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source: code/branches/chat2/src/orxonox/ChatInputHandler.cc @ 6870

Last change on this file since 6870 was 6870, checked in by smerkli, 14 years ago

Chatbox light added, trigger with n in game.

  • Property svn:eol-style set to native
File size: 6.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatInputHandler.h"
30#include <core/ScopedSingletonManager.h>
31#include "core/ConsoleCommand.h"
32#include "core/CoreIncludes.h"
33#include "core/GUIManager.h"
34#include "core/CorePrereqs.h"
35#include <CEGUIWindow.h>
36#include <CEGUI/elements/CEGUIListbox.h>
37#include <CEGUI/elements/CEGUIListboxItem.h>
38#include <CEGUI/elements/CEGUIListboxTextItem.h>
39#include <CEGUIWindowManager.h>
40#include <string>
41
42namespace orxonox
43{
44  /* singleton */
45  ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false );
46  SetConsoleCommandAlias( ChatInputHandler, activate_static, "startchat",
47    true );
48  SetConsoleCommandAlias( ChatInputHandler, activate_small_static, 
49    "startchat_small", true );
50
51
52  /* constructor */
53  ChatInputHandler::ChatInputHandler()
54  {
55    /* register the object  */
56    RegisterObject(ChatInputHandler);
57
58    /* create necessary objects */
59    this->inpbuf = new InputBuffer();
60    assert( this->inpbuf != NULL );
61
62    /* generate chatbox ui and chatbox-inputonly ui */
63    GUIManager::getInstance().loadGUI( "ChatBox" );
64    GUIManager::getInstance().loadGUI( "ChatBox-inputonly" );
65
66    /* configure the input buffer */
67    configureInputBuffer();
68
69    this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic );
70    this->inputState->setKeyHandler(this->inpbuf);
71  }
72
73  void ChatInputHandler::configureInputBuffer()
74  {
75    /* input has changed */
76    this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true);
77
78    /* add a line */
79    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\r',   false);
80    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\n',   false);
81
82    /* backspace */
83    this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\b',   true);
84    this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\177', true);
85
86    /* exit the chatinputhandler thingy (tbd) */
87    this->inpbuf->registerListener(this, &ChatInputHandler::exit,            '\033', true); // escape
88
89    /* delete character */
90    this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar,      KeyCode::Delete);
91
92    /* cursor movement */
93    this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight,     KeyCode::Right);
94    this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft,      KeyCode::Left);
95    this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd,       KeyCode::End);
96    this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome,      KeyCode::Home);
97
98    /* get window pointers */
99    input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" );
100    inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" );
101
102    CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" );
103    lb_history = dynamic_cast<CEGUI::Listbox*>(history); 
104
105    /* assert wee */
106    assert( lb_history );
107  }
108
109
110  /* activate, deactivate */
111  void ChatInputHandler::activate_static()
112  { ChatInputHandler::getInstance().activate( true ); }
113
114  void ChatInputHandler::activate_small_static()
115  { ChatInputHandler::getInstance().activate( false ); }
116
117  void ChatInputHandler::activate( bool full )
118  {
119    /* start listening */
120    //COUT(0) << "chatinput activated." << std::endl;
121    InputManager::getInstance().enterState("chatinput");
122
123    /* MARK add spawning of chat widget stuff here.*/
124    if( full )
125      GUIManager::getInstance().showGUI( "ChatBox" );
126    else
127      GUIManager::getInstance().showGUI( "ChatBox-inputonly" );
128  }
129
130  void ChatInputHandler::deactivate() 
131  {
132    /* stop listening */
133    InputManager::getInstance().leaveState("chatinput");
134
135    /* MARK add un-spawning of chat widget stuff here. */
136    GUIManager::getInstance().hideGUI( "ChatBox" );
137    GUIManager::getInstance().hideGUI( "ChatBox-inputonly" );
138  }
139
140  /* callbacks for InputBuffer */
141  void ChatInputHandler::inputChanged()
142  {
143    /* update the cursor and the window */
144    std::string raw = this->inpbuf->get();
145   
146    /* get string before cursor */
147    std::string left = raw.substr( 0, this->inpbuf->getCursorPosition() );
148
149    /* see if there's a string after the cursor */
150    std::string right = "";
151    if( raw.length() >= left.length()+1 )
152      right = raw.substr( this->inpbuf->getCursorPosition() );
153     
154    /* set the text */
155    this->input->setProperty( "Text", left + "|" + right );
156    this->inputonly->setProperty( "Text", left + "|" + right );
157  }
158
159  void ChatInputHandler::addline()
160  {
161    /* actually do send what was input */
162    /* a) get the string out of the inputbuffer */
163    std::string msgtosend = this->inpbuf->get();
164
165    if( msgtosend.length() == 0 )
166    { this->deactivate();
167      return;
168    }
169
170    /* b) clear the input buffer */
171    if (this->inpbuf->getSize() > 0)
172      this->inpbuf->clear();
173
174    /* c) send the chat via some call */
175    Host::Chat( msgtosend );
176
177    /* d) stop listening to input  */
178    this->deactivate();
179
180    /* e) create item and add to history */
181    CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( msgtosend );
182    this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) );
183    this->lb_history->ensureItemIsVisible( dynamic_cast<CEGUI::ListboxItem*>(toadd) );
184
185    /* f) make sure the history handles it */
186    this->lb_history->handleUpdatedItemData();
187  }
188
189  void ChatInputHandler::backspace()
190  { this->inpbuf->removeBehindCursor(); }
191
192  void ChatInputHandler::deleteChar()
193  { this->inpbuf->removeAtCursor(); }
194
195  void ChatInputHandler::cursorRight()
196  { this->inpbuf->increaseCursor(); }
197 
198  void ChatInputHandler::cursorLeft()
199  { this->inpbuf->decreaseCursor(); }
200 
201  void ChatInputHandler::cursorEnd()
202  { this->inpbuf->setCursorToEnd(); }
203
204  void ChatInputHandler::cursorHome()
205  { this->inpbuf->setCursorToBegin(); }
206
207  void ChatInputHandler::exit()
208  { }
209
210}
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