Last change
on this file since 1127 was
1127,
checked in by rgrieder, 16 years ago
|
- tolua_bind.cc and Script.cc depended on each other, but were not in the same library.
gcc doesn't care anyway, vc++ didn't too because I linked statically.
However: Circular dependencies are not very good.
New approach: every lib has its own tolua_bind.cc file
I've added this for orxonox and core.
fabian: Is it possible, that under certain conditions, you need the SET_TARGET_PROPERTIES?
On tardis, things work very well without it. But what about cmake under windows?
I'll readd it, if required.
|
File size:
1.1 KB
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Line | |
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1 | SET( ORXONOX_SRC_FILES |
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2 | GraphicsEngine.cc |
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3 | Main.cc |
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4 | Orxonox.cc |
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5 | # SpaceshipSteering.cc |
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6 | hud/HUD.cc |
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7 | particle/ParticleInterface.cc |
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8 | tools/BillboardSet.cc |
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9 | tools/Light.cc |
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10 | tools/Mesh.cc |
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11 | tools/Timer.cc |
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12 | objects/Ambient.cc |
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13 | objects/Camera.cc |
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14 | objects/Explosion.cc |
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15 | # objects/Fighter.cc |
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16 | objects/Model.cc |
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17 | objects/NPC.cc |
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18 | objects/Projectile.cc |
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19 | objects/Skybox.cc |
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20 | objects/SpaceShip.cc |
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21 | # objects/SpaceshipSteeringObject.cc |
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22 | # objects/test1.cc |
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23 | # objects/test2.cc |
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24 | # objects/test3.cc |
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25 | objects/WorldEntity.cc |
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26 | # objects/weapon/AmmunitionDump.cc |
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27 | # objects/weapon/BarrelGun.cc |
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28 | # objects/weapon/BaseWeapon.cc |
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29 | # objects/weapon/Bullet.cc |
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30 | # objects/weapon/BulletManager.cc |
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31 | # objects/weapon/WeaponStation.cc |
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32 | tolua/tolua_bind.cc |
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33 | ) |
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34 | |
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35 | GET_TARGET_PROPERTY(TOLUA_EXE tolua LOCATION) |
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36 | ADD_CUSTOM_COMMAND( |
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37 | OUTPUT tolua/tolua_bind.cc |
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38 | COMMAND ${TOLUA_EXE} -n orxonox -o orxonox/tolua/tolua_bind.cc -H orxonox/tolua/tolua_bind.h orxonox/tolua/tolua.pkg |
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39 | DEPENDS tolua |
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40 | WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/src |
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41 | ) |
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42 | |
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43 | ADD_EXECUTABLE( orxonox ${ORXONOX_SRC_FILES} ) |
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44 | |
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45 | TARGET_LINK_LIBRARIES( orxonox |
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46 | ${OGRE_LIBRARIES} |
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47 | ${Lua_LIBRARIES} |
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48 | util |
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49 | core |
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50 | audio |
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51 | network |
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52 | ) |
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53 | |
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