| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 24 |  *      Reto Grieder | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 |     The main function of Orxonox (but not the entry point of the program!) | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "OrxonoxPrereqs.h" | 
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| 37 |  | 
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| 38 | #include "core/CommandLine.h" | 
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| 39 | #include "core/Game.h" | 
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| 40 | #include "core/LuaState.h" | 
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| 41 | #include "ToluaBindOrxonox.h" | 
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| 42 | #include "Main.h" | 
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| 43 |  | 
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| 44 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); | 
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| 45 | // Shortcuts for easy direct loading | 
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| 46 | SetCommandLineSwitch(server).information("Start in server mode"); | 
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| 47 | SetCommandLineSwitch(client).information("Start in client mode"); | 
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| 48 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); | 
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| 49 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); | 
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| 50 | SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode"); | 
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| 51 |  | 
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| 52 | DeclareToluaInterface(Orxonox); | 
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| 53 |  | 
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| 54 | namespace orxonox | 
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| 55 | { | 
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| 56 |     /** | 
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| 57 |     @brief | 
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| 58 |         Starting point of orxonox (however not the entry point of the program!) | 
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| 59 |     */ | 
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| 60 |     int main(const std::string& strCmdLine) | 
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| 61 |     { | 
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| 62 |         Game* game = new Game(strCmdLine); | 
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| 63 |  | 
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| 64 |         game->setStateHierarchy( | 
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| 65 |         "root" | 
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| 66 |         " graphics" | 
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| 67 |         "  mainMenu" | 
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| 68 |         "  standalone,server,client" | 
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| 69 |         "   level" | 
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| 70 |         " server,client" | 
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| 71 |         "  level" | 
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| 72 |         ); | 
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| 73 |  | 
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| 74 |         game->requestState("root"); | 
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| 75 |  | 
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| 76 |         // Some development hacks (not really, but in the future, this calls won't make sense anymore) | 
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| 77 |         if (CommandLine::getValue("standalone").getBool()) | 
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| 78 |             Game::getInstance().requestStates("graphics, standalone, level"); | 
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| 79 |         else if (CommandLine::getValue("server").getBool()) | 
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| 80 |             Game::getInstance().requestStates("graphics, server, level"); | 
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| 81 |         else if (CommandLine::getValue("client").getBool()) | 
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| 82 |             Game::getInstance().requestStates("graphics, client, level"); | 
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| 83 |         else if (CommandLine::getValue("dedicated").getBool()) | 
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| 84 |             Game::getInstance().requestStates("server, level"); | 
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| 85 |         else if (CommandLine::getValue("dedicatedClient").getBool()) | 
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| 86 |             Game::getInstance().requestStates("client, level"); | 
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| 87 |         else | 
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| 88 |         { | 
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| 89 |             if (!CommandLine::getValue("console").getBool()) | 
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| 90 |                 Game::getInstance().requestStates("graphics, mainMenu"); | 
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| 91 |         } | 
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| 92 |  | 
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| 93 |         game->run(); | 
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| 94 |         delete game; | 
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| 95 |  | 
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| 96 |         return 0; | 
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| 97 |     } | 
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| 98 | } | 
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