
179        this->consoleOverlayContainer_->setPosition((1 - InGameConsole::REL_WIDTH) / 2, 0);
180        this->consoleOverlayContainer_->setDimensions(InGameConsole::REL_WIDTH, InGameConsole::REL_HEIGHT);
181
182        // create BorderPanel
183        this->consoleOverlayBorder_ = static_cast<BorderPanelOverlayElement*>(this->om_->createOverlayElement("BorderPanel", "borderPanel"));
184        this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS);
185        this->consoleOverlayBorder_->setMaterialName("ConsoleCenter");
186        // set parameters for border
187        this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16);
188        this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder");
189        this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51);
190        this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5);
191        this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0);
192        this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0);
193        this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0);
194
195        // create the text lines
196        this->consoleOverlayTextAreas_ = new TextAreaOverlayElement*[LINES];
197        for (int i = 0; i < LINES; i++)
198        {
199            this->consoleOverlayTextAreas_[i] = static_cast<TextAreaOverlayElement*>(this->om_->createOverlayElement("TextArea", "textArea" + Ogre::StringConverter::toString(i)));
200            this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS);
201            this->consoleOverlayTextAreas_[i]->setFontName("Console");
202            this->consoleOverlayTextAreas_[i]->setCharHeight(20);
203            this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21");
204            this->consoleOverlayTextAreas_[i]->setLeft(8);
205            this->consoleOverlayTextAreas_[i]->setCaption("");
206        }
207
208        // create noise
209        this->consoleOverlayNoise_ = static_cast<PanelOverlayElement*>(this->om_->createOverlayElement("Panel", "noise"));
210        this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS);
211        this->consoleOverlayNoise_->setPosition(5,0);
212        this->consoleOverlayNoise_->setMaterialName("ConsoleNoise");
213
214        this->consoleOverlay_ = this->om_->create("Console");
215        this->consoleOverlay_->add2D(this->consoleOverlayContainer_);
216        this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_);
217        //comment following line to disable noise
218        this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_);
219        for (int i = 0; i < LINES; i++)
220            this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]);
221
222        this->resize();
223
224        // move overlay "above" the top edge of the screen
225        // we take -1.2 because the border mkes the panel bigger
226        this->consoleOverlayContainer_->setTop(-1.2 * InGameConsole::REL_HEIGHT);
227        // show overlay
228        this->consoleOverlay_->show();
229
230        COUT(3) << "Info: InGameConsole initialized" << std::endl;
231    }
232
233    /**
234        @brief Used to control the actual scrolling and the cursor.
235    */
236    void InGameConsole::tick(float dt)
237    {
238        this->scrollTimer_ += dt;
239        if (this->scrollTimer_ >= 0.01)
240        {
241            float top = this->consoleOverlayContainer_->getTop();
242            this->scrollTimer_ = 0;
243            if (this->scroll_ != 0)
244            {
245                // scroll
246                top = top + 0.02 * this->scroll_;
247                this->consoleOverlayContainer_->setTop(top);
248            }
249            if (top <= -1.2 * InGameConsole::REL_HEIGHT)
250            {
251                // window has completely scrolled up
252                this->scroll_ = 0;
253                this->consoleOverlay_->hide();
254                this->active_ = false;
255            }
256            if (top >= 0)
257            {
258                // window has completely scrolled down
259                this->scroll_ = 0;
260                this->consoleOverlayContainer_->setTop(0);
261                this->active_ = true;
262            }
263        }
264
265        this->cursor_ += dt;
266        if (this->cursor_ >= 2 * InGameConsole::BLINK)
267            this->cursor_ = 0;
268//        print(convert2UTF(this->ib_->get()));
269
270        // this creates a flickering effect
271        this->consoleOverlayNoise_->setTiling(1, rand() % 5 + 1);
272    }
273
274    /**
275        @brief Resizes the console elements. Call if window size changes.
276    */
277    void InGameConsole::resize()
278    {
279        this->windowW_ = GraphicsEngine::getSingleton().getWindowWidth();
280        this->windowH_ = GraphicsEngine::getSingleton().getWindowHeight();
281        this->consoleOverlayBorder_->setWidth((int) this->windowW_* InGameConsole::REL_WIDTH);
282        this->consoleOverlayBorder_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT);
283        this->consoleOverlayNoise_->setWidth((int) this->windowW_ * InGameConsole::REL_WIDTH - 10);
284        this->consoleOverlayNoise_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT - 5);
285        // now adjust the text lines...
286        for (int i = 0; i < LINES; i++)
287        {
288            this->consoleOverlayTextAreas_[i]->setWidth((int) this->windowW_ * InGameConsole::REL_WIDTH);
289            this->consoleOverlayTextAreas_[i]->setTop((int) this->windowH_ * InGameConsole::REL_HEIGHT - 24 - 16*i);
290        }
291    }
292
293    /**
294        @brief Shows the InGameConsole.
295    */
296    void InGameConsole::activate()
297    {
298        this->consoleOverlay_->show();
299        // just in case window size has changed...
300        this->resize();
301        // scroll down
302        this->scroll_ = 1;
303        // the rest is done by tick
304    }
305
306    /**
307    @brief Hides the InGameConsole.
308    */
309    void InGameConsole::deactivate()
310    {
311        // scroll up
312        this->scroll_ = -1;
313        // the rest is done by tick
314    }
315
316    /**
317        @brief Activates the console.
318    */
319    void InGameConsole::openConsole()
320    {
321        InGameConsole::getInstance().activate();
322    }
323
324    /**
325        @brief Deactivates the console.
326    */
327    void InGameConsole::closeConsole()
328    {
329        InGameConsole::getInstance().deactivate();
330    }
331
332    /**
333        @brief Prints string to bottom line.
334        @param s String to be printed
335    */
336    void InGameConsole::print(Ogre::UTFString s)
337    {
338        if (this->cursor_ > InGameConsole::BLINK)
339            this->consoleOverlayTextAreas_[0]->setCaption(">" + s);
340        else
341            this->consoleOverlayTextAreas_[0]->setCaption(">" + s + "_");
342    }
343
344    /**
345        @brief Shifts all lines up and clears the bottom line.
346    */
347    void InGameConsole::newline()
348    {
349        Ogre::UTFString line;
350        for (int i = LINES - 1; i >= 1; i--)
351        {
352            line = this->consoleOverlayTextAreas_[i - 1]->getCaption();
353            // don't copy the cursor...
354            int l = line.length();
355            if (!line.empty() && line.substr(l-1) == "_")
356                line.erase(l-1);
357            this->consoleOverlayTextAreas_[i]->setCaption(line);
358        }
359        this->consoleOverlayTextAreas_[0]->setCaption(">");
360    }
361
362    /**
363        @brief Converts a string into an Ogre::UTFString.
364        @param s The string to convert
365        @return The converted string
366    */
367    Ogre::UTFString InGameConsole::convert2UTF(std::string s)
368    {
369        Ogre::UTFString utf;
370        Ogre::UTFString::code_point cp;
371        for (unsigned int i = 0; i < s.size(); ++i)
372        {
373          cp = s[i];
374          cp &= 0xFF;
375          utf.append(1, cp);
376        }
377        return utf;
378    }
379}
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