| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Damian 'Mozork' Frick | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief Implementation of the QuestDescription class. | 
|---|
| 32 | */ | 
|---|
| 33 |  | 
|---|
| 34 |  | 
|---|
| 35 | #include "QuestDescription.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include "core/CoreIncludes.h" | 
|---|
| 38 | #include "core/XMLPort.h" | 
|---|
| 39 | #include "QuestNotification.h" | 
|---|
| 40 |  | 
|---|
| 41 | namespace orxonox | 
|---|
| 42 | { | 
|---|
| 43 | CreateFactory(QuestDescription); | 
|---|
| 44 |  | 
|---|
| 45 | /** | 
|---|
| 46 | @brief | 
|---|
| 47 | Constructor. Registers and initializes the object. | 
|---|
| 48 | */ | 
|---|
| 49 | QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) | 
|---|
| 50 | { | 
|---|
| 51 | RegisterObject(QuestDescription); | 
|---|
| 52 | } | 
|---|
| 53 |  | 
|---|
| 54 | /** | 
|---|
| 55 | @brief | 
|---|
| 56 | Destructor. | 
|---|
| 57 | */ | 
|---|
| 58 | QuestDescription::~QuestDescription() | 
|---|
| 59 | { | 
|---|
| 60 |  | 
|---|
| 61 | } | 
|---|
| 62 |  | 
|---|
| 63 | /** | 
|---|
| 64 | @brief | 
|---|
| 65 | Method for creating a QuestDescription object through XML. | 
|---|
| 66 | */ | 
|---|
| 67 | void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
|---|
| 68 | { | 
|---|
| 69 | SUPER(QuestDescription, XMLPort, xmlelement, mode); | 
|---|
| 70 |  | 
|---|
| 71 | XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); | 
|---|
| 72 | XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); | 
|---|
| 73 | XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); | 
|---|
| 74 | XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); | 
|---|
| 75 |  | 
|---|
| 76 | COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; | 
|---|
| 77 | } | 
|---|
| 78 |  | 
|---|
| 79 | /** | 
|---|
| 80 | @brief | 
|---|
| 81 | This method is a helper for sending QuestDescriptions as Notifications. | 
|---|
| 82 | @param item | 
|---|
| 83 | The item the QuestDescription is for. | 
|---|
| 84 | @param status | 
|---|
| 85 | The status the QuestDescription us for. | 
|---|
| 86 | @return | 
|---|
| 87 | Returns true if successful. | 
|---|
| 88 | @todo | 
|---|
| 89 | Make sure the messages meet the conditions. | 
|---|
| 90 | */ | 
|---|
| 91 | bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const | 
|---|
| 92 | { | 
|---|
| 93 | std::string message; | 
|---|
| 94 | if(item == "hint") | 
|---|
| 95 | { | 
|---|
| 96 | message = "You received a hint: '" + this->title_ + '\''; | 
|---|
| 97 | } | 
|---|
| 98 | else if(item == "quest") | 
|---|
| 99 | { | 
|---|
| 100 | if(status == "start") | 
|---|
| 101 | { | 
|---|
| 102 | message = "You received a new quest: '" + this->title_ + '\''; | 
|---|
| 103 | } | 
|---|
| 104 | else if(status == "fail") | 
|---|
| 105 | { | 
|---|
| 106 | message = "You failed the quest: '" + this->title_ + '\''; | 
|---|
| 107 | } | 
|---|
| 108 | else if(status == "complete") | 
|---|
| 109 | { | 
|---|
| 110 | message = "You successfully completed the quest: '" + this->title_ + '\''; | 
|---|
| 111 | } | 
|---|
| 112 | else | 
|---|
| 113 | { | 
|---|
| 114 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; | 
|---|
| 115 | return false; | 
|---|
| 116 | } | 
|---|
| 117 | } | 
|---|
| 118 | else | 
|---|
| 119 | { | 
|---|
| 120 | COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; | 
|---|
| 121 | return false; | 
|---|
| 122 | } | 
|---|
| 123 |  | 
|---|
| 124 | QuestNotification* notification = new QuestNotification(message); | 
|---|
| 125 | notification->send(); | 
|---|
| 126 | return true; | 
|---|
| 127 | } | 
|---|
| 128 |  | 
|---|
| 129 |  | 
|---|
| 130 | } | 
|---|