1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sandro 'smerkli' Merkli |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ChatInputHandler.h" |
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30 | |
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31 | namespace orxonox |
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32 | { |
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33 | /* constructor */ |
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34 | void ChatInputHandler::ChatInputHandler() |
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35 | { |
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36 | /* create necessary objects */ |
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37 | this->inpbuf = new InputBuffer(); |
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38 | |
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39 | configureInputBuffer(); |
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40 | } |
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41 | |
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42 | void ChatInputHandler::configureInputBuffer() |
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43 | { |
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44 | /* input has changed */ |
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45 | this->inputBuffer_->registerListener(this, &ChatInputHandler::inputChanged, true); |
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46 | |
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47 | /* add a line */ |
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48 | this->inputBuffer_->registerListener(this, &ChatInputHandler::addline, '\r', false); |
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49 | this->inputBuffer_->registerListener(this, &ChatInputHandler::addline, '\n', false); |
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50 | |
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51 | /* backspace */ |
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52 | this->inputBuffer_->registerListener(this, &ChatInputHandler::backspace, '\b', true); |
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53 | this->inputBuffer_->registerListener(this, &ChatInputHandler::backspace, '\177', true); |
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54 | |
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55 | /* exit the chatinputhandler thingy (tbd) */ |
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56 | this->inputBuffer_->registerListener(this, &ChatInputHandler::exit, '\033', true); // escape |
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57 | |
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58 | /* delete character */ |
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59 | this->inputBuffer_->registerListener(this, &ChatInputHandler::deleteChar, KeyCode::Delete); |
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60 | |
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61 | /* cursor movement */ |
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62 | this->inputBuffer_->registerListener(this, &ChatInputHandler::cursorRight, KeyCode::Right); |
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63 | this->inputBuffer_->registerListener(this, &ChatInputHandler::cursorLeft, KeyCode::Left); |
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64 | this->inputBuffer_->registerListener(this, &ChatInputHandler::cursorEnd, KeyCode::End); |
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65 | this->inputBuffer_->registerListener(this, &ChatInputHandler::cursorHome, KeyCode::Home); |
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66 | } |
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67 | |
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68 | /* callbacks for InputBuffer */ |
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69 | void ChatInputHandler::inputChanged() |
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70 | { |
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71 | //this->updateListeners<&ShellListener::inputChanged>(); |
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72 | //this->updateListeners<&ShellListener::cursorChanged>(); |
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73 | } |
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74 | |
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75 | void ChatInputHandler::addline() |
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76 | { |
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77 | /* MARK MARK */ |
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78 | |
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79 | /* actually do send what was input */ |
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80 | /* a) get the string out of the inputbuffer */ |
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81 | |
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82 | /* b) clear the input buffer */ |
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83 | |
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84 | /* c) send the chat via some call */ |
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85 | |
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86 | /* d) stop listening to input */ |
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87 | } |
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88 | |
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89 | void ChatInputHandler::backspace() |
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90 | { |
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91 | this->inputBuffer_->removeBehindCursor(); |
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92 | //this->updateListeners<&ShellListener::inputChanged>(); |
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93 | //this->updateListeners<&ShellListener::cursorChanged>(); |
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94 | } |
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95 | |
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96 | void ChatInputHandler::deleteChar() |
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97 | { |
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98 | this->inputBuffer_->removeAtCursor(); |
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99 | //this->updateListeners<&ShellListener::inputChanged>(); |
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100 | } |
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101 | |
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102 | void ChatInputHandler::cursorRight() |
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103 | { |
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104 | this->inputBuffer_->increaseCursor(); |
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105 | //this->updateListeners<&ShellListener::cursorChanged>(); |
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106 | } |
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107 | |
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108 | void ChatInputHandler::cursorLeft() |
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109 | { |
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110 | this->inputBuffer_->decreaseCursor(); |
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111 | //this->updateListeners<&ShellListener::cursorChanged>(); |
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112 | } |
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113 | |
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114 | void ChatInputHandler::cursorEnd() |
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115 | { |
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116 | this->inputBuffer_->setCursorToEnd(); |
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117 | //this->updateListeners<&ShellListener::cursorChanged>(); |
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118 | } |
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119 | |
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120 | void ChatInputHandler::cursorHome() |
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121 | { |
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122 | this->inputBuffer_->setCursorToBegin(); |
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123 | //this->updateListeners<&ShellListener::cursorChanged>(); |
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124 | } |
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125 | |
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126 | void ChatInputHandler::exit() |
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127 | { |
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128 | //if (this->inputBuffer_->getSize() > 0) |
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129 | //{ |
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130 | //this->clearInput(); |
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131 | //return; |
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132 | //} |
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133 | |
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134 | //this->clearInput(); |
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135 | //this->scrollPosition_ = 0; |
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136 | //this->scrollIterator_ = this->outputLines_.begin(); |
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137 | |
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138 | //this->updateListeners<&ShellListener::exit>(); |
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139 | } |
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140 | |
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141 | } |
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