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source: code/branches/cmake/src/core/SignalHandler.h @ 1124

Last change on this file since 1124 was 1062, checked in by rgrieder, 17 years ago
  • changed header file inclusion order
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Christoph Renner
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SignalHandler.h
31    @brief Definition of the SignalHandler class.
32*/
33
34#ifndef _SignalHandler_H__
35#define _SignalHandler_H__
36
37#include "CorePrereqs.h"
38
39#include <list>
40#include <string>
41
42typedef int (*SignalCallback)( void * someData );
43
44#ifndef __WIN32__
45#include <signal.h>
46
47struct SignalRec
48{
49  int signal;
50  sig_t handler;
51};
52
53struct SignalCallbackRec
54{
55  SignalCallback cb;
56  void * someData;
57};
58
59
60typedef std::list<SignalRec> SignalRecList;
61typedef std::list<SignalCallbackRec> SignalCallbackList;
62
63class SignalHandler
64{
65  private:
66    SignalHandler();
67  public:
68    inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }
69    ~SignalHandler(){ SignalHandler::singletonRef = NULL; }
70
71    void registerCallback( SignalCallback cb, void * someData );
72
73    void doCatch( const std::string & appName, const std::string & fileName );
74    void dontCatch();
75
76  private:
77    static void sigHandler( int sig );
78
79    void catchSignal( int sig );
80    SignalRecList sigRecList;
81
82    SignalCallbackList callbackList;
83
84    static SignalHandler * singletonRef;
85
86    std::string appName;
87    std::string fileName;
88};
89
90#else /* #ifndef __WIN32__ */
91
92class _CoreExport SignalHandler
93{
94 public:
95   inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; };
96   void doCatch( const std::string & appName, const std::string & fileName ) {};
97  void dontCatch() {};
98  void registerCallback( SignalCallback cb, void * someData ) {};
99
100 private:
101    static SignalHandler * singletonRef;
102};
103#endif /* #ifndef __WIN32__ */
104
105#endif /* _SignalHandler_H__ */
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