| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      ... | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "GameStateClient.h" | 
|---|
| 30 |  | 
|---|
| 31 | #include <zlib.h> | 
|---|
| 32 |  | 
|---|
| 33 | #include "core/CoreIncludes.h" | 
|---|
| 34 | #include "Synchronisable.h" | 
|---|
| 35 |  | 
|---|
| 36 | namespace network | 
|---|
| 37 | { | 
|---|
| 38 | GameStateClient::GameStateClient() { | 
|---|
| 39 | } | 
|---|
| 40 |  | 
|---|
| 41 | GameStateClient::~GameStateClient() { | 
|---|
| 42 | } | 
|---|
| 43 |  | 
|---|
| 44 | bool GameStateClient::pushGameState(GameStateCompressed *compstate) { | 
|---|
| 45 | GameState *gs; | 
|---|
| 46 | if(compstate->diffed) | 
|---|
| 47 | gs = decode(reference, compstate); | 
|---|
| 48 | else | 
|---|
| 49 | gs = decode(compstate); | 
|---|
| 50 | if(gs) | 
|---|
| 51 | return loadSnapshot(gs); | 
|---|
| 52 | COUT(4) << "could not use gamestate sent by server" << std::endl; | 
|---|
| 53 | return false; | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 | /** | 
|---|
| 57 | * This function removes a Synchronisable out of the universe | 
|---|
| 58 | * @param it iterator of the list pointing to the object | 
|---|
| 59 | * @return iterator pointing to the next object in the list | 
|---|
| 60 | */ | 
|---|
| 61 | void GameStateClient::removeObject(orxonox::Iterator<Synchronisable> &it) { | 
|---|
| 62 | orxonox::Iterator<Synchronisable> temp=it; | 
|---|
| 63 | ++it; | 
|---|
| 64 | delete  *temp; | 
|---|
| 65 | } | 
|---|
| 66 |  | 
|---|
| 67 | /** | 
|---|
| 68 | * This function loads a Snapshort of the gamestate into the universe | 
|---|
| 69 | * @param state a GameState struct containing the size of the gamestate and a pointer linking to a flat list (returned by getSnapshot) | 
|---|
| 70 | */ | 
|---|
| 71 | bool GameStateClient::loadSnapshot(GameState *state) { | 
|---|
| 72 | unsigned char *data=state->data; | 
|---|
| 73 | COUT(4) << "loadSnapshot: loading gs: " << state->id << std::endl; | 
|---|
| 74 | // get the start of the Synchronisable list | 
|---|
| 75 | orxonox::Iterator<Synchronisable> it=orxonox::ObjectList<Synchronisable>::start(); | 
|---|
| 76 | syncData sync; | 
|---|
| 77 | // loop as long as we have some data ;) | 
|---|
| 78 | while(data < state->data+state->size){ | 
|---|
| 79 | // prepare the syncData struct | 
|---|
| 80 | sync.length = (int)*data; | 
|---|
| 81 | data+=sizeof(int); | 
|---|
| 82 | sync.objectID = (int)*data; | 
|---|
| 83 | data+=sizeof(int); | 
|---|
| 84 | sync.classID = (int)*data; | 
|---|
| 85 | data+=sizeof(int); | 
|---|
| 86 | sync.data = data; | 
|---|
| 87 | data+=sync.length; | 
|---|
| 88 |  | 
|---|
| 89 | if(it->objectID!=sync.objectID){ | 
|---|
| 90 | // bad luck ;) | 
|---|
| 91 | // delete the synchronisable (obviously seems to be deleted on the server) | 
|---|
| 92 | while(it && it->objectID!=sync.objectID) | 
|---|
| 93 | removeObject(it); | 
|---|
| 94 |  | 
|---|
| 95 |  | 
|---|
| 96 | if(!it){ | 
|---|
| 97 | COUT(5) << "classid: " << sync.classID << ", name: " << ID((unsigned int) sync.classID)->getName() << std::endl; | 
|---|
| 98 | Synchronisable *no = (Synchronisable*)(ID((unsigned int) sync.classID)->fabricate()); | 
|---|
| 99 | no->objectID=sync.objectID; | 
|---|
| 100 | no->classID=sync.classID; | 
|---|
| 101 | it=orxonox::ObjectList<Synchronisable>::end(); | 
|---|
| 102 | // update data and create object/entity... | 
|---|
| 103 | if( !no->updateData(sync) && !no->create() ) | 
|---|
| 104 | COUT(1) << "We couldn't create/update the object: " << sync.objectID << std::endl; | 
|---|
| 105 | ++it; | 
|---|
| 106 | } | 
|---|
| 107 | } else { | 
|---|
| 108 | // we have our object | 
|---|
| 109 | if(! it->updateData(sync)) | 
|---|
| 110 | COUT(1) << "We couldn't update objectID: " \ | 
|---|
| 111 | << sync.objectID << "; classID: " << sync.classID << std::endl; | 
|---|
| 112 | } | 
|---|
| 113 | ++it; | 
|---|
| 114 | } | 
|---|
| 115 |  | 
|---|
| 116 | return true; | 
|---|
| 117 | } | 
|---|
| 118 |  | 
|---|
| 119 | GameState *GameStateClient::undiff(GameState *a, GameState *b) { | 
|---|
| 120 | unsigned char *ap = a->data, *bp = b->data; | 
|---|
| 121 | int of=0; // pointers offset | 
|---|
| 122 | int dest_length=0; | 
|---|
| 123 | if(a->size>=b->size) | 
|---|
| 124 | dest_length=a->size; | 
|---|
| 125 | else | 
|---|
| 126 | dest_length=b->size; | 
|---|
| 127 | unsigned char *dp = (unsigned char *)malloc(dest_length*sizeof(unsigned char)); | 
|---|
| 128 | while(of<a->size && of<b->size){ | 
|---|
| 129 | *(dp+of)=*(ap+of)^*(bp+of); // do the xor | 
|---|
| 130 | ++of; | 
|---|
| 131 | } | 
|---|
| 132 | if(a->size!=b->size){ // do we have to fill up ? | 
|---|
| 133 | unsigned char n=0; | 
|---|
| 134 | if(a->size<b->size){ | 
|---|
| 135 | while(of<dest_length){ | 
|---|
| 136 | *(dp+of)=n^*(bp+of); | 
|---|
| 137 | of++; | 
|---|
| 138 | } | 
|---|
| 139 | } else{ | 
|---|
| 140 | while(of<dest_length){ | 
|---|
| 141 | *(dp+of)=*(ap+of)^n; | 
|---|
| 142 | of++; | 
|---|
| 143 | } | 
|---|
| 144 | } | 
|---|
| 145 | } | 
|---|
| 146 | // should be finished now | 
|---|
| 147 | // FIXME: is it true or false now? (struct has changed, producing warnings) | 
|---|
| 148 | GameState *r = new GameState; | 
|---|
| 149 | r->id = b->id; | 
|---|
| 150 | r->size = dest_length; | 
|---|
| 151 | r->diffed = false; | 
|---|
| 152 | r->data = dp; | 
|---|
| 153 | return r; | 
|---|
| 154 | } | 
|---|
| 155 |  | 
|---|
| 156 | GameState *GameStateClient::decompress(GameStateCompressed *a) { | 
|---|
| 157 | int normsize = a->normsize; | 
|---|
| 158 | int compsize = a->compsize; | 
|---|
| 159 | int bufsize; | 
|---|
| 160 | if(normsize < compsize) | 
|---|
| 161 | bufsize = compsize; | 
|---|
| 162 | else | 
|---|
| 163 | bufsize = normsize; | 
|---|
| 164 | unsigned char* dest = (unsigned char*)malloc( bufsize ); | 
|---|
| 165 | int retval; | 
|---|
| 166 | uLongf length=normsize; | 
|---|
| 167 | //std::cout << "gamestateclient" << std::endl; | 
|---|
| 168 | //std::cout << "normsize " << a.normsize << " compsize " << a.compsize << " " << bufsize << std::endl; | 
|---|
| 169 | retval = uncompress( dest, &length, a->data, (uLong)compsize ); | 
|---|
| 170 | //std::cout << "length " << length << std::endl; | 
|---|
| 171 | switch ( retval ) { | 
|---|
| 172 | case Z_OK: COUT(4) << "successfully decompressed" << std::endl; break; | 
|---|
| 173 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return NULL; | 
|---|
| 174 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return NULL; | 
|---|
| 175 | case Z_DATA_ERROR: COUT(2) << "data corrupted" << std::endl; return NULL; | 
|---|
| 176 | } | 
|---|
| 177 |  | 
|---|
| 178 | GameState *gamestate = new GameState; | 
|---|
| 179 | gamestate->id = a->id; | 
|---|
| 180 | gamestate->size = normsize; | 
|---|
| 181 | gamestate->data = dest; | 
|---|
| 182 | gamestate->diffed = a->diffed; | 
|---|
| 183 |  | 
|---|
| 184 | delete a->data; //delete compressed data | 
|---|
| 185 | delete a; //we do not need the old (struct) gamestate anymore | 
|---|
| 186 |  | 
|---|
| 187 | return gamestate; | 
|---|
| 188 | } | 
|---|
| 189 |  | 
|---|
| 190 | GameState *GameStateClient::decode(GameState *a, GameStateCompressed *x) { | 
|---|
| 191 | GameState *t = decompress(x); | 
|---|
| 192 | return undiff(a, t); | 
|---|
| 193 | } | 
|---|
| 194 |  | 
|---|
| 195 | GameState *GameStateClient::decode(GameStateCompressed *x) { | 
|---|
| 196 | GameState *t = decompress(x); | 
|---|
| 197 | return t; | 
|---|
| 198 | } | 
|---|
| 199 |  | 
|---|
| 200 | } | 
|---|