| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Client | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Client.h" | 
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| 42 | #include "core/CoreIncludes.h" | 
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| 43 |  | 
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| 44 | namespace network | 
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| 45 | { | 
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| 46 |   /** | 
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| 47 |   * Constructor for the Client class | 
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| 48 |   * initializes the address and the port to default localhost:NETWORK_PORT | 
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| 49 |   */ | 
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| 50 |   Client::Client(): client_connection(NETWORK_PORT,"127.0.0.1"){ | 
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| 51 |     // set server address to localhost | 
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| 52 |     isConnected=false; | 
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| 53 |   } | 
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| 54 |  | 
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| 55 |   /** | 
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| 56 |   * Constructor for the Client class | 
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| 57 |   * @param address the server address | 
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| 58 |   * @param port port of the application on the server | 
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| 59 |   */ | 
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| 60 |   Client::Client(std::string address, int port) : client_connection(port, address){ | 
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| 61 |     isConnected=false; | 
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| 62 |   } | 
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| 63 |  | 
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| 64 |   /** | 
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| 65 |   * Constructor for the Client class | 
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| 66 |   * @param address the server address | 
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| 67 |   * @param port port of the application on the server | 
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| 68 |   */ | 
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| 69 |   Client::Client(const char *address, int port) : client_connection(port, address){ | 
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| 70 |     isConnected=false; | 
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| 71 |   } | 
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| 72 |  | 
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| 73 |   /** | 
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| 74 |   * Establish the Connection to the Server | 
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| 75 |   * @return true/false | 
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| 76 |   */ | 
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| 77 |   bool Client::establishConnection(){ | 
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| 78 |     isConnected=client_connection.createConnection(); | 
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| 79 |     return isConnected; | 
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| 80 |   } | 
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| 81 |  | 
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| 82 |   /** | 
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| 83 |   * closes the Connection to the Server | 
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| 84 |   * @return true/false | 
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| 85 |   */ | 
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| 86 |   bool Client::closeConnection(){ | 
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| 87 |     isConnected=false; | 
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| 88 |     return client_connection.closeConnection(); | 
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| 89 |   } | 
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| 90 |  | 
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| 91 |   /** | 
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| 92 |   * submits a MouseAction to the server | 
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| 93 |   * @param x x Coordinate | 
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| 94 |   * @param y y Coordinate | 
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| 95 |   * @return true/false | 
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| 96 |   */ | 
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| 97 |   bool Client::sendMouse(double x, double y){ | 
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| 98 |     // generate packet and add it to the queue | 
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| 99 |     if(!isConnected) | 
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| 100 |       return false; | 
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| 101 |     if(!client_connection.addPacket(pck_gen.mousem(x, y))) | 
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| 102 |       return false; | 
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| 103 |     // send packets | 
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| 104 |     return client_connection.sendPackets(); | 
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| 105 |   } | 
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| 106 |  | 
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| 107 |   /** | 
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| 108 |   * submits a Keystrike to the server | 
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| 109 |   * @param key_code code to submit | 
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| 110 |   * @return true/false | 
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| 111 |   */ | 
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| 112 |   bool Client::sendKeyboard(char key_code){ | 
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| 113 |     // generate packet and add it to queue | 
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| 114 |     if(!isConnected) | 
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| 115 |       return false; | 
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| 116 |     if(!client_connection.addPacket(pck_gen.keystrike(key_code))) | 
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| 117 |       return false; | 
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| 118 |     // send packets | 
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| 119 |     return client_connection.sendPackets(); | 
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| 120 |   } | 
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| 121 |  | 
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| 122 |   /** | 
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| 123 |   * submits a chat message to the server | 
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| 124 |   * @param message message to send | 
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| 125 |   * @return true/false | 
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| 126 |   */ | 
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| 127 |   bool Client::sendChat( std::string message ){ | 
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| 128 |     // generate packet and add it to queue | 
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| 129 |     if(!isConnected) | 
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| 130 |       return false; | 
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| 131 |     if(client_connection.addPacket(pck_gen.chatMessage( message.c_str() ))) | 
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| 132 |       return client_connection.sendPackets(); | 
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| 133 |     // send packets | 
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| 134 |     return false; | 
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| 135 |   } | 
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| 136 |  | 
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| 137 |   /** | 
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| 138 |   * Adds a MouseAction to the PacketQueue | 
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| 139 |   * @param x x Coordinate | 
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| 140 |   * @param y y Coordinate | 
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| 141 |   * @return true/false | 
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| 142 |   */ | 
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| 143 |   bool Client::addMouse(double x, double y){ | 
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| 144 |     // generate packet and add it to the queue | 
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| 145 |     if(client_connection.addPacket(pck_gen.mousem(x, y))) | 
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| 146 |       return true; | 
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| 147 |     else | 
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| 148 |       return false; | 
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| 149 |   } | 
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| 150 |  | 
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| 151 |   /** | 
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| 152 |   * Adds a Keystrike to the PacketQueue | 
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| 153 |   * @param key_code | 
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| 154 |   * @return true/false | 
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| 155 |   */ | 
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| 156 |   bool Client::addKeyboard(char key_code){ | 
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| 157 |     // generate packet and add it to queue | 
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| 158 |     if(client_connection.addPacket(pck_gen.keystrike(key_code))) | 
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| 159 |       return true; | 
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| 160 |     else | 
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| 161 |       return false; | 
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| 162 |   } | 
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| 163 |  | 
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| 164 |   /** | 
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| 165 |   * Sends out all the packets queued by addXXX | 
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| 166 |   */ | 
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| 167 |   bool Client::sendPackets(){ | 
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| 168 |     if(!isConnected) | 
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| 169 |       return false; | 
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| 170 |     ENetEvent event; | 
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| 171 |     // send packets | 
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| 172 |     client_connection.sendPackets(&event); | 
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| 173 |     if(event.type==ENET_EVENT_TYPE_NONE) | 
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| 174 |       return true; | 
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| 175 |     else | 
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| 176 |       return false; | 
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| 177 |   } | 
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| 178 |  | 
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| 179 |   /** | 
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| 180 |   * Performs a GameState update | 
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| 181 |   */ | 
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| 182 |   void Client::tick(float time){ | 
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| 183 |     ENetPacket *packet; | 
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| 184 |     // stop if the packet queue is empty | 
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| 185 |     while(!(client_connection.queueEmpty())){ | 
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| 186 |       packet = client_connection.getPacket(); | 
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| 187 |       COUT(5) << "tick packet size " << packet->dataLength << std::endl; | 
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| 188 |       elaborate(packet, 0); // ================= i guess we got to change this .... (client_ID is always same = server) | 
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| 189 |     } | 
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| 190 |     return; | 
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| 191 |   } | 
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| 192 |  | 
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| 193 |   void Client::processGamestate( GameStateCompressed *data){ | 
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| 194 |     int id = data->id; | 
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| 195 |     COUT(5) << "received gamestate id: " << data->id << std::endl; | 
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| 196 |     gamestate.pushGameState(data); | 
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| 197 |     client_connection.addPacket(pck_gen.acknowledgement(id)); | 
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| 198 |     client_connection.sendPackets(); | 
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| 199 |     return; | 
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| 200 |   } | 
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| 201 |  | 
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| 202 |   void Client::processClassid(classid *clid){ | 
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| 203 |     orxonox::Identifier *id; | 
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| 204 |     id=ID(std::string(clid->message)); | 
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| 205 |     if(id!=NULL) | 
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| 206 |       id->setNetworkID(clid->clid); | 
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| 207 |     COUT(4) << "received and set network id: " << clid->clid << "; classname: " << clid->message << std::endl; | 
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| 208 |     return; | 
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| 209 |   } | 
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| 210 |  | 
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| 211 |   void Client::processChat( chat *data){ | 
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| 212 |     COUT(0) << "Server: " << data->message << std::endl; | 
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| 213 |   } | 
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| 214 |  | 
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| 215 | } | 
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