| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      ... | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "GameStateClient.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <zlib.h> | 
|---|
| 32 |  | 
|---|
| 33 | #include "core/CoreIncludes.h" | 
|---|
| 34 | #include "Synchronisable.h" | 
|---|
| 35 |  | 
|---|
| 36 | namespace network | 
|---|
| 37 | { | 
|---|
| 38 |   GameStateClient::GameStateClient() { | 
|---|
| 39 |   } | 
|---|
| 40 |  | 
|---|
| 41 |   GameStateClient::~GameStateClient() { | 
|---|
| 42 |   } | 
|---|
| 43 |  | 
|---|
| 44 |   bool GameStateClient::pushGameState(GameStateCompressed *compstate) { | 
|---|
| 45 |     GameState *gs; | 
|---|
| 46 |     if(compstate->diffed) | 
|---|
| 47 |       gs = decode(reference, compstate); | 
|---|
| 48 |     else | 
|---|
| 49 |       gs = decode(compstate); | 
|---|
| 50 |     if(gs) | 
|---|
| 51 |       return loadSnapshot(gs); | 
|---|
| 52 |     COUT(4) << "could not use gamestate sent by server" << std::endl; | 
|---|
| 53 |     return false; | 
|---|
| 54 |   } | 
|---|
| 55 |  | 
|---|
| 56 |   /** | 
|---|
| 57 |   * This function removes a Synchronisable out of the universe | 
|---|
| 58 |   * @param it iterator of the list pointing to the object | 
|---|
| 59 |   * @return iterator pointing to the next object in the list | 
|---|
| 60 |   */ | 
|---|
| 61 |   void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { | 
|---|
| 62 |     orxonox::Iterator<Synchronisable> temp=it; | 
|---|
| 63 |     ++it; | 
|---|
| 64 |     delete  *temp; | 
|---|
| 65 |   } | 
|---|
| 66 |  | 
|---|
| 67 |   /** | 
|---|
| 68 |   * This function loads a Snapshort of the gamestate into the universe | 
|---|
| 69 |   * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) | 
|---|
| 70 |   */ | 
|---|
| 71 |   bool GameStateClient::loadSnapshot(GameState *state) { | 
|---|
| 72 |     unsigned char *data=state->data; | 
|---|
| 73 |     COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; | 
|---|
| 74 |     // get the start of the Synchronisable list | 
|---|
| 75 |     orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); | 
|---|
| 76 |     syncData sync; | 
|---|
| 77 |     // loop as long as we have some data ;) | 
|---|
| 78 |     while(data < state->data+state->size){ | 
|---|
| 79 |       // prepare the syncData struct | 
|---|
| 80 |       sync.length = (int)*data; | 
|---|
| 81 |       data+=sizeof(int); | 
|---|
| 82 |       sync.objectID = (int)*data; | 
|---|
| 83 |       data+=sizeof(int); | 
|---|
| 84 |       sync.classID = (int)*data; | 
|---|
| 85 |       data+=sizeof(int); | 
|---|
| 86 |       sync.data = data; | 
|---|
| 87 |       data+=sync.length; | 
|---|
| 88 |  | 
|---|
| 89 |       if(it->objectID!=sync.objectID){ | 
|---|
| 90 |         // bad luck ;) | 
|---|
| 91 |         // delete the synchronisable (obviously seems to be deleted on the server) | 
|---|
| 92 |         while(it && it->objectID!=sync.objectID) | 
|---|
| 93 |           removeObject(it); | 
|---|
| 94 |  | 
|---|
| 95 |  | 
|---|
| 96 |         if(!it){ | 
|---|
| 97 |           COUT(5) << "classid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; | 
|---|
| 98 |           Synchronisable *no = (Synchronisable*)(ID((unsigned int) sync.classID)->fabricate()); | 
|---|
| 99 |           no->objectID=sync.objectID; | 
|---|
| 100 |           no->classID=sync.classID; | 
|---|
| 101 |           it=orxonox::ObjectList<Synchronisable>::end(); | 
|---|
| 102 |           // update data and create object/entity... | 
|---|
| 103 |           if( !no->updateData(sync) && !no->create() ) | 
|---|
| 104 |             COUT(1) << "We couldn't create/update the object: " << sync.objectID << std::endl; | 
|---|
| 105 |           ++it; | 
|---|
| 106 |         } | 
|---|
| 107 |       } else { | 
|---|
| 108 |         // we have our object | 
|---|
| 109 |         if(! it->updateData(sync)) | 
|---|
| 110 |           COUT(1) << "We couldn't update objectID: " \ | 
|---|
| 111 |           << sync.objectID << "; classID: " << sync.classID << std::endl; | 
|---|
| 112 |       } | 
|---|
| 113 |       ++it; | 
|---|
| 114 |     } | 
|---|
| 115 |  | 
|---|
| 116 |     return true; | 
|---|
| 117 |   } | 
|---|
| 118 |  | 
|---|
| 119 |   GameState *GameStateClient::undiff(GameState *a, GameState *b) { | 
|---|
| 120 |     unsigned char *ap = a->data, *bp = b->data; | 
|---|
| 121 |     int of=0; // pointers offset | 
|---|
| 122 |     int dest_length=0; | 
|---|
| 123 |     if(a->size>=b->size) | 
|---|
| 124 |       dest_length=a->size; | 
|---|
| 125 |     else | 
|---|
| 126 |       dest_length=b->size; | 
|---|
| 127 |     unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); | 
|---|
| 128 |     while(of<a->size && of<b->size){ | 
|---|
| 129 |       *(dp+of)=*(ap+of)^*(bp+of); // do the xor | 
|---|
| 130 |       ++of; | 
|---|
| 131 |     } | 
|---|
| 132 |     if(a->size!=b->size){ // do we have to fill up ? | 
|---|
| 133 |       unsigned char n=0; | 
|---|
| 134 |       if(a->size<b->size){ | 
|---|
| 135 |         while(of<dest_length){ | 
|---|
| 136 |           *(dp+of)=n^*(bp+of); | 
|---|
| 137 |           of++; | 
|---|
| 138 |         } | 
|---|
| 139 |       } else{ | 
|---|
| 140 |         while(of<dest_length){ | 
|---|
| 141 |           *(dp+of)=*(ap+of)^n; | 
|---|
| 142 |           of++; | 
|---|
| 143 |         } | 
|---|
| 144 |       } | 
|---|
| 145 |     } | 
|---|
| 146 |     // should be finished now | 
|---|
| 147 |     // FIXME: is it true or false now? (struct has changed, producing warnings) | 
|---|
| 148 |     GameState *r = new GameState; | 
|---|
| 149 |     r->id = b->id; | 
|---|
| 150 |     r->size = dest_length; | 
|---|
| 151 |     r->diffed = false; | 
|---|
| 152 |     r->data = dp; | 
|---|
| 153 |     return r; | 
|---|
| 154 |   } | 
|---|
| 155 |  | 
|---|
| 156 |   GameState *GameStateClient::decompress(GameStateCompressed *a) { | 
|---|
| 157 |     int normsize = a->normsize; | 
|---|
| 158 |     int compsize = a->compsize; | 
|---|
| 159 |     int bufsize; | 
|---|
| 160 |     if(normsize < compsize) | 
|---|
| 161 |       bufsize = compsize; | 
|---|
| 162 |     else | 
|---|
| 163 |       bufsize = normsize; | 
|---|
| 164 |     unsigned char* dest = (unsigned char*)malloc( bufsize ); | 
|---|
| 165 |     int retval; | 
|---|
| 166 |     uLongf length=normsize; | 
|---|
| 167 |     //std::cout << "gamestateclient" << std::endl; | 
|---|
| 168 |     //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; | 
|---|
| 169 |     retval = uncompress( dest, &length, a->data, (uLong)compsize ); | 
|---|
| 170 |     //std::cout << "length " << length << std::endl; | 
|---|
| 171 |     switch ( retval ) { | 
|---|
| 172 |       case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; | 
|---|
| 173 |       case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; | 
|---|
| 174 |       case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; | 
|---|
| 175 |       case Z_DATA_ERROR: COUT(2) << "data corrupted" << std::endl; return NULL; | 
|---|
| 176 |     } | 
|---|
| 177 |  | 
|---|
| 178 |     GameState *gamestate = new GameState; | 
|---|
| 179 |     gamestate->id = a->id; | 
|---|
| 180 |     gamestate->size = normsize; | 
|---|
| 181 |     gamestate->data = dest; | 
|---|
| 182 |     gamestate->diffed = a->diffed; | 
|---|
| 183 |  | 
|---|
| 184 |     delete a->data; //delete compressed data | 
|---|
| 185 |     delete a; //we do not need the old (struct) gamestate anymore | 
|---|
| 186 |  | 
|---|
| 187 |     return gamestate; | 
|---|
| 188 |   } | 
|---|
| 189 |  | 
|---|
| 190 |   GameState *GameStateClient::decode(GameState *a, GameStateCompressed *x) { | 
|---|
| 191 |     GameState *t = decompress(x); | 
|---|
| 192 |     return undiff(a, t); | 
|---|
| 193 |   } | 
|---|
| 194 |  | 
|---|
| 195 |   GameState *GameStateClient::decode(GameStateCompressed *x) { | 
|---|
| 196 |     GameState *t = decompress(x); | 
|---|
| 197 |     return t; | 
|---|
| 198 |   } | 
|---|
| 199 |  | 
|---|
| 200 | } | 
|---|