| 
                Last change
                  on this file since 6957 was
                  6748,
                  checked in by rgrieder, 16 years ago
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          | 
               
A GUISheet can assign its field "loadAlong" any strings designating other sheets that have to be loaded as well. 
Implemented this for all menus sheets as I see fit (load the whole MainMenu, but don't load MainMenu or Settings for the InGameMenu). 
This is just a measure to avoid lags when clicking through the menus. 
 
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              - 
                  Property svn:eol-style set to
                  
native
               
             
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        | 
            File size:
            792 bytes
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  | Line |   | 
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| 1 | -- SettingsMenu.lua | 
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| 2 |  | 
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| 3 | local P = createMenuSheet("SettingsMenu") | 
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| 4 | P.loadAlong = { "ControlsMenu", "AudioMenu", "GraphicsMenu" } | 
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| 5 |  | 
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| 6 | function P.SettingsGameplayButton_clicked(e) | 
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| 7 |     showMenuSheet("GameplayMenu", true) | 
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| 8 | end | 
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| 9 |  | 
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| 10 | function P.SettingsMultiplayerOptionsButton_clicked(e) | 
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| 11 |     showMenuSheet("MultiplayerOptionsMenu", true) | 
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| 12 | end | 
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| 13 |  | 
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| 14 | function P.SettingsControlsButton_clicked(e) | 
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| 15 |     showMenuSheet("ControlsMenu", true) | 
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| 16 | end | 
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| 17 |  | 
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| 18 | function P.SettingsGraphicsButton_clicked(e) | 
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| 19 |     showMenuSheet("GraphicsMenu", true) | 
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| 20 | end | 
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| 21 |  | 
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| 22 | function P.SettingsAudioButton_clicked(e) | 
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| 23 |     showMenuSheet("AudioMenu", true) | 
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| 24 | end | 
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| 25 |  | 
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| 26 | function P.SettingsResetSettingsButton_clicked(e) | 
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| 27 |     -- reset settings | 
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| 28 |     logMessage(0, "event: reset settings") | 
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| 29 | end | 
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| 30 |  | 
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| 31 | function P.SettingsBackButton_clicked(e) | 
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| 32 |     hideMenuSheet(P.name) | 
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| 33 | end | 
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| 34 |  | 
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| 35 | return P | 
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| 36 |  | 
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