| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Implementation of a little Input handler that distributes everything | 
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| 32 | coming from OIS. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "InputManager.h" | 
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| 36 | #include "CoreIncludes.h" | 
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| 37 | #include "Debug.h" | 
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| 38 | #include "InputEventListener.h" | 
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| 39 | #include "InputHandler.h" | 
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| 40 | #include "InputBuffer.h" | 
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| 41 | #include "ConsoleCommand.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | SetConsoleCommand(InputManager, setInputMode, true).setDefaultValue(0, IM_INGAME); | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief Constructor only resets the pointer values to 0. | 
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| 49 | */ | 
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| 50 | InputManager::InputManager() : | 
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| 51 | inputSystem_(0), keyboard_(0), mouse_(0), | 
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| 52 | currentMode_(IM_UNINIT), setMode_(IM_UNINIT), | 
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| 53 | handlerGUI_(0), handlerBuffer_(0), handlerGame_(0) | 
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| 54 | { | 
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| 55 | RegisterObject(InputManager); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | @brief Destructor only called at the end of the program | 
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| 60 | */ | 
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| 61 | InputManager::~InputManager() | 
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| 62 | { | 
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| 63 | this->destroy(); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | /** | 
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| 67 | @brief The one instance of the InputManager is stored in this function. | 
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| 68 | @return A reference to the only instance of the InputManager | 
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| 69 | */ | 
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| 70 | InputManager& InputManager::getSingleton() | 
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| 71 | { | 
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| 72 | static InputManager theOnlyInstance; | 
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| 73 | return theOnlyInstance; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | /** | 
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| 77 | @brief Creates the OIS::InputMananger, the keyboard and the mouse and | 
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| 78 | assigns the key bindings. | 
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| 79 | @param windowHnd The window handle of the render window | 
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| 80 | @param windowWidth The width of the render window | 
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| 81 | @param windowHeight The height of the render window | 
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| 82 | */ | 
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| 83 | bool InputManager::initialise(size_t windowHnd, int windowWidth, int windowHeight) | 
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| 84 | { | 
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| 85 | if (!this->inputSystem_) | 
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| 86 | { | 
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| 87 | // Setup basic variables | 
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| 88 | OIS::ParamList paramList; | 
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| 89 | std::ostringstream windowHndStr; | 
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| 90 |  | 
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| 91 | // Fill parameter list | 
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| 92 | windowHndStr << (unsigned int)windowHnd; | 
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| 93 | paramList.insert(std::make_pair(std::string("WINDOW"), windowHndStr.str())); | 
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| 94 |  | 
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| 95 | #if defined OIS_LINUX_PLATFORM | 
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| 96 | paramList.insert(std::make_pair(std::string("XAutoRepeatOn"), std::string("true"))); | 
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| 97 | #endif | 
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| 98 |  | 
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| 99 | try | 
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| 100 | { | 
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| 101 | // Create inputsystem | 
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| 102 | inputSystem_ = OIS::InputManager::createInputSystem(paramList); | 
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| 103 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS input system" << std::endl; | 
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| 104 |  | 
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| 105 | // create a keyboard. If none are available the exception is caught. | 
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| 106 | keyboard_ = static_cast<OIS::Keyboard*>(inputSystem_->createInputObject(OIS::OISKeyboard, true)); | 
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| 107 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS keyboard" << std::endl; | 
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| 108 |  | 
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| 109 | if (this->handlerBuffer_) | 
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| 110 | this->handlerBuffer_->setKeyboard(this->keyboard_); | 
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| 111 |  | 
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| 112 | // create a mouse. If none are available the exception is caught. | 
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| 113 | mouse_ = static_cast<OIS::Mouse*>(inputSystem_->createInputObject(OIS::OISMouse, true)); | 
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| 114 | COUT(ORX_DEBUG) << "*** InputManager: Created OIS mouse" << std::endl; | 
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| 115 |  | 
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| 116 | // Set mouse region | 
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| 117 | this->setWindowExtents(windowWidth, windowHeight); | 
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| 118 | } | 
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| 119 | catch (OIS::Exception ex) | 
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| 120 | { | 
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| 121 | // something went wrong with the initialisation | 
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| 122 | COUT(ORX_ERROR) << "Error: Failed creating an input system/keyboard/mouse. Message: \"" << ex.eText << "\"" << std::endl; | 
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| 123 | this->inputSystem_ = 0; | 
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| 124 | return false; | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | // create the handlers | 
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| 129 | this->handlerGUI_ = new InputHandlerGUI(); | 
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| 130 | this->handlerGame_ = new InputHandlerGame(); | 
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| 131 | //this->handlerBuffer_ = new InputBuffer(); | 
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| 132 | this->handlerGame_->loadBindings(); | 
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| 133 |  | 
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| 134 | /*COUT(ORX_DEBUG) << "*** InputManager: Loading key bindings..." << std::endl; | 
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| 135 | // load the key bindings | 
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| 136 | InputEvent empty = {0, false, 0, 0, 0}; | 
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| 137 | for (int i = 0; i < this->numberOfKeys_; i++) | 
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| 138 | this->bindingsKeyPressed_[i] = empty; | 
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| 139 |  | 
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| 140 | //assign 'abort' to the escape key | 
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| 141 | this->bindingsKeyPressed_[(int)OIS::KC_ESCAPE].id = 1; | 
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| 142 | COUT(ORX_DEBUG) << "*** InputManager: Loading done." << std::endl;*/ | 
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| 143 |  | 
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| 144 | return true; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | @brief Destroys all the created input devices and handlers. | 
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| 149 | */ | 
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| 150 | void InputManager::destroy() | 
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| 151 | { | 
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| 152 | COUT(ORX_DEBUG) << "*** InputManager: Destroying ..." << std::endl; | 
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| 153 | if (this->mouse_) | 
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| 154 | this->inputSystem_->destroyInputObject(mouse_); | 
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| 155 | if (this->keyboard_) | 
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| 156 | this->inputSystem_->destroyInputObject(keyboard_); | 
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| 157 | if (this->inputSystem_) | 
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| 158 | OIS::InputManager::destroyInputSystem(this->inputSystem_); | 
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| 159 |  | 
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| 160 | this->mouse_         = 0; | 
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| 161 | this->keyboard_      = 0; | 
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| 162 | this->inputSystem_   = 0; | 
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| 163 |  | 
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| 164 | if (this->handlerBuffer_) | 
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| 165 | delete this->handlerBuffer_; | 
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| 166 | if (this->handlerGame_) | 
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| 167 | delete this->handlerGame_; | 
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| 168 | if (this->handlerGUI_) | 
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| 169 | delete this->handlerGUI_; | 
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| 170 |  | 
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| 171 | this->handlerBuffer_ = 0; | 
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| 172 | this->handlerGame_   = 0; | 
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| 173 | this->handlerGUI_    = 0; | 
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| 174 |  | 
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| 175 | COUT(ORX_DEBUG) << "*** InputManager: Destroying done." << std::endl; | 
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| 176 | } | 
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| 177 |  | 
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| 178 | /** | 
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| 179 | @brief Updates the InputManager | 
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| 180 | @param dt Delta time | 
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| 181 | */ | 
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| 182 | void InputManager::tick(float dt) | 
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| 183 | { | 
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| 184 | // reset the game if it has changed | 
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| 185 | if (this->currentMode_ != this->setMode_) | 
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| 186 | { | 
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| 187 | switch (this->setMode_) | 
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| 188 | { | 
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| 189 | case IM_GUI: | 
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| 190 | this->mouse_->setEventCallback(this->handlerGUI_); | 
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| 191 | this->keyboard_->setEventCallback(this->handlerGUI_); | 
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| 192 | break; | 
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| 193 | case IM_INGAME: | 
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| 194 | this->mouse_->setEventCallback(this->handlerGame_); | 
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| 195 | this->keyboard_->setEventCallback(this->handlerGame_); | 
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| 196 | break; | 
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| 197 | case IM_KEYBOARD: | 
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| 198 | this->mouse_->setEventCallback(this->handlerGame_); | 
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| 199 | this->keyboard_->setEventCallback(this->handlerBuffer_); | 
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| 200 | break; | 
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| 201 | case IM_UNINIT: | 
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| 202 | this->mouse_->setEventCallback(0); | 
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| 203 | this->keyboard_->setEventCallback(0); | 
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| 204 | break; | 
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| 205 | } | 
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| 206 | this->currentMode_ = this->setMode_; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | // capture all the input. That calls the event handlers. | 
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| 210 | if (mouse_) | 
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| 211 | mouse_->capture(); | 
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| 212 |  | 
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| 213 | if (keyboard_) | 
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| 214 | keyboard_->capture(); | 
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| 215 | } | 
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| 216 |  | 
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| 217 | /** | 
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| 218 | @brief Adjusts the mouse window metrics. | 
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| 219 | This method has to be called every time the size of the window changes. | 
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| 220 | @param width The new width of the render window | 
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| 221 | @param height the new height of the render window | 
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| 222 | */ | 
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| 223 | void InputManager::setWindowExtents(int width, int height) | 
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| 224 | { | 
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| 225 | // Set mouse region (if window resizes, we should alter this to reflect as well) | 
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| 226 | const OIS::MouseState &mouseState = mouse_->getMouseState(); | 
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| 227 | mouseState.width  = width; | 
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| 228 | mouseState.height = height; | 
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| 229 | } | 
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| 230 |  | 
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| 231 | /** | 
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| 232 | @brief Sets the input mode to either GUI, inGame or Buffer | 
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| 233 | @param mode The new input mode | 
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| 234 | @remark Only has an affect if the mode actually changes | 
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| 235 | */ | 
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| 236 | void InputManager::setInputMode(int mode) | 
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| 237 | { | 
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| 238 | if (mode > 0 && mode < 4) | 
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| 239 | getSingleton().setMode_ = (InputMode)mode; | 
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| 240 | } | 
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| 241 |  | 
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| 242 | /** | 
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| 243 | @brief Returns the current input handling method | 
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| 244 | @return The current input mode. | 
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| 245 | */ | 
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| 246 | InputMode InputManager::getInputMode() | 
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| 247 | { | 
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| 248 | return this->currentMode_; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | void InputManager::feedInputBuffer(InputBuffer* buffer) | 
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| 252 | { | 
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| 253 | this->handlerBuffer_ = buffer; | 
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| 254 | } | 
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| 255 |  | 
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| 256 |  | 
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| 257 | } | 
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