| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file ClassTreeMask.h | 
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| 31 |     @brief Definition of the ClassTreeMask, ClassTreeMaskNode and ClassTreeMaskIterator classes. | 
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| 32 |  | 
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| 33 |     ClassTreeMask is a class to define a mask of the class-tree beginning with BaseObject. | 
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| 34 |     You can include or exclude classes by calling the corresponding functions with the | 
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| 35 |     Identifier of the class. | 
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| 36 |  | 
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| 37 |     You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create | 
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| 38 |     unions, intersections, complements and differences by using overloaded operators. | 
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| 39 |  | 
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| 40 |  | 
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| 41 |  | 
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| 42 |     The ClassTreeMask is internally represented by a tree. The nodes in the tree are | 
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| 43 |     ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all | 
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| 44 |     subclasses and a list of all subnodes. To minimize the size, the tree contains only | 
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| 45 |     nodes changing the mask. By adding new rules, the tree gets reordered dynamically. | 
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| 46 |  | 
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| 47 |     Adding a new rule overwrites all rules assigned to inherited classes. Use overwrite = false | 
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| 48 |     if you don't like this feature. Useless rules that don't change the information of the mask | 
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| 49 |     aren't saved in the internal tree. Use clean = false if you wan't to save them. | 
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| 50 |  | 
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| 51 |     With overwrite = false and clean = false it doesn't matter in which way you create the mask. | 
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| 52 |     You can manually drop useless rules from the tree by calling clean(). | 
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| 53 |  | 
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| 54 |  | 
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| 55 |  | 
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| 56 |     Because of the complicated shape of the internal tree, there is an iterator to iterate | 
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| 57 |     through all ClassTreeMaskNodes of a mask. It starts with the BaseObject and moves on to | 
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| 58 |     the first subclass until it reaches a leaf of the tree. Then the iterator moves one step | 
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| 59 |     back and iterates to the second subclass. If there are no more subclasses, it steps another | 
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| 60 |     step back, and so on. | 
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| 61 |  | 
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| 62 |     Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. | 
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| 63 |     The ClassTreeMaskIterator would move trough the tree in the following order: | 
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| 64 |     BaseObject, A, A1, A2, B, B1, B2. | 
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| 65 |  | 
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| 66 |     Note that the iterator doesn't move trough the whole class-tree, but only through the | 
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| 67 |     internal tree of the mask, containing the minimal needed set of nodes to describe the mask. | 
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| 68 | */ | 
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| 69 |  | 
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| 70 | #ifndef _ClassTreeMask_H__ | 
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| 71 | #define _ClassTreeMask_H__ | 
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| 72 |  | 
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| 73 | #include "CorePrereqs.h" | 
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| 74 |  | 
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| 75 | #include <list> | 
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| 76 | #include <stack> | 
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| 77 |  | 
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| 78 | #include "Iterator.h" | 
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| 79 | #include "BaseObject.h" | 
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| 80 |  | 
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| 81 | namespace orxonox | 
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| 82 | { | 
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| 83 |     // ################################### | 
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| 84 |     // ###      ClassTreeMaskNode      ### | 
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| 85 |     // ################################### | 
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| 86 |     //! The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. | 
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| 87 |     /** | 
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| 88 |         The ClassTreeMaskNode is used to store the rule (included or excluded) for a given | 
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| 89 |         class (described by the corresponding Identifier). The nodes are used in the internal | 
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| 90 |         tree of ClassTreeMask. To build a tree, they store a list of all subnodes. | 
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| 91 |     */ | 
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| 92 |     class _CoreExport ClassTreeMaskNode | 
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| 93 |     { | 
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| 94 |         friend class ClassTreeMask; | 
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| 95 |         friend class ClassTreeMaskIterator; | 
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| 96 |         friend class ClassTreeMaskObjectIterator; | 
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| 97 |  | 
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| 98 |         public: | 
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| 99 |             ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); | 
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| 100 |             ~ClassTreeMaskNode(); | 
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| 101 |  | 
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| 102 |             void include(bool overwrite = true); | 
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| 103 |             void exclude(bool overwrite = true); | 
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| 104 |             void setIncluded(bool bIncluded, bool overwrite = true); | 
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| 105 |  | 
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| 106 |             void addSubnode(ClassTreeMaskNode* subnode); | 
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| 107 |  | 
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| 108 |             /** @brief Tells if the rule is "included" or not. @return The rule: true = included, false = excluded */ | 
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| 109 |             inline bool isIncluded() const { return this->bIncluded_; } | 
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| 110 |             /** @brief Tells if the rule is "excluded" or not. @return The inverted rule: true = excluded, false = included */ | 
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| 111 |             inline bool isExcluded() const { return (!this->bIncluded_); } | 
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| 112 |  | 
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| 113 |             /** @brief Returns the Identifier of the class the rule refers to. @return The Identifier representing the class */ | 
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| 114 |             inline const Identifier* getClass() const { return this->subclass_; } | 
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| 115 |  | 
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| 116 |             /** @brief Returns true if the Node has some subnodes. */ | 
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| 117 |             inline bool hasSubnodes() const { return !this->subnodes_.empty(); } | 
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| 118 |  | 
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| 119 |         private: | 
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| 120 |             void deleteAllSubnodes(); | 
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| 121 |  | 
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| 122 |             const Identifier* subclass_;                //!< The Identifier of the subclass the rule refers to | 
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| 123 |             bool bIncluded_;                            //!< The rule: included or excluded | 
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| 124 |             std::list<ClassTreeMaskNode*> subnodes_;    //!< A list containing all subnodes in the tree | 
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| 125 |     }; | 
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| 126 |  | 
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| 127 |  | 
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| 128 |     // ################################### | 
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| 129 |     // ###    ClassTreeMaskIterator    ### | 
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| 130 |     // ################################### | 
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| 131 |     //! The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask, containing the rules. | 
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| 132 |     /** | 
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| 133 |         Because of the complicated shape of the internal rule-tree of ClassTreeMask, an | 
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| 134 |         iterator is used to move through all nodes of the tree. It starts with the BaseObject | 
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| 135 |         and moves on to the first subclass until it reaches a leaf of the tree. Then the | 
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| 136 |         iterator moves one step back and iterates to the second subclass. If there are no more | 
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| 137 |         subclasses, it steps another step back, and so on. | 
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| 138 |     */ | 
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| 139 |     class _CoreExport ClassTreeMaskIterator | 
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| 140 |     { | 
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| 141 |         public: | 
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| 142 |             ClassTreeMaskIterator(ClassTreeMaskNode* node); | 
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| 143 |             ~ClassTreeMaskIterator(); | 
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| 144 |  | 
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| 145 |             const ClassTreeMaskIterator& operator++(); | 
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| 146 |             ClassTreeMaskNode* operator*() const; | 
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| 147 |             ClassTreeMaskNode* operator->() const; | 
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| 148 |             operator bool() const; | 
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| 149 |             bool operator==(ClassTreeMaskNode* compare) const; | 
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| 150 |             bool operator!=(ClassTreeMaskNode* compare) const; | 
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| 151 |  | 
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| 152 |         private: | 
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| 153 |             std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_;    //!< A stack to store list-iterators | 
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| 154 |             std::list<ClassTreeMaskNode*> rootlist_;                                                                            //!< A list for internal use (it only stores the root-node) | 
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| 155 |     }; | 
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| 156 |  | 
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| 157 |  | 
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| 158 |     // ################################### | 
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| 159 |     // ###        ClassTreeMask        ### | 
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| 160 |     // ################################### | 
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| 161 |     //! The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. | 
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| 162 |     /** | 
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| 163 |         With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting | 
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| 164 |         with a given subclass, described by the corresponding Identifier. To minimize the size | 
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| 165 |         of the mask, the mask saves only relevant rules. But you can manually add rules that | 
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| 166 |         don't change the information of the mask by using clean = false. If you want to drop | 
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| 167 |         useless rules, call the clean() function. | 
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| 168 |     */ | 
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| 169 |     class _CoreExport ClassTreeMask | 
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| 170 |     { | 
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| 171 |         friend class ClassTreeMaskObjectIterator; | 
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| 172 |  | 
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| 173 |         public: | 
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| 174 |             ClassTreeMask(); | 
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| 175 |             ClassTreeMask(const ClassTreeMask& other); | 
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| 176 |             ~ClassTreeMask(); | 
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| 177 |  | 
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| 178 |             void include(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 179 |             void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 180 |             void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); | 
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| 181 |  | 
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| 182 |             void includeSingle(const Identifier* subclass, bool clean = true); | 
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| 183 |             void excludeSingle(const Identifier* subclass, bool clean = true); | 
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| 184 |             void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); | 
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| 185 |  | 
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| 186 |             void reset(); | 
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| 187 |             void clean(); | 
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| 188 |  | 
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| 189 |             bool isIncluded(const Identifier* subclass) const; | 
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| 190 |             bool isExcluded(const Identifier* subclass) const; | 
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| 191 |  | 
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| 192 |             /** @brief Begin of the ClassTreeMaskObjectIterator. */ | 
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| 193 |             inline const ClassTreeMask& begin() const { return (*this); } | 
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| 194 |             /** @brief End of the ClassTreeMaskObjectIterator. */ | 
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| 195 |             inline BaseObject*          end()   const { return 0; } | 
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| 196 |  | 
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| 197 |             const ClassTreeMask& operator=(const ClassTreeMask& other); | 
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| 198 |  | 
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| 199 |             bool operator==(const ClassTreeMask& other) const; | 
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| 200 |             bool operator!=(const ClassTreeMask& other) const; | 
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| 201 |  | 
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| 202 |             const ClassTreeMask& operator+() const; | 
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| 203 |             ClassTreeMask operator-() const; | 
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| 204 |  | 
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| 205 |             ClassTreeMask operator+(const ClassTreeMask& other) const; | 
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| 206 |             ClassTreeMask operator*(const ClassTreeMask& other) const; | 
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| 207 |             ClassTreeMask operator-(const ClassTreeMask& other) const; | 
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| 208 |             ClassTreeMask operator!() const; | 
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| 209 |  | 
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| 210 |             const ClassTreeMask& operator+=(const ClassTreeMask& other); | 
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| 211 |             const ClassTreeMask& operator*=(const ClassTreeMask& other); | 
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| 212 |             const ClassTreeMask& operator-=(const ClassTreeMask& other); | 
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| 213 |  | 
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| 214 |             ClassTreeMask operator&(const ClassTreeMask& other) const; | 
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| 215 |             ClassTreeMask operator|(const ClassTreeMask& other) const; | 
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| 216 |             ClassTreeMask operator^(const ClassTreeMask& other) const; | 
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| 217 |             ClassTreeMask operator~() const; | 
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| 218 |  | 
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| 219 |             const ClassTreeMask& operator&=(const ClassTreeMask& other); | 
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| 220 |             const ClassTreeMask& operator|=(const ClassTreeMask& other); | 
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| 221 |             const ClassTreeMask& operator^=(const ClassTreeMask& other); | 
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| 222 |  | 
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| 223 |             friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); | 
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| 224 |  | 
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| 225 |         private: | 
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| 226 |             void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); | 
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| 227 |             bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; | 
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| 228 |             void clean(ClassTreeMaskNode* node); | 
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| 229 |             bool nodeExists(const Identifier* subclass); | 
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| 230 |  | 
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| 231 |             ClassTreeMaskNode* root_;   //!< The root-node of the internal rule-tree, usually BaseObject | 
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| 232 |     }; | 
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| 233 |  | 
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| 234 |  | 
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| 235 |     // ################################### | 
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| 236 |     // ### ClassTreeMaskObjectIterator ### | 
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| 237 |     // ################################### | 
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| 238 |     //! The ClassTreeMaskObjectIterator iterates through all objects of all classes, included by a ClassTreeMask. | 
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| 239 |     /** | 
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| 240 |         The ClassTreeMaskObjectIterator iterates through all objects of all classes, | 
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| 241 |         included by a ClassTreeMask. This is done the following way: | 
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| 242 |  | 
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| 243 |         ClassTreeMask mask; | 
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| 244 |         for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) | 
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| 245 |             it->doSomething(); | 
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| 246 |  | 
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| 247 |         Note: The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If | 
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| 248 |               you want to use another class, you should use a dynamic_cast. | 
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| 249 |  | 
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| 250 |         Performance of ClassTreeMaskObjectIterator is good as long as you don't exclude | 
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| 251 |         subclasses of included classes. Of course you can still exlucde subclasses, but | 
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| 252 |         if this is done more often, we need a new implementation using a second ObjectList | 
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| 253 |         in the Identifier, containing all objects of exactly one class. | 
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| 254 |     */ | 
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| 255 |     class _CoreExport ClassTreeMaskObjectIterator | 
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| 256 |     { | 
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| 257 |         public: | 
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| 258 |             /** @brief Defaultconstructor: Does nothing. */ | 
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| 259 |             inline ClassTreeMaskObjectIterator() {} | 
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| 260 |             /** @brief Constructor: Initializes the iterator from a given ClassTreeMask. @param mask The mask */ | 
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| 261 |             inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } | 
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| 262 |  | 
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| 263 |             const ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); | 
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| 264 |  | 
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| 265 |             const ClassTreeMaskObjectIterator& operator++(); | 
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| 266 |  | 
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| 267 |             /** @brief Returns true if the ClassTreeMaskObjectIterator points at the given object. @param pointer The pointer of the object */ | 
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| 268 |             inline bool operator==(BaseObject* pointer) const { return ((*this->objectIterator_) == pointer); } | 
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| 269 |             /** @brief Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. @param pointer The pointer of the object */ | 
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| 270 |             inline bool operator!=(BaseObject* pointer) const { return ((*this->objectIterator_) != pointer); } | 
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| 271 |             /** @brief Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. */ | 
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| 272 |             inline operator bool() const { return (this->objectIterator_); } | 
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| 273 |             /** @brief Returns the object the ClassTreeMaskObjectIterator currently points at. */ | 
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| 274 |             inline BaseObject* operator*() const { return (*this->objectIterator_); } | 
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| 275 |             /** @brief Returns the object the ClassTreeMaskObjectIterator currently points at. */ | 
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| 276 |             inline BaseObject* operator->() const { return (*this->objectIterator_); } | 
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| 277 |  | 
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| 278 |         private: | 
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| 279 |             void create(ClassTreeMaskNode* node); | 
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| 280 |  | 
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| 281 |             std::list<std::pair<const Identifier*, bool> >           subclasses_;       //!< A list of all Identifiers through which objects the iterator should iterate | 
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| 282 |             std::list<std::pair<const Identifier*, bool> >::iterator subclassIterator_; //!< The current class of the iterator | 
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| 283 |             Iterator<BaseObject>                                     objectIterator_;   //!< The current object of the iterator | 
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| 284 |     }; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | #endif /* _ClassTreeMask_H__ */ | 
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