[1137] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Felix Schulthess |
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| 24 | * Co-authors: |
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[1317] | 25 | * Fabian 'x3n' Landau |
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[1137] | 26 | * |
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| 27 | */ |
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| 28 | |
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[1143] | 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | |
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[1137] | 31 | #include "InGameConsole.h" |
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[1143] | 32 | |
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| 33 | #include <string> |
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| 34 | #include <OgreOverlay.h> |
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| 35 | #include <OgreOverlayElement.h> |
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| 36 | #include <OgreOverlayManager.h> |
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| 37 | #include <OgreOverlayContainer.h> |
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| 38 | #include <OgreStringConverter.h> |
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| 39 | |
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| 40 | #include "core/Debug.h" |
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[1317] | 41 | #include "core/CoreIncludes.h" |
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| 42 | #include "core/ConfigValueIncludes.h" |
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[1143] | 43 | #include "core/ConsoleCommand.h" |
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[1322] | 44 | #include "core/InputManager.h" |
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[1143] | 45 | #include "GraphicsEngine.h" |
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| 46 | |
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[1334] | 47 | #define LINES 30 |
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[1137] | 48 | |
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| 49 | namespace orxonox |
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[1322] | 50 | { |
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| 51 | ConsoleCommand(InGameConsole, openConsole, AccessLevel::None, true); |
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| 52 | ConsoleCommand(InGameConsole, closeConsole, AccessLevel::None, true); |
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| 53 | |
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[1137] | 54 | using namespace Ogre; |
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| 55 | |
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[1317] | 56 | float InGameConsole::REL_WIDTH = 0.8; |
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| 57 | float InGameConsole::REL_HEIGHT = 0.4; |
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[1322] | 58 | float InGameConsole::BLINK = 0.5; |
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| 59 | |
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[1317] | 60 | /** |
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| 61 | @brief Constructor: Creates and initializes the InGameConsole. |
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| 62 | */ |
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| 63 | InGameConsole::InGameConsole() |
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| 64 | { |
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| 65 | RegisterObject(InGameConsole); |
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[1137] | 66 | |
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[1317] | 67 | this->active_ = false; |
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| 68 | this->cursor_ = 0.0; |
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[1322] | 69 | this->cursorSymbol_ = '|'; |
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[1137] | 70 | |
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[1317] | 71 | this->init(); |
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[1322] | 72 | this->setConfigValues(); |
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| 73 | |
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[1334] | 74 | Shell::getInstance().addOutputLevel(true); |
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[1137] | 75 | } |
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| 76 | |
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[1317] | 77 | /** |
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| 78 | @brief Destructor: Destroys the TextAreas. |
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| 79 | */ |
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| 80 | InGameConsole::~InGameConsole(void) |
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| 81 | { |
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| 82 | for (int i = 0; i < LINES; i++) |
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| 83 | delete this->consoleOverlayTextAreas_[i]; |
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[1137] | 84 | |
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[1317] | 85 | delete this->consoleOverlayTextAreas_; |
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| 86 | } |
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| 87 | |
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| 88 | /** |
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| 89 | @brief Returns a reference to the only existing instance of InGameConsole. |
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| 90 | */ |
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| 91 | InGameConsole& InGameConsole::getInstance() |
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| 92 | { |
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| 93 | static InGameConsole instance; |
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| 94 | return instance; |
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| 95 | } |
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| 96 | |
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| 97 | /** |
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| 98 | @brief Sets the config values, describing the size of the console. |
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| 99 | */ |
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| 100 | void InGameConsole::setConfigValues() |
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| 101 | { |
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| 102 | SetConfigValue(REL_WIDTH, 0.8); |
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| 103 | SetConfigValue(REL_HEIGHT, 0.4); |
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[1322] | 104 | SetConfigValue(BLINK, 0.5); |
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[1137] | 105 | } |
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[1317] | 106 | |
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| 107 | /** |
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| 108 | @brief Called if all output-lines have to be redrawn. |
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| 109 | */ |
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| 110 | void InGameConsole::linesChanged() |
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| 111 | { |
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| 112 | std::list<std::string>::const_iterator it = Shell::getInstance().getNewestLineIterator(); |
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[1322] | 113 | for (int i = 1; i < LINES; i++) |
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[1317] | 114 | { |
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[1322] | 115 | if (it != Shell::getInstance().getEndIterator()) |
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| 116 | { |
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| 117 | this->print(*it, i); |
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| 118 | ++it; |
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| 119 | } |
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| 120 | else |
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| 121 | { |
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| 122 | this->print("", i); |
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| 123 | } |
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[1317] | 124 | } |
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| 125 | } |
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| 126 | |
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| 127 | /** |
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| 128 | @brief Called if only the last output-line has changed. |
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| 129 | */ |
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| 130 | void InGameConsole::onlyLastLineChanged() |
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| 131 | { |
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| 132 | if (LINES > 1) |
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[1322] | 133 | this->print(*Shell::getInstance().getNewestLineIterator(), 1); |
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[1317] | 134 | } |
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| 135 | |
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| 136 | /** |
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| 137 | @brief Called if a new output-line was added. |
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| 138 | */ |
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| 139 | void InGameConsole::lineAdded() |
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| 140 | { |
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[1327] | 141 | for (unsigned int i = LINES - 1; i > 1; --i) |
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[1334] | 142 | { |
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[1327] | 143 | this->consoleOverlayTextAreas_[i]->setCaption(this->consoleOverlayTextAreas_[i - 1]->getCaption()); |
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[1334] | 144 | this->consoleOverlayTextAreas_[i]->setColourTop(this->consoleOverlayTextAreas_[i - 1]->getColourTop()); |
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| 145 | this->consoleOverlayTextAreas_[i]->setColourBottom(this->consoleOverlayTextAreas_[i - 1]->getColourBottom()); |
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| 146 | } |
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[1327] | 147 | |
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| 148 | this->onlyLastLineChanged(); |
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[1317] | 149 | } |
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| 150 | |
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| 151 | /** |
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| 152 | @brief Called if the text in the input-line has changed. |
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| 153 | */ |
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| 154 | void InGameConsole::inputChanged() |
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| 155 | { |
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| 156 | if (LINES > 0) |
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[1322] | 157 | this->print(Shell::getInstance().getInput(), 0); |
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[1317] | 158 | } |
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| 159 | |
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| 160 | /** |
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| 161 | @brief Called if the position of the cursor in the input-line has changed. |
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| 162 | */ |
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| 163 | void InGameConsole::cursorChanged() |
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| 164 | { |
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| 165 | std::string input = Shell::getInstance().getInput(); |
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[1322] | 166 | input.insert(Shell::getInstance().getCursorPosition(), 1, this->cursorSymbol_); |
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[1317] | 167 | if (LINES > 0) |
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[1322] | 168 | this->print(input, 0); |
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[1317] | 169 | } |
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| 170 | |
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| 171 | /** |
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| 172 | @brief Called if the console gets closed. |
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| 173 | */ |
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| 174 | void InGameConsole::exit() |
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| 175 | { |
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| 176 | this->deactivate(); |
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[1322] | 177 | InputManager::getSingleton().setInputMode(IM_INGAME); |
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[1317] | 178 | } |
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[1137] | 179 | |
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| 180 | /** |
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[1317] | 181 | @brief Called once by constructor, initializes the InGameConsole. |
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[1137] | 182 | */ |
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[1317] | 183 | void InGameConsole::init() |
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| 184 | { |
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[1137] | 185 | // for the beginning, don't scroll |
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[1317] | 186 | this->scroll_ = 0; |
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| 187 | this->scrollTimer_ = 0; |
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| 188 | this->cursor_ = 0; |
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[1169] | 189 | |
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[1137] | 190 | // create overlay and elements |
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[1317] | 191 | this->om_ = &Ogre::OverlayManager::getSingleton(); |
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[1137] | 192 | |
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| 193 | // create a container |
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[1338] | 194 | this->consoleOverlayContainer_ = static_cast<OverlayContainer*>(this->om_->createOverlayElement("Panel", "InGameConsoleContainer")); |
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[1317] | 195 | this->consoleOverlayContainer_->setMetricsMode(Ogre::GMM_RELATIVE); |
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| 196 | this->consoleOverlayContainer_->setPosition((1 - InGameConsole::REL_WIDTH) / 2, 0); |
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[1334] | 197 | this->consoleOverlayContainer_->setDimensions(InGameConsole::REL_WIDTH, InGameConsole::REL_HEIGHT); |
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[1137] | 198 | |
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| 199 | // create BorderPanel |
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[1338] | 200 | this->consoleOverlayBorder_ = static_cast<BorderPanelOverlayElement*>(this->om_->createOverlayElement("BorderPanel", "InGameConsoleBorderPanel")); |
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[1317] | 201 | this->consoleOverlayBorder_->setMetricsMode(Ogre::GMM_PIXELS); |
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[1334] | 202 | this->consoleOverlayBorder_->setMaterialName("ConsoleCenter"); |
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[1137] | 203 | // set parameters for border |
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[1317] | 204 | this->consoleOverlayBorder_->setBorderSize(16, 16, 0, 16); |
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| 205 | this->consoleOverlayBorder_->setBorderMaterialName("ConsoleBorder"); |
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| 206 | this->consoleOverlayBorder_->setLeftBorderUV(0.0, 0.49, 0.5, 0.51); |
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| 207 | this->consoleOverlayBorder_->setRightBorderUV(0.5, 0.49, 1.0, 0.5); |
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| 208 | this->consoleOverlayBorder_->setBottomBorderUV(0.49, 0.5, 0.51, 1.0); |
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| 209 | this->consoleOverlayBorder_->setBottomLeftBorderUV(0.0, 0.5, 0.5, 1.0); |
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| 210 | this->consoleOverlayBorder_->setBottomRightBorderUV(0.5, 0.5, 1.0, 1.0); |
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[1137] | 211 | |
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| 212 | // create the text lines |
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[1317] | 213 | this->consoleOverlayTextAreas_ = new TextAreaOverlayElement*[LINES]; |
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| 214 | for (int i = 0; i < LINES; i++) |
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| 215 | { |
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[1338] | 216 | this->consoleOverlayTextAreas_[i] = static_cast<TextAreaOverlayElement*>(this->om_->createOverlayElement("TextArea", "InGameConsoleTextArea" + Ogre::StringConverter::toString(i))); |
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[1317] | 217 | this->consoleOverlayTextAreas_[i]->setMetricsMode(Ogre::GMM_PIXELS); |
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| 218 | this->consoleOverlayTextAreas_[i]->setFontName("Console"); |
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[1334] | 219 | this->consoleOverlayTextAreas_[i]->setCharHeight(18); |
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[1317] | 220 | this->consoleOverlayTextAreas_[i]->setParameter("colour_top", "0.21 0.69 0.21"); |
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| 221 | this->consoleOverlayTextAreas_[i]->setLeft(8); |
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| 222 | this->consoleOverlayTextAreas_[i]->setCaption(""); |
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[1137] | 223 | } |
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| 224 | |
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| 225 | // create noise |
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[1338] | 226 | this->consoleOverlayNoise_ = static_cast<PanelOverlayElement*>(this->om_->createOverlayElement("Panel", "InGameConsoleNoise")); |
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[1317] | 227 | this->consoleOverlayNoise_->setMetricsMode(Ogre::GMM_PIXELS); |
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[1334] | 228 | this->consoleOverlayNoise_->setPosition(5,0); |
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[1317] | 229 | this->consoleOverlayNoise_->setMaterialName("ConsoleNoise"); |
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[1137] | 230 | |
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[1338] | 231 | this->consoleOverlay_ = this->om_->create("InGameConsoleConsole"); |
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[1317] | 232 | this->consoleOverlay_->add2D(this->consoleOverlayContainer_); |
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| 233 | this->consoleOverlayContainer_->addChild(this->consoleOverlayBorder_); |
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| 234 | //comment following line to disable noise |
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| 235 | this->consoleOverlayContainer_->addChild(this->consoleOverlayNoise_); |
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| 236 | for (int i = 0; i < LINES; i++) |
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| 237 | this->consoleOverlayContainer_->addChild(this->consoleOverlayTextAreas_[i]); |
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[1137] | 238 | |
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[1317] | 239 | this->resize(); |
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| 240 | |
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[1137] | 241 | // move overlay "above" the top edge of the screen |
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| 242 | // we take -1.2 because the border mkes the panel bigger |
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[1317] | 243 | this->consoleOverlayContainer_->setTop(-1.2 * InGameConsole::REL_HEIGHT); |
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[1137] | 244 | // show overlay |
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[1317] | 245 | this->consoleOverlay_->show(); |
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[1137] | 246 | |
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[1338] | 247 | COUT(4) << "Info: InGameConsole initialized" << std::endl; |
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[1137] | 248 | } |
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| 249 | |
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| 250 | /** |
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[1317] | 251 | @brief Used to control the actual scrolling and the cursor. |
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[1137] | 252 | */ |
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[1317] | 253 | void InGameConsole::tick(float dt) |
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| 254 | { |
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| 255 | this->scrollTimer_ += dt; |
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| 256 | if (this->scrollTimer_ >= 0.01) |
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| 257 | { |
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| 258 | float top = this->consoleOverlayContainer_->getTop(); |
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| 259 | this->scrollTimer_ = 0; |
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| 260 | if (this->scroll_ != 0) |
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| 261 | { |
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[1141] | 262 | // scroll |
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[1317] | 263 | top = top + 0.02 * this->scroll_; |
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| 264 | this->consoleOverlayContainer_->setTop(top); |
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[1141] | 265 | } |
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[1317] | 266 | if (top <= -1.2 * InGameConsole::REL_HEIGHT) |
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| 267 | { |
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[1141] | 268 | // window has completely scrolled up |
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[1317] | 269 | this->scroll_ = 0; |
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| 270 | this->consoleOverlay_->hide(); |
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| 271 | this->active_ = false; |
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[1334] | 272 | Shell::getInstance().unregisterListener(this); |
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[1141] | 273 | } |
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[1317] | 274 | if (top >= 0) |
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| 275 | { |
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[1141] | 276 | // window has completely scrolled down |
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[1317] | 277 | this->scroll_ = 0; |
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| 278 | this->consoleOverlayContainer_->setTop(0); |
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| 279 | this->active_ = true; |
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[1141] | 280 | } |
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[1137] | 281 | } |
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| 282 | |
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[1317] | 283 | this->cursor_ += dt; |
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| 284 | if (this->cursor_ >= 2 * InGameConsole::BLINK) |
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[1322] | 285 | this->cursor_ = 0; |
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| 286 | |
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| 287 | if (this->cursor_ >= InGameConsole::BLINK && this->cursorSymbol_ == '|') |
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| 288 | { |
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| 289 | this->cursorSymbol_ = ' '; |
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| 290 | this->cursorChanged(); |
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| 291 | } |
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| 292 | else if (this->cursor_ < InGameConsole::BLINK && this->cursorSymbol_ == ' ') |
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| 293 | { |
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| 294 | this->cursorSymbol_ = '|'; |
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| 295 | this->cursorChanged(); |
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| 296 | } |
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[1137] | 297 | |
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[1317] | 298 | // this creates a flickering effect |
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| 299 | this->consoleOverlayNoise_->setTiling(1, rand() % 5 + 1); |
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[1137] | 300 | } |
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| 301 | |
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| 302 | /** |
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[1317] | 303 | @brief Resizes the console elements. Call if window size changes. |
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[1137] | 304 | */ |
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[1317] | 305 | void InGameConsole::resize() |
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| 306 | { |
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| 307 | this->windowW_ = GraphicsEngine::getSingleton().getWindowWidth(); |
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| 308 | this->windowH_ = GraphicsEngine::getSingleton().getWindowHeight(); |
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| 309 | this->consoleOverlayBorder_->setWidth((int) this->windowW_* InGameConsole::REL_WIDTH); |
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| 310 | this->consoleOverlayBorder_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT); |
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| 311 | this->consoleOverlayNoise_->setWidth((int) this->windowW_ * InGameConsole::REL_WIDTH - 10); |
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| 312 | this->consoleOverlayNoise_->setHeight((int) this->windowH_ * InGameConsole::REL_HEIGHT - 5); |
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[1137] | 313 | // now adjust the text lines... |
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[1317] | 314 | for (int i = 0; i < LINES; i++) |
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| 315 | { |
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| 316 | this->consoleOverlayTextAreas_[i]->setWidth((int) this->windowW_ * InGameConsole::REL_WIDTH); |
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[1334] | 317 | this->consoleOverlayTextAreas_[i]->setTop((int) this->windowH_ * InGameConsole::REL_HEIGHT - 24 - 14*i); |
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[1137] | 318 | } |
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| 319 | } |
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| 320 | |
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| 321 | /** |
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[1317] | 322 | @brief Shows the InGameConsole. |
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[1137] | 323 | */ |
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[1317] | 324 | void InGameConsole::activate() |
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[1322] | 325 | { |
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[1334] | 326 | Shell::getInstance().registerListener(this); |
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[1322] | 327 | this->linesChanged(); |
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| 328 | |
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[1317] | 329 | this->consoleOverlay_->show(); |
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[1137] | 330 | // just in case window size has changed... |
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[1317] | 331 | this->resize(); |
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[1137] | 332 | // scroll down |
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[1317] | 333 | this->scroll_ = 1; |
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[1137] | 334 | // the rest is done by tick |
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| 335 | } |
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| 336 | |
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| 337 | /** |
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[1317] | 338 | @brief Hides the InGameConsole. |
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[1137] | 339 | */ |
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[1317] | 340 | void InGameConsole::deactivate() |
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| 341 | { |
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[1137] | 342 | // scroll up |
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[1317] | 343 | this->scroll_ = -1; |
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[1137] | 344 | // the rest is done by tick |
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[1317] | 345 | } |
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| 346 | |
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| 347 | /** |
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| 348 | @brief Activates the console. |
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| 349 | */ |
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| 350 | void InGameConsole::openConsole() |
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| 351 | { |
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| 352 | InGameConsole::getInstance().activate(); |
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| 353 | } |
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| 354 | |
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| 355 | /** |
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| 356 | @brief Deactivates the console. |
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| 357 | */ |
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| 358 | void InGameConsole::closeConsole() |
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| 359 | { |
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| 360 | InGameConsole::getInstance().deactivate(); |
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[1137] | 361 | } |
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| 362 | |
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| 363 | /** |
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[1317] | 364 | @brief Prints string to bottom line. |
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| 365 | @param s String to be printed |
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[1137] | 366 | */ |
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[1322] | 367 | void InGameConsole::print(const std::string& text, int index) |
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[1334] | 368 | { |
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| 369 | char level = 0; |
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| 370 | if (text.size() > 0) |
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| 371 | level = text[0]; |
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| 372 | |
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| 373 | std::string output = text; |
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| 374 | |
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| 375 | if (level >= -1 && level <= 5) |
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| 376 | output.erase(0, 1); |
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| 377 | |
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[1322] | 378 | if (LINES > index) |
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[1334] | 379 | { |
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| 380 | if (level == -1) |
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| 381 | { |
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| 382 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.90, 0.90, 0.90, 1.00)); |
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| 383 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 1.00, 1.00, 1.00)); |
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| 384 | } |
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| 385 | else if (level == 1) |
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| 386 | { |
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| 387 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.25, 0.25, 1.00)); |
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| 388 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.50, 0.50, 1.00)); |
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| 389 | } |
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| 390 | else if (level == 2) |
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| 391 | { |
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| 392 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.95, 0.50, 0.20, 1.00)); |
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| 393 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.70, 0.50, 1.00)); |
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| 394 | } |
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| 395 | else if (level == 3) |
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| 396 | { |
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[1338] | 397 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.50, 0.50, 0.95, 1.00)); |
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[1334] | 398 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.80, 1.00, 1.00)); |
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| 399 | } |
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| 400 | else if (level == 4) |
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| 401 | { |
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| 402 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.65, 0.48, 0.44, 1.00)); |
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| 403 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(1.00, 0.90, 0.90, 1.00)); |
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| 404 | } |
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| 405 | else if (level == 5) |
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| 406 | { |
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| 407 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.40, 0.20, 0.40, 1.00)); |
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| 408 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 0.60, 0.80, 1.00)); |
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| 409 | } |
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| 410 | else |
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| 411 | { |
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| 412 | this->consoleOverlayTextAreas_[index]->setColourTop (ColourValue(0.21, 0.69, 0.21, 1.00)); |
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| 413 | this->consoleOverlayTextAreas_[index]->setColourBottom(ColourValue(0.80, 1.00, 0.80, 1.00)); |
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| 414 | } |
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| 415 | |
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| 416 | this->consoleOverlayTextAreas_[index]->setCaption(convert2UTF(output)); |
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| 417 | } |
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[1137] | 418 | } |
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| 419 | |
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[1317] | 420 | /** |
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| 421 | @brief Converts a string into an Ogre::UTFString. |
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| 422 | @param s The string to convert |
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| 423 | @return The converted string |
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| 424 | */ |
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| 425 | Ogre::UTFString InGameConsole::convert2UTF(std::string s) |
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| 426 | { |
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[1169] | 427 | Ogre::UTFString utf; |
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| 428 | Ogre::UTFString::code_point cp; |
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[1317] | 429 | for (unsigned int i = 0; i < s.size(); ++i) |
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| 430 | { |
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[1169] | 431 | cp = s[i]; |
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| 432 | cp &= 0xFF; |
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| 433 | utf.append(1, cp); |
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| 434 | } |
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| 435 | return utf; |
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[1137] | 436 | } |
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| 437 | } |
---|