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                Last change
                  on this file since 6957 was
                  6746,
                  checked in by rgrieder, 16 years ago
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Merged gamestates2 branch back to trunk. 
This brings in some heavy changes in the GUI framework. 
It should also fix problems with triggered asserts in the InputManager. 
 
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL. 
I haven't tested it before, so I can't tell whether it's my changes. 
 
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            File size:
            394 bytes
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| 1 | -- HUDSheet.lua | 
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| 2 |  | 
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| 3 | local P = {} -- Local alias, always use it in this file | 
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| 4 | HUDSheet = P -- Global name | 
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| 5 | setmetatable(P, require("GUISheet")) -- Inherit from GUISheet | 
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| 6 | P.__index = P -- Provide class character | 
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| 7 |  | 
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| 8 | -- Use this function to construct a new HUDSheet | 
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| 9 | function P.new(name) | 
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| 10 |     local newSheet = GUISheet.new(name) | 
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| 11 |     setmetatable(newSheet, P) | 
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| 12 |     return newSheet | 
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| 13 | end | 
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| 14 |  | 
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| 15 | return P | 
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