| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Damian 'Mozork' Frick | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "QuestGUINode.h" | 
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| 30 |  | 
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| 31 | #include <sstream> | 
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| 32 |  | 
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| 33 | #include <CEGUIWindowManager.h> | 
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| 34 | #include <elements/CEGUIFrameWindow.h> | 
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| 35 | #include <elements/CEGUIPushButton.h> | 
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| 36 | #include <falagard/CEGUIFalWidgetLookFeel.h> | 
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| 37 | #include <falagard/CEGUIFalWidgetLookManager.h> | 
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| 38 |  | 
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| 39 | #include "core/CoreIncludes.h" | 
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| 40 | #include "Quest.h" | 
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| 41 | #include "QuestHint.h" | 
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| 42 | #include "QuestItem.h" | 
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| 43 | #include "QuestDescription.h" | 
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| 44 | #include "QuestGUI.h" | 
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| 45 |  | 
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| 46 | namespace orxonox { | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | @brief | 
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| 50 | Default Constructor. Registers and initializes the object. | 
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| 51 | */ | 
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| 52 | QuestGUINode::QuestGUINode(void) | 
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| 53 | { | 
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| 54 | this->initialize(); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | @brief | 
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| 59 | Constructor. Registers and initializes the object. | 
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| 60 | @param gui | 
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| 61 | The QuestGUi the node beongs to. | 
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| 62 | @param parent | 
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| 63 | The parent node of the newly created node. | 
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| 64 | @param item | 
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| 65 | The QuestItem the  newly created node is for. | 
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| 66 | @param depth | 
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| 67 | Parameter to define how much the list item has to be indented. | 
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| 68 | @param index | 
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| 69 | "Counter" for Quests and Hints. | 
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| 70 | */ | 
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| 71 | QuestGUINode::QuestGUINode(QuestGUI* gui, QuestGUINode* parent, QuestItem* item, int depth, int index) | 
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| 72 | { | 
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| 73 | this->initialize(); | 
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| 74 |  | 
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| 75 | this->gui_ = gui; | 
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| 76 | this->parent_ = parent; | 
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| 77 | this->item_ = item; | 
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| 78 | this->depth_ = depth; | 
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| 79 | this->index_ = index; | 
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| 80 |  | 
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| 81 | this->createWindow(); | 
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| 82 |  | 
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| 83 | COUT(3) << "New QuestGUINode '" << this->window_->getName() << "' created." << std::endl; | 
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| 84 | } | 
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| 85 |  | 
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| 86 | /** | 
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| 87 | @brief | 
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| 88 | Destructor. | 
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| 89 | @todo | 
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| 90 | Destroying everything? | 
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| 91 | */ | 
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| 92 | QuestGUINode::~QuestGUINode(void) | 
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| 93 | { | 
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| 94 | if(this->window_ != NULL) | 
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| 95 | this->window_->destroy(); | 
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| 96 | if(this->details_ != NULL) | 
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| 97 | { | 
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| 98 | this->details_->destroy(); | 
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| 99 | } | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | @brief | 
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| 104 | Initialize the object. | 
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| 105 | */ | 
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| 106 | void QuestGUINode::initialize(void) | 
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| 107 | { | 
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| 108 | RegisterRootObject(QuestGUINode); | 
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| 109 |  | 
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| 110 | this->parent_ = NULL; | 
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| 111 | this->item_ = NULL; | 
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| 112 | this->window_ = NULL; | 
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| 113 | this->details_ = NULL; | 
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| 114 | this->depth_ = 0; | 
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| 115 | this->index_ = 0; | 
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| 116 | this->visible_ = true; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | void QuestGUINode::toggleVisibility(void) | 
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| 120 | { | 
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| 121 |  | 
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| 122 | } | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | @brief | 
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| 126 | Sets the input buffer to the name of the node. | 
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| 127 | @param buffer | 
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| 128 | The buffer that is set to the name of the node. | 
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| 129 | @todo | 
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| 130 | Needed? | 
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| 131 | */ | 
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| 132 | void QuestGUINode::getName(std::string & buffer) | 
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| 133 | { | 
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| 134 | if(this->window_ != NULL) | 
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| 135 | { | 
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| 136 | buffer = this->window_->getName().c_str(); | 
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| 137 | } | 
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| 138 | else | 
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| 139 | { | 
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| 140 | buffer.erase(); | 
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| 141 | } | 
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| 142 | } | 
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| 143 |  | 
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| 144 | /** | 
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| 145 | @brief | 
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| 146 | Creates the details window. | 
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| 147 | @return | 
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| 148 | Returns the details window. | 
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| 149 | @todo | 
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| 150 | Return necessary? | 
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| 151 | */ | 
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| 152 | CEGUI::Window* QuestGUINode::getDetails(void) | 
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| 153 | { | 
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| 154 |  | 
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| 155 | if(this->details_ == NULL) //!< If the details window was not already created. | 
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| 156 | { | 
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| 157 | std::ostringstream stream; | 
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| 158 |  | 
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| 159 | //! Create the main window for the details. | 
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| 160 | stream << this->window_->getName() << "/Details"; | 
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| 161 | const QuestDescription* description = this->item_->getDescription(); | 
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| 162 | this->details_ = this->gui_->getWindowManager()->createWindow("TaharezLook/FrameWindow", stream.str()); | 
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| 163 | this->details_->setSize(CEGUI::UVector2(CEGUI::UDim(0.7f, 0),CEGUI::UDim(0.7f, 0))); | 
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| 164 | this->details_->setPosition(CEGUI::UVector2(CEGUI::UDim(0.1f, 0),CEGUI::UDim(0.1f, 0))); | 
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| 165 | this->details_->setText(description->getTitle()); | 
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| 166 | this->details_->setAlpha(1.0); | 
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| 167 | this->details_->setInheritsAlpha(false); | 
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| 168 | this->details_->setProperty("CloseButtonEnabled", "True"); | 
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| 169 | this->details_->subscribeEvent(CEGUI::FrameWindow::EventCloseClicked, CEGUI::Event::Subscriber(&QuestGUINode::closeDetails, this)); | 
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| 170 |  | 
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| 171 | //! Create a ScrollablePane. | 
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| 172 | stream << "/Scrollable"; | 
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| 173 | CEGUI::Window* window = this->gui_->getWindowManager()->createWindow("TaharezLook/ScrollablePane", stream.str()); | 
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| 174 | window->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -2*QuestGUINode::BORDER_WIDTH),CEGUI::UDim(1.0, -QuestGUINode::TITLE_HEIGHT))); | 
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| 175 | window->setPosition(CEGUI::UVector2(CEGUI::UDim(0, (float)QuestGUINode::BORDER_WIDTH),CEGUI::UDim(0, (float)QuestGUINode::TITLE_HEIGHT))); | 
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| 176 | this->details_->addChildWindow(window); | 
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| 177 |  | 
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| 178 | int height; | 
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| 179 | int offset = 0; | 
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| 180 |  | 
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| 181 | //! Display the status of the QuestItem if it is a Quest. | 
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| 182 | Quest* quest = dynamic_cast<Quest*>(this->item_); | 
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| 183 | if(quest != NULL) //!< If the QuestItem is a Quest | 
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| 184 | { | 
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| 185 | stream.str(""); | 
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| 186 | stream << this->details_->getName() << "/Status"; | 
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| 187 | CEGUI::Window* statusWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 188 | window->addChildWindow(statusWindow); | 
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| 189 | std::string status; | 
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| 190 | if(quest->isActive(this->gui_->getPlayer())) | 
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| 191 | { | 
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| 192 | status = "This quest is active."; | 
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| 193 | } | 
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| 194 | else if(quest->isCompleted(this->gui_->getPlayer())) | 
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| 195 | { | 
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| 196 | status = "This quest was completed."; | 
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| 197 | } | 
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| 198 | else if(quest->isFailed(this->gui_->getPlayer())) | 
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| 199 | { | 
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| 200 | status = "This quest was failed."; | 
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| 201 | } | 
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| 202 | statusWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); | 
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| 203 | statusWindow->setProperty("VertFormatting", "TopAligned"); | 
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| 204 | statusWindow->setText(status); | 
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| 205 | statusWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset))); | 
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| 206 | statusWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, (float)-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0f, 0))); | 
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| 207 | height = setHeight(statusWindow); | 
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| 208 |  | 
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| 209 | offset += height; | 
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| 210 | } | 
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| 211 |  | 
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| 212 | //! Create title pane for the description. | 
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| 213 | stream.str(""); | 
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| 214 | stream << this->details_->getName() << "/Description"; | 
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| 215 | stream << "/Title"; | 
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| 216 | CEGUI::Window* descriptionWindowTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 217 | window->addChildWindow(descriptionWindowTitle); | 
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| 218 | descriptionWindowTitle->setProperty("HorzFormatting", "HorzCentred"); | 
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| 219 | descriptionWindowTitle->setProperty("VertFormatting", "TopAligned"); | 
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| 220 | descriptionWindowTitle->setText("Description:"); | 
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| 221 | descriptionWindowTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset))); | 
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| 222 | descriptionWindowTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0f, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0f, 0))); | 
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| 223 |  | 
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| 224 | offset += setHeight(descriptionWindowTitle); | 
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| 225 |  | 
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| 226 | //! Display the Description of the QuestItem. | 
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| 227 | stream.str(""); | 
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| 228 | stream << this->details_->getName() << "/Description"; | 
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| 229 | CEGUI::Window* descriptionWindow = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 230 | window->addChildWindow(descriptionWindow); | 
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| 231 | descriptionWindow->setProperty("HorzFormatting", "WordWrapLeftAligned"); | 
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| 232 | descriptionWindow->setProperty("VertFormatting", "TopAligned"); | 
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| 233 | descriptionWindow->setText(description->getDescription()); | 
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| 234 | descriptionWindow->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset))); | 
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| 235 | descriptionWindow->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, (float)-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0f, 0))); | 
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| 236 | height = setHeight(descriptionWindow); | 
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| 237 |  | 
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| 238 | offset += height; | 
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| 239 |  | 
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| 240 | //! Display a list of hints if the QuestItem is a Quest. | 
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| 241 | bool title = true; | 
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| 242 | if(quest != NULL) | 
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| 243 | { | 
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| 244 | for(std::list<QuestGUINode*>::iterator it = this->subNodes_.begin(); it != this->subNodes_.end(); it++) | 
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| 245 | { | 
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| 246 | if(dynamic_cast<QuestHint*>((*it)->item_) != NULL) //!< If the subNode belongs to a QuestHint. | 
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| 247 | { | 
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| 248 | if(title) //!< If no title pane for the QuestHints has been created, create one. | 
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| 249 | { | 
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| 250 | stream.str(""); | 
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| 251 | stream << this->details_->getName() << "/Hints/Title"; | 
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| 252 | CEGUI::Window* hintsTitle = this->gui_->getWindowManager()->createWindow("TaharezLook/StaticText", stream.str()); | 
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| 253 | window->addChildWindow(hintsTitle); | 
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| 254 | hintsTitle->setProperty("HorzFormatting", "HorzCentred"); | 
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| 255 | hintsTitle->setProperty("VertFormatting", "TopAligned"); | 
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| 256 | hintsTitle->setText("Hints:"); | 
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| 257 | hintsTitle->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset))); | 
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| 258 | hintsTitle->setSize(CEGUI::UVector2(CEGUI::UDim(1.0, -QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(1.0, 0))); | 
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| 259 | offset += setHeight(hintsTitle);; | 
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| 260 | title = false; | 
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| 261 | } | 
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| 262 | QuestGUINode* node = *it; | 
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| 263 | node->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1.0f, (float)-QuestGUINode::SCROLLBAR_WIDTH),CEGUI::UDim(0, (float)QuestGUINode::BUTTON_HEIGHT))); | 
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| 264 | node->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 0),CEGUI::UDim(0, (float)offset))); | 
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| 265 | window->addChildWindow(node->window_); | 
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| 266 | offset += QuestGUINode::BUTTON_HEIGHT; | 
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| 267 | } | 
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| 268 | } | 
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| 269 | } | 
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| 270 |  | 
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| 271 | COUT(3) << "Show Details: " << this->details_->getName() << std::endl; | 
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| 272 | } | 
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| 273 |  | 
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| 274 | return this->details_; | 
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| 275 | } | 
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| 276 |  | 
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| 277 | /** | 
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| 278 | @brief | 
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| 279 | Opens the details window for the Quest/QuestHint clicked on. | 
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| 280 | */ | 
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| 281 | bool QuestGUINode::openDetails(const CEGUI::EventArgs& e) | 
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| 282 | { | 
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| 283 | COUT(3) << "Open QuestItem..." << std::endl; | 
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| 284 |  | 
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| 285 | //CEGUI::Window* window = this->gui_->getRootWindow(); | 
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| 286 | CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); | 
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| 287 |  | 
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| 288 | if(window != NULL) | 
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| 289 | window->addChildWindow(this->getDetails()); | 
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| 290 |  | 
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| 291 | return true; | 
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| 292 | } | 
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| 293 |  | 
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| 294 | /** | 
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| 295 | @brief | 
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| 296 | Close the details window. | 
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| 297 | */ | 
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| 298 | bool QuestGUINode::closeDetails(const CEGUI::EventArgs& e) | 
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| 299 | { | 
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| 300 | //CEGUI::Window* window = this->gui_->getRootWindow(); | 
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| 301 | CEGUI::Window* window = this->gui_->getWindowManager()->getWindow("orxonox/QuestGUI/Background"); | 
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| 302 | window->removeChildWindow(this->details_); | 
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| 303 |  | 
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| 304 | return true; | 
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| 305 | } | 
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| 306 |  | 
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| 307 | /** | 
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| 308 | @brief | 
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| 309 | Helper method for setHeight(). Gets the StaticTextArea for an input CEGUI Window. | 
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| 310 | @param window | 
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| 311 | The CEGUI window. | 
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| 312 | @return | 
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| 313 | Returns a CEGUI Rect. | 
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| 314 | */ | 
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| 315 | /*static*/ CEGUI::Rect QuestGUINode::getStaticTextArea(const CEGUI::Window* window) | 
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| 316 | { | 
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| 317 | const CEGUI::WidgetLookFeel& lookAndFeel = CEGUI::WidgetLookManager::getSingleton().getWidgetLook(window->getLookNFeel()); | 
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| 318 |  | 
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| 319 | return lookAndFeel.getNamedArea("WithFrameTextRenderArea").getArea().getPixelRect(*window); | 
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| 320 | } | 
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| 321 |  | 
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| 322 | /** | 
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| 323 | @brief | 
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| 324 | Helper method to adjust the height of an input Window (of type StaticText) to the text it holds. | 
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| 325 | @param window | 
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| 326 | The  CEGUI Window (of type StaticText) for which the height is to be adjusted to the text. | 
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| 327 | @return | 
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| 328 | Returns the set height. | 
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| 329 | */ | 
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| 330 | /*static*/ int QuestGUINode::setHeight(CEGUI::Window* window) | 
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| 331 | { | 
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| 332 | //! Get the area the text is formatted and drawn into. | 
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| 333 | const CEGUI::Rect formattedArea = getStaticTextArea(window); | 
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| 334 |  | 
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| 335 | //! Calculate the pixel height of the frame by subtracting the height of the area above from the total height of the window. | 
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| 336 | const float frameHeight = window->getUnclippedPixelRect().getHeight() - formattedArea.getHeight(); | 
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| 337 |  | 
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| 338 | //! Get the formatted line count - using the formatting area obtained above. | 
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| 339 | const float lines = (float)(window->getFont()->getFormattedLineCount(window->getText(), formattedArea, CEGUI::WordWrapLeftAligned)); | 
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| 340 |  | 
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| 341 | //! Calculate pixel height of window, which is the number of formatted lines multiplied by the spacing of the font, plus the pixel height of the frame. | 
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| 342 | const float height = lines * window->getFont()->getLineSpacing() + frameHeight; | 
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| 343 |  | 
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| 344 | //! Set the height to the window. | 
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| 345 | window->setHeight(CEGUI::UDim(0, height)); | 
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| 346 |  | 
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| 347 | //Debug | 
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| 348 | const CEGUI::Rect newArea = getStaticTextArea(window); | 
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| 349 |  | 
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| 350 | return static_cast<int>(height); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | /** | 
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| 354 | @brief | 
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| 355 | Update the position list item. | 
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| 356 | */ | 
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| 357 | void QuestGUINode::updatePosition(void) | 
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| 358 | { | 
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| 359 | this->window_->setPosition(CEGUI::UVector2(CEGUI::UDim(0, (float)(QuestGUINode::INDENT_WIDTH*this->depth_)),CEGUI::UDim(0, (float)(QuestGUINode::BUTTON_HEIGHT*this->index_)))); | 
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| 360 | this->window_->setSize(CEGUI::UVector2(CEGUI::UDim(1, (float)(-QuestGUINode::INDENT_WIDTH*this->depth_-QuestGUINode::SCROLLBAR_WIDTH)),CEGUI::UDim(0, (float)QuestGUINode::BUTTON_HEIGHT))); | 
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| 361 | } | 
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| 362 |  | 
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| 363 | /** | 
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| 364 | @brief | 
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| 365 | Helper method to create the CEGUI Window the node. | 
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| 366 | */ | 
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| 367 | void QuestGUINode::createWindow(void) | 
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| 368 | { | 
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| 369 | Quest* quest = dynamic_cast<Quest*>(this->item_); | 
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| 370 |  | 
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| 371 | this->window_ = this->gui_->getWindow(); | 
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| 372 | std::ostringstream stream; | 
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| 373 | stream << "QuestGUI/Quests/"; | 
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| 374 | if(quest == NULL) | 
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| 375 | { | 
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| 376 | stream << this->parent_->index_ << "/Hints/"; | 
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| 377 | } | 
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| 378 | stream << this->index_; | 
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| 379 |  | 
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| 380 | this->window_->rename(stream.str()); | 
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| 381 | this->window_->setText(this->item_->getDescription()->getTitle()); | 
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| 382 |  | 
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| 383 | this->parent_->subNodes_.push_back(this); | 
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| 384 |  | 
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| 385 | if(dynamic_cast<Quest*>(this->item_) != NULL) | 
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| 386 | { | 
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| 387 | this->gui_->getRootWindow()->addChildWindow(this->window_); | 
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| 388 | this->updatePosition(); | 
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| 389 | } | 
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| 390 | else | 
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| 391 | { | 
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| 392 | this->window_->setDestroyedByParent(false); | 
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| 393 | } | 
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| 394 |  | 
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| 395 | this->window_->subscribeEvent(CEGUI::PushButton::EventClicked, CEGUI::Event::Subscriber(&QuestGUINode::openDetails, this)); | 
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| 396 | } | 
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| 397 |  | 
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| 398 | } | 
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| 399 |  | 
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