| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2008 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Gamestate.h" | 
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| 30 | #include "network/ClientInformation.h" | 
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| 31 | #include "network/GamestateHandler.h" | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/Iterator.h" | 
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| 34 |  | 
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| 35 | #include <zlib.h> | 
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| 36 | #include <assert.h> | 
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| 37 |  | 
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| 38 |  | 
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| 39 |  | 
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| 40 | namespace network { | 
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| 41 |  | 
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| 42 | namespace packet { | 
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| 43 |  | 
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| 44 | #define GAMESTATE_START(data) (data + sizeof(GamestateHeader)) | 
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| 45 | #define GAMESTATE_HEADER(data) ((GamestateHeader *)data) | 
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| 46 | #define HEADER GAMESTATE_HEADER(data_) | 
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| 47 |  | 
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| 48 | Gamestate::Gamestate() | 
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| 49 | { | 
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| 50 | } | 
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| 51 |  | 
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| 52 | Gamestate::Gamestate(unsigned char *data, int clientID): | 
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| 53 |     Packet(data, clientID) | 
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| 54 | { | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | Gamestate::~Gamestate() | 
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| 59 | { | 
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| 60 | } | 
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| 61 |  | 
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| 62 | bool Gamestate::collectData(int id, int mode) | 
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| 63 | { | 
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| 64 |   int tempsize=0, currentsize=0; | 
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| 65 |   assert(data_==0); | 
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| 66 |   int size = calcGamestateSize(id, mode); | 
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| 67 |  | 
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| 68 |   COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; | 
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| 69 |   if(size==0) | 
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| 70 |     return false; | 
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| 71 |   data_ = new unsigned char[size + sizeof(GamestateHeader)]; | 
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| 72 |   if(!data_){ | 
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| 73 |     COUT(2) << "GameStateManager: could not allocate memory" << std::endl; | 
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| 74 |     return false; | 
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| 75 |   } | 
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| 76 |  | 
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| 77 |   //start collect data synchronisable by synchronisable | 
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| 78 |   unsigned char *mem=data_; | 
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| 79 |   mem+=sizeof(GamestateHeader); | 
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| 80 |   orxonox::ObjectList<Synchronisable>::iterator it; | 
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| 81 |   for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it){ | 
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| 82 |     tempsize=it->getSize2(id, mode); | 
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| 83 |  | 
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| 84 |     if(currentsize+tempsize > size){ | 
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| 85 |       // start allocate additional memory | 
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| 86 |       COUT(3) << "G.St.Man: need additional memory" << std::endl; | 
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| 87 |       orxonox::ObjectList<Synchronisable>::iterator temp = it; | 
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| 88 |       int addsize=tempsize; | 
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| 89 |       while(++temp) | 
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| 90 |         addsize+=temp->getSize2(id, mode); | 
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| 91 |       data_ = (unsigned char *)realloc(data_, sizeof(GamestateHeader) + currentsize + addsize); | 
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| 92 |       if(!data_) | 
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| 93 |         return false; | 
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| 94 |       size = currentsize+addsize; | 
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| 95 |     }// stop allocate additional memory | 
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| 96 |  | 
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| 97 |     if(!it->getData(mem, id, mode)) | 
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| 98 |       return false; // mem pointer gets automatically increased because of call by reference | 
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| 99 |     // increase size counter by size of current synchronisable | 
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| 100 |     currentsize+=tempsize; | 
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| 101 |   } | 
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| 102 |  | 
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| 103 |  | 
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| 104 |   //start write gamestate header | 
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| 105 |   HEADER->packetType = ENUM::Gamestate; | 
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| 106 |   assert( *(ENUM::Type *)(data_) == ENUM::Gamestate); | 
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| 107 |   HEADER->normsize = currentsize; | 
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| 108 |   HEADER->id = id; | 
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| 109 |   HEADER->diffed = false; | 
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| 110 |   HEADER->complete = true; | 
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| 111 |   HEADER->compressed = false; | 
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| 112 |   //stop write gamestate header | 
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| 113 |  | 
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| 114 |   COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; | 
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| 115 |   COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; | 
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| 116 |   return true; | 
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| 117 | } | 
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| 118 |  | 
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| 119 | bool Gamestate::spreadData(int mode) | 
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| 120 | { | 
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| 121 |   assert(data_); | 
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| 122 |   assert(!HEADER->compressed); | 
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| 123 |   assert(!HEADER->diffed); | 
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| 124 |   unsigned int size, objectID, classID; | 
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| 125 |   unsigned char *mem=data_+sizeof(GamestateHeader); | 
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| 126 |     // get the start of the Synchronisable list | 
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| 127 |   orxonox::ObjectList<Synchronisable>::iterator it=orxonox::ObjectList<Synchronisable>::begin(); | 
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| 128 |  | 
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| 129 |   while(mem < data_+sizeof(GamestateHeader)+HEADER->normsize){ | 
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| 130 |       // extract synchronisable header | 
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| 131 |     size = *(unsigned int *)mem; | 
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| 132 |     objectID = *(unsigned int*)(mem+sizeof(unsigned int)); | 
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| 133 |     classID = *(unsigned int*)(mem+2*sizeof(unsigned int)); | 
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| 134 |  | 
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| 135 |     if(!it || it->objectID!=objectID || it->classID!=classID){ | 
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| 136 |         // bad luck ;) | 
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| 137 |         // delete the synchronisable (obviously seems to be deleted on the server) | 
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| 138 |       while(it && it->objectID!=objectID) | 
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| 139 |         removeObject(it); | 
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| 140 |  | 
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| 141 |       if(!it){ | 
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| 142 |         //fabricate the new synchronisable | 
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| 143 |         if(!Synchronisable::fabricate(mem, mode)) | 
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| 144 |           return false; | 
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| 145 |         it=orxonox::ObjectList<Synchronisable>::end(); | 
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| 146 |       }else{ | 
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| 147 |         if(! it->updateData(mem, mode)) | 
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| 148 |         { | 
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| 149 |           COUT(1) << "We couldn't update objectID: " \ | 
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| 150 |             << objectID << "; classID: " << classID << std::endl; | 
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| 151 |         } | 
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| 152 |       } | 
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| 153 |     } else | 
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| 154 |     { | 
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| 155 |         // we have our object | 
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| 156 |       if(! it->updateData(mem, mode)) | 
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| 157 |       { | 
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| 158 |         COUT(1) << "We couldn't update objectID: " \ | 
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| 159 |             << objectID << "; classID: " << classID << std::endl; | 
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| 160 |       } | 
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| 161 |     } | 
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| 162 |     ++it; | 
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| 163 |   } | 
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| 164 |  | 
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| 165 |   return true; | 
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| 166 | } | 
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| 167 |  | 
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| 168 | int Gamestate::getID(){ | 
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| 169 |   return HEADER->id; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | unsigned int Gamestate::getSize() const | 
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| 173 | { | 
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| 174 |   assert(data_); | 
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| 175 |   if(HEADER->compressed) | 
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| 176 |     return HEADER->compsize+sizeof(GamestateHeader); | 
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| 177 |   else | 
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| 178 |   { | 
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| 179 |     return HEADER->normsize+sizeof(GamestateHeader); | 
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| 180 |   } | 
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| 181 | } | 
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| 182 |  | 
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| 183 | bool Gamestate::operator==(packet::Gamestate gs){ | 
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| 184 |   unsigned char *d1 = data_+sizeof(GamestateHeader); | 
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| 185 |   unsigned char *d2 = gs.data_+sizeof(GamestateHeader); | 
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| 186 |   assert(!isCompressed()); | 
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| 187 |   assert(!gs.isCompressed()); | 
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| 188 |   while(d1<data_+HEADER->normsize) | 
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| 189 |   { | 
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| 190 |     if(*d1!=*d2) | 
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| 191 |       return false; | 
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| 192 |     d1++; | 
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| 193 |     d2++; | 
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| 194 |   } | 
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| 195 |   return true; | 
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| 196 | } | 
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| 197 |  | 
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| 198 | bool Gamestate::process() | 
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| 199 | { | 
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| 200 |   return GamestateHandler::addGamestate(this, getClientID()); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | bool Gamestate::compressData() | 
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| 204 | { | 
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| 205 |   assert(HEADER); | 
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| 206 |   assert(!HEADER->compressed); | 
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| 207 |   uLongf buffer = (uLongf)(((HEADER->normsize + 12)*1.01)+1); | 
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| 208 |   if(buffer==0) | 
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| 209 |     return false; | 
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| 210 |  | 
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| 211 |   unsigned char *ndata = new unsigned char[buffer+sizeof(GamestateHeader)]; | 
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| 212 |   unsigned char *dest = GAMESTATE_START(ndata); | 
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| 213 |   //unsigned char *dest = new unsigned char[buffer]; | 
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| 214 |   unsigned char *source = GAMESTATE_START(data_); | 
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| 215 |   int retval; | 
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| 216 |   retval = compress( dest, &buffer, source, (uLong)(HEADER->normsize) ); | 
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| 217 |   switch ( retval ) { | 
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| 218 |     case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; | 
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| 219 |     case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; | 
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| 220 |     case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; | 
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| 221 |     case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; | 
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| 222 |   } | 
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| 223 | #ifndef NDEBUG | 
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| 224 |   //decompress and compare the start and the decompressed data | 
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| 225 |   unsigned char *rdata = new unsigned char[HEADER->normsize+sizeof(GamestateHeader)]; | 
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| 226 |   unsigned char *d2 = GAMESTATE_START(rdata); | 
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| 227 |   uLongf length2 = HEADER->normsize; | 
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| 228 |   uncompress(d2, &length2, dest, buffer); | 
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| 229 |   for(unsigned int i=0; i<HEADER->normsize; i++){ | 
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| 230 |     assert(*(source+i)==*(d2+i)); | 
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| 231 |   } | 
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| 232 |   delete[] rdata; | 
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| 233 | #endif | 
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| 234 |  | 
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| 235 |   //copy and modify header | 
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| 236 | #ifndef NDEBUG | 
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| 237 |   HEADER->crc32 = calcCRC(data_+sizeof(GamestateHeader), HEADER->normsize); | 
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| 238 | #endif | 
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| 239 |   *GAMESTATE_HEADER(ndata) = *HEADER; | 
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| 240 |   //delete old data | 
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| 241 |   delete[] data_; | 
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| 242 |   //save new data | 
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| 243 |   data_ = ndata; | 
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| 244 |   HEADER->compsize = buffer; | 
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| 245 |   HEADER->compressed = true; | 
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| 246 |   assert(HEADER->compressed); | 
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| 247 |   COUT(3) << "gamestate compress normsize: " << HEADER->normsize << " compsize: " << HEADER->compsize << std::endl; | 
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| 248 |   return true; | 
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| 249 | } | 
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| 250 | bool Gamestate::decompressData() | 
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| 251 | { | 
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| 252 |   assert(HEADER); | 
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| 253 |   assert(HEADER->compressed); | 
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| 254 |   COUT(3) << "GameStateClient: uncompressing gamestate. id: " << HEADER->id << ", baseid: " << HEADER->base_id << ", normsize: " << HEADER->normsize << ", compsize: " << HEADER->compsize << std::endl; | 
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| 255 |   unsigned int normsize = HEADER->normsize; | 
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| 256 |   unsigned int compsize = HEADER->compsize; | 
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| 257 |   unsigned int bufsize; | 
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| 258 |   assert(compsize<=normsize); | 
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| 259 |   bufsize = normsize; | 
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| 260 |   assert(bufsize!=0); | 
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| 261 |   unsigned char *ndata = new unsigned char[bufsize + sizeof(GamestateHeader)]; | 
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| 262 |   unsigned char *dest = ndata + sizeof(GamestateHeader); | 
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| 263 |   unsigned char *source = data_ + sizeof(GamestateHeader); | 
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| 264 |   int retval; | 
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| 265 |   uLongf length=bufsize; | 
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| 266 |   retval = uncompress( dest, &length, source, (uLong)compsize ); | 
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| 267 |   switch ( retval ) { | 
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| 268 |     case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; | 
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| 269 |     case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; | 
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| 270 |     case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; | 
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| 271 |     case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; | 
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| 272 |   } | 
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| 273 | #ifndef NDEBUG | 
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| 274 |   assert(HEADER->crc32==calcCRC(ndata+sizeof(GamestateHeader), HEADER->normsize)); | 
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| 275 | #endif | 
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| 276 |  | 
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| 277 |   //copy over the header | 
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| 278 |   *GAMESTATE_HEADER(ndata) = *HEADER; | 
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| 279 |   //delete old (compressed data) | 
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| 280 |   delete[] data_; | 
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| 281 |   //set new pointers | 
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| 282 |   data_ = ndata; | 
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| 283 |   HEADER->compressed = false; | 
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| 284 |   assert(HEADER->normsize==normsize); | 
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| 285 |   assert(HEADER->compsize==compsize); | 
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| 286 |   return true; | 
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| 287 | } | 
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| 288 |  | 
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| 289 | Gamestate *Gamestate::diff(Gamestate *base) | 
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| 290 | { | 
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| 291 |   assert(HEADER); | 
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| 292 |   assert(!HEADER->compressed); | 
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| 293 |   assert(!HEADER->diffed); | 
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| 294 |   //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; | 
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| 295 |   unsigned char *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); | 
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| 296 |   unsigned int of=0; // pointers offset | 
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| 297 |   unsigned int dest_length=0; | 
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| 298 |   dest_length=HEADER->normsize; | 
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| 299 |   if(dest_length==0) | 
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| 300 |     return NULL; | 
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| 301 |   unsigned char *ndata = new unsigned char[dest_length*sizeof(unsigned char)+sizeof(GamestateHeader)]; | 
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| 302 |   unsigned char *dest = ndata + sizeof(GamestateHeader); | 
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| 303 |   while(of < GAMESTATE_HEADER(base->data_)->normsize && of < HEADER->normsize){ | 
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| 304 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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| 305 |     ++of; | 
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| 306 |   } | 
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| 307 |   if(GAMESTATE_HEADER(base->data_)->normsize!=HEADER->normsize){ | 
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| 308 |     unsigned char n=0; | 
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| 309 |     if(GAMESTATE_HEADER(base->data_)->normsize < HEADER->normsize){ | 
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| 310 |       while(of<dest_length){ | 
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| 311 |         *(dest+of)=n^*(gs+of); | 
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| 312 |         of++; | 
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| 313 |       } | 
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| 314 |     } | 
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| 315 |   } | 
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| 316 |  | 
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| 317 |   *GAMESTATE_HEADER(ndata) = *HEADER; | 
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| 318 |   GAMESTATE_HEADER(ndata)->diffed = true; | 
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| 319 |   GAMESTATE_HEADER(ndata)->base_id = base->getID(); | 
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| 320 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 321 |   g->flags_=flags_; | 
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| 322 |   g->packetDirection_ = packetDirection_; | 
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| 323 |   return g; | 
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| 324 | } | 
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| 325 |  | 
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| 326 | Gamestate *Gamestate::undiff(Gamestate *base) | 
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| 327 | { | 
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| 328 |   assert(this && base);assert(HEADER); | 
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| 329 |   assert(HEADER->diffed); | 
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| 330 |   assert(!HEADER->compressed && !GAMESTATE_HEADER(base->data_)->compressed); | 
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| 331 |   //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; | 
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| 332 |   unsigned char *basep = GAMESTATE_START(base->data_); | 
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| 333 |   unsigned char *gs = GAMESTATE_START(this->data_); | 
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| 334 |   unsigned int of=0; // pointers offset | 
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| 335 |   unsigned int dest_length=0; | 
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| 336 |   dest_length=HEADER->normsize; | 
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| 337 |   if(dest_length==0) | 
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| 338 |     return NULL; | 
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| 339 |   unsigned char *ndata = new unsigned char[dest_length*sizeof(unsigned char)+sizeof(GamestateHeader)]; | 
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| 340 |   unsigned char *dest = ndata + sizeof(GamestateHeader); | 
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| 341 |   while(of < GAMESTATE_HEADER(base->data_)->normsize && of < HEADER->normsize){ | 
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| 342 |     *(dest+of)=*(basep+of)^*(gs+of); // do the xor | 
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| 343 |     ++of; | 
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| 344 |   } | 
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| 345 |   if(GAMESTATE_HEADER(base->data_)->normsize!=HEADER->normsize){ | 
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| 346 |     unsigned char n=0; | 
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| 347 |     if(GAMESTATE_HEADER(base->data_)->normsize < HEADER->normsize){ | 
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| 348 |       while(of < dest_length){ | 
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| 349 |         *(dest+of)=n^*(gs+of); | 
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| 350 |         of++; | 
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| 351 |       } | 
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| 352 |     } | 
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| 353 |   } | 
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| 354 |   *GAMESTATE_HEADER(ndata) = *HEADER; | 
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| 355 |   GAMESTATE_HEADER(ndata)->diffed = false; | 
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| 356 |   Gamestate *g = new Gamestate(ndata, getClientID()); | 
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| 357 |   g->flags_=flags_; | 
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| 358 |   g->packetDirection_ = packetDirection_; | 
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| 359 |   assert(!g->isDiffed()); | 
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| 360 |   assert(!g->isCompressed()); | 
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| 361 |   return g; | 
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| 362 | } | 
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| 363 |  | 
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| 364 |  | 
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| 365 | unsigned int Gamestate::calcGamestateSize(unsigned int id, int mode) | 
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| 366 | { | 
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| 367 |   int size=0; | 
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| 368 |     // get the start of the Synchronisable list | 
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| 369 |   orxonox::ObjectList<Synchronisable>::iterator it; | 
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| 370 |     // get total size of gamestate | 
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| 371 |   for(it = orxonox::ObjectList<Synchronisable>::begin(); it; ++it) | 
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| 372 |     size+=it->getSize2(id, mode); // size of the actual data of the synchronisable | 
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| 373 | //  size+=sizeof(GamestateHeader); | 
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| 374 |   return size; | 
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| 375 | } | 
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| 376 |  | 
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| 377 | /** | 
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| 378 |  * This function removes a Synchronisable out of the universe | 
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| 379 |  * @param it iterator of the list pointing to the object | 
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| 380 |  * @return iterator pointing to the next object in the list | 
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| 381 |  */ | 
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| 382 |   void Gamestate::removeObject(orxonox::ObjectList<Synchronisable>::iterator &it) { | 
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| 383 |     orxonox::ObjectList<Synchronisable>::iterator temp=it; | 
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| 384 |     ++it; | 
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| 385 |     delete  *temp; | 
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| 386 |   } | 
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| 387 |  | 
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| 388 |   bool Gamestate::isDiffed(){ | 
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| 389 |     return HEADER->diffed; | 
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| 390 |   } | 
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| 391 |  | 
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| 392 |   bool Gamestate::isCompressed(){ | 
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| 393 |     return HEADER->compressed; | 
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| 394 |   } | 
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| 395 |  | 
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| 396 |   int Gamestate::getBaseID(){ | 
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| 397 |     return HEADER->base_id; | 
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| 398 |   } | 
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| 399 | } | 
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| 400 |  | 
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| 401 | } | 
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