| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Damian 'Mozork' Frick | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of the QuestManager class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "QuestManager.h" | 
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| 35 |  | 
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| 36 | #include <CEGUIWindow.h> | 
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| 37 |  | 
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| 38 | #include "util/Exception.h" | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "core/GUIManager.h" | 
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| 41 | #include "core/ConsoleCommand.h" | 
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| 42 | #include "core/LuaState.h" | 
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| 43 | #include "core/ScopedSingletonManager.h" | 
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| 44 | #include "infos/PlayerInfo.h" | 
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| 45 | #include "overlays/GUIOverlay.h" | 
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| 46 |  | 
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| 47 | #include "ToluaBindQuestsystem.h" | 
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| 48 | #include "Quest.h" | 
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| 49 | #include "QuestHint.h" | 
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| 50 | #include "QuestItem.h" | 
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| 51 |  | 
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| 52 | namespace orxonox | 
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| 53 | { | 
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| 54 |     // Register tolua_open function when loading the library | 
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| 55 |     DeclareToluaInterface(Questsystem); | 
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| 56 |  | 
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| 57 |     ManageScopedSingleton(QuestManager, ScopeID::Root, false); | 
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| 58 |  | 
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| 59 |     /** | 
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| 60 |     @brief | 
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| 61 |         Constructor. Registers the object. | 
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| 62 |     @todo | 
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| 63 |         Is inheriting from BaseObject proper? | 
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| 64 |     */ | 
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| 65 |     QuestManager::QuestManager() | 
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| 66 |     { | 
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| 67 |         RegisterRootObject(QuestManager); | 
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| 68 |     } | 
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| 69 |  | 
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| 70 |     /** | 
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| 71 |     @brief | 
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| 72 |         Destructor. | 
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| 73 |     */ | 
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| 74 |     QuestManager::~QuestManager() | 
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| 75 |     { | 
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| 76 |         for(std::map<PlayerInfo*, QuestGUI*>::iterator it = this->questGUIs_.begin(); it != this->questGUIs_.end(); it++) | 
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| 77 |         { | 
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| 78 |             it->second->destroy(); | 
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| 79 |         } | 
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| 80 |         this->questGUIs_.clear(); | 
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| 81 |     } | 
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| 82 |  | 
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| 83 |     /** | 
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| 84 |     @brief | 
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| 85 |         Retreive all Quests. | 
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| 86 |     @return | 
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| 87 |         Returns a map with all Quests indexed by their id's. | 
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| 88 |     */ | 
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| 89 |     std::map<std::string, Quest*> & QuestManager::getQuests(void) | 
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| 90 |     { | 
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| 91 |         return this->questMap_; | 
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| 92 |     } | 
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| 93 |  | 
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| 94 |     /** | 
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| 95 |     @brief | 
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| 96 |         Registers a Quest with the QuestManager to make it globally accessable. | 
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| 97 |         Uses it's id to make sure to be able to be identify and retrieve it later. | 
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| 98 |     @param quest | 
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| 99 |         The Quest that is to be registered. | 
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| 100 |     @return | 
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| 101 |         Returns true if successful, false if not. | 
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| 102 |     */ | 
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| 103 |     bool QuestManager::registerQuest(Quest* quest) | 
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| 104 |     { | 
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| 105 |         if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers. | 
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| 106 |         { | 
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| 107 |             COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl; | 
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| 108 |             return false; | 
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| 109 |         } | 
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| 110 |  | 
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| 111 |         std::pair<std::map<std::string, Quest*>::iterator,bool> result; | 
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| 112 |         result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest. | 
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| 113 |  | 
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| 114 |         if(result.second) //!< If inserting was a success. | 
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| 115 |         { | 
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| 116 |             COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl; | 
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| 117 |             return true; | 
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| 118 |         } | 
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| 119 |         else | 
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| 120 |         { | 
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| 121 |            COUT(2) << "Quest with the same id was already present." << std::endl; | 
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| 122 |            return false; | 
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| 123 |         } | 
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| 124 |     } | 
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| 125 |  | 
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| 126 |     /** | 
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| 127 |     @brief | 
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| 128 |         Registers a QuestHint with the QuestManager to make it globally accessable. | 
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| 129 |         Uses it's id to make sure to be able to be identify and retrieve it later. | 
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| 130 |     @param hint | 
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| 131 |         The QuestHint to be registered. | 
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| 132 |     @return | 
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| 133 |         Returns true if successful, false if not. | 
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| 134 |     */ | 
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| 135 |     bool QuestManager::registerHint(QuestHint* hint) | 
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| 136 |     { | 
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| 137 |         if(hint == NULL) //!< Still not liking NULL-pointers. | 
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| 138 |         { | 
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| 139 |             COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl; | 
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| 140 |             return false; | 
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| 141 |         } | 
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| 142 |  | 
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| 143 |         std::pair<std::map<std::string, QuestHint*>::iterator,bool> result; | 
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| 144 |         result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint. | 
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| 145 |  | 
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| 146 |         if(result.second) //!< If inserting was a success. | 
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| 147 |         { | 
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| 148 |             COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl; | 
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| 149 |             return true; | 
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| 150 |         } | 
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| 151 |         else | 
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| 152 |         { | 
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| 153 |            COUT(2) << "QuestHint with the same id was already present." << std::endl; | 
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| 154 |            return false; | 
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| 155 |         } | 
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| 156 |     } | 
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| 157 |  | 
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| 158 |     /** | 
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| 159 |     @brief | 
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| 160 |         Finds a Quest with the given id. | 
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| 161 |     @param questId | 
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| 162 |         The id of the Quest sought for. | 
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| 163 |     @return | 
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| 164 |         Returns a pointer to the Quest with the input id. | 
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| 165 |         Returns NULL if there is no Quest with the given questId. | 
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| 166 |     @throws | 
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| 167 |         Throws an exception if the given questId is invalid. | 
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| 168 |     */ | 
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| 169 |     Quest* QuestManager::findQuest(const std::string & questId) | 
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| 170 |     { | 
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| 171 |         if(!QuestItem::isId(questId)) //!< Check vor validity of the given id. | 
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| 172 |         { | 
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| 173 |             ThrowException(Argument, "Invalid questId."); | 
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| 174 |         } | 
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| 175 |  | 
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| 176 |         Quest* quest; | 
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| 177 |         std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId); | 
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| 178 |         if (it != this->questMap_.end()) //!< If the Quest is registered. | 
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| 179 |         { | 
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| 180 |             quest = it->second; | 
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| 181 |         } | 
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| 182 |         else | 
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| 183 |         { | 
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| 184 |            quest = NULL; | 
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| 185 |            COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl; | 
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| 186 |         } | 
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| 187 |  | 
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| 188 |         return quest; | 
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| 189 |  | 
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| 190 |     } | 
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| 191 |  | 
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| 192 |     /** | 
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| 193 |     @brief | 
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| 194 |         Finds a QuestHint with the given id. | 
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| 195 |     @param hintId | 
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| 196 |         The id of the QuestHint sought for. | 
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| 197 |     @return | 
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| 198 |         Returns a pointer to the QuestHint with the input id. | 
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| 199 |         Returns NULL if there is no QuestHint with the given hintId. | 
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| 200 |     @throws | 
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| 201 |         Throws an exception if the given hintId is invalid. | 
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| 202 |     */ | 
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| 203 |     QuestHint* QuestManager::findHint(const std::string & hintId) | 
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| 204 |     { | 
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| 205 |         if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id. | 
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| 206 |         { | 
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| 207 |             ThrowException(Argument, "Invalid hintId."); | 
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| 208 |         } | 
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| 209 |  | 
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| 210 |         QuestHint* hint; | 
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| 211 |         std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId); | 
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| 212 |         if (it != this->hintMap_.end()) //!< If the QuestHint is registered. | 
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| 213 |         { | 
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| 214 |             hint = it->second; | 
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| 215 |         } | 
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| 216 |         else | 
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| 217 |         { | 
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| 218 |            hint = NULL; | 
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| 219 |            COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl; | 
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| 220 |         } | 
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| 221 |  | 
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| 222 |         return hint; | 
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| 223 |  | 
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| 224 |     } | 
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| 225 |  | 
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| 226 |     /** | 
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| 227 |     @brief | 
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| 228 |         Retreive the main window for the GUI. | 
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| 229 |         This is for the use in the lua script tu start the QuestGUI. | 
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| 230 |     @param guiName | 
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| 231 |         The name of the GUI. | 
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| 232 |     @return | 
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| 233 |         Returns a CEGUI Window. | 
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| 234 |     */ | 
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| 235 |     CEGUI::Window* QuestManager::getQuestGUI(const std::string & guiName) | 
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| 236 |     { | 
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| 237 |         PlayerInfo* player = this->retreivePlayer(guiName); | 
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| 238 |  | 
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| 239 |         if(this->questGUIs_.find(player) == this->questGUIs_.end()) //!< Create a new GUI, if there is none, yet. | 
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| 240 |             this->questGUIs_[player] = new QuestGUI(player); | 
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| 241 |  | 
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| 242 |         return this->questGUIs_[player]->getGUI(); | 
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| 243 |     } | 
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| 244 |  | 
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| 245 |     /** | 
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| 246 |     @brief | 
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| 247 |         Retrieve the player for a certain GUI. | 
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| 248 |     @param guiName | 
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| 249 |         The name of the GUI the player is retrieved for. | 
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| 250 |     @return | 
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| 251 |         Returns the player. | 
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| 252 |     @todo | 
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| 253 |         This very well might be outdated. So: Check if still needed, and update if necessary. | 
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| 254 |     */ | 
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| 255 |     PlayerInfo* QuestManager::retreivePlayer(const std::string & guiName) | 
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| 256 |     { | 
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| 257 |         PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName); | 
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| 258 |         if(player == NULL) | 
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| 259 |         { | 
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| 260 |             COUT(1) << "Error: GUIOverlay with name '" << guiName << "' has no player." << std::endl; | 
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| 261 |             return NULL; | 
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| 262 |         } | 
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| 263 |  | 
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| 264 |         return player; | 
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| 265 |     } | 
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| 266 |  | 
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| 267 | } | 
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