| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief Different definitions of input processing. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 | #ifndef _InputHandler_H__ | 
|---|
| 35 | #define _InputHandler_H__ | 
|---|
| 36 |  | 
|---|
| 37 | #include "CorePrereqs.h" | 
|---|
| 38 |  | 
|---|
| 39 | #include <string> | 
|---|
| 40 | #include <OIS/OIS.h> | 
|---|
| 41 |  | 
|---|
| 42 | #include "InputEvent.h" | 
|---|
| 43 |  | 
|---|
| 44 | namespace orxonox | 
|---|
| 45 | { | 
|---|
| 46 | /** | 
|---|
| 47 | @brief Captures mouse and keyboard input while in the actual game mode. | 
|---|
| 48 | Manages the key bindings. | 
|---|
| 49 | */ | 
|---|
| 50 | class _CoreExport InputHandlerGame | 
|---|
| 51 | : public OIS::KeyListener, public OIS::MouseListener | 
|---|
| 52 | { | 
|---|
| 53 | public: | 
|---|
| 54 | InputHandlerGame (); | 
|---|
| 55 | ~InputHandlerGame(); | 
|---|
| 56 |  | 
|---|
| 57 | bool loadBindings(); | 
|---|
| 58 |  | 
|---|
| 59 | private: | 
|---|
| 60 | // input events | 
|---|
| 61 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); | 
|---|
| 62 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); | 
|---|
| 63 | bool mouseMoved   (const OIS::MouseEvent &arg); | 
|---|
| 64 | bool keyPressed   (const OIS::KeyEvent   &arg); | 
|---|
| 65 | bool keyReleased  (const OIS::KeyEvent   &arg); | 
|---|
| 66 |  | 
|---|
| 67 | // temporary hack | 
|---|
| 68 | void callListeners(InputEvent &evt); | 
|---|
| 69 |  | 
|---|
| 70 | /** denotes the maximum number of different keys there are in OIS. | 
|---|
| 71 | 256 should be ok since the highest number in the enum is 237. */ | 
|---|
| 72 | static const int numberOfKeys_s = 256; | 
|---|
| 73 | //! Array of input events for every pressed key | 
|---|
| 74 | std::string bindingsKeyPressed_[numberOfKeys_s]; | 
|---|
| 75 | //! Array of input events for every released key | 
|---|
| 76 | std::string bindingsKeyReleased_[numberOfKeys_s]; | 
|---|
| 77 |  | 
|---|
| 78 | /** denotes the maximum number of different buttons there are in OIS. | 
|---|
| 79 | 16 should be ok since the highest number in the enum is 7. */ | 
|---|
| 80 | static const int numberOfButtons_s = 16; | 
|---|
| 81 | //! Array of input events for every pressed key | 
|---|
| 82 | std::string bindingsButtonPressed_[numberOfButtons_s]; | 
|---|
| 83 | //! Array of input events for every released key | 
|---|
| 84 | std::string bindingsButtonReleased_[numberOfButtons_s]; | 
|---|
| 85 |  | 
|---|
| 86 | }; | 
|---|
| 87 |  | 
|---|
| 88 |  | 
|---|
| 89 | /** | 
|---|
| 90 | @brief Captures mouse and keyboard input and distributes it to the | 
|---|
| 91 | GUI. | 
|---|
| 92 | */ | 
|---|
| 93 | class _CoreExport InputHandlerGUI | 
|---|
| 94 | : public OIS::KeyListener, public OIS::MouseListener | 
|---|
| 95 | { | 
|---|
| 96 | public: | 
|---|
| 97 | InputHandlerGUI (); | 
|---|
| 98 | ~InputHandlerGUI(); | 
|---|
| 99 |  | 
|---|
| 100 | private: | 
|---|
| 101 | // input events | 
|---|
| 102 | bool mousePressed (const OIS::MouseEvent &arg, OIS::MouseButtonID id); | 
|---|
| 103 | bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id); | 
|---|
| 104 | bool mouseMoved   (const OIS::MouseEvent &arg); | 
|---|
| 105 | bool keyPressed   (const OIS::KeyEvent   &arg); | 
|---|
| 106 | bool keyReleased  (const OIS::KeyEvent   &arg); | 
|---|
| 107 | }; | 
|---|
| 108 |  | 
|---|
| 109 | } | 
|---|
| 110 |  | 
|---|
| 111 | #endif /* _InputHandler_H__ */ | 
|---|