| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Shared library macros, enums, constants and forward declarations for the orxonox library | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _OrxonoxPrereqs_H__ | 
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| 36 | #define _OrxonoxPrereqs_H__ | 
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| 37 |  | 
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| 38 | #include "OrxonoxConfig.h" | 
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| 39 | #include "tools/ToolsPrereqs.h" | 
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| 40 |  | 
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| 41 | //----------------------------------------------------------------------- | 
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| 42 | // Shared library settings | 
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| 43 | //----------------------------------------------------------------------- | 
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| 44 |  | 
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| 45 | #if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD) | 
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| 46 | #  ifdef ORXONOX_SHARED_BUILD | 
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| 47 | #    define _OrxonoxExport __declspec(dllexport) | 
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| 48 | #  else | 
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| 49 | #    if defined( __MINGW32__ ) | 
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| 50 | #      define _OrxonoxExport | 
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| 51 | #    else | 
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| 52 | #      define _OrxonoxExport __declspec(dllimport) | 
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| 53 | #    endif | 
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| 54 | #  endif | 
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| 55 | #  define _OrxonoxPrivate | 
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| 56 | #elif defined (ORXONOX_GCC_VISIBILITY) | 
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| 57 | #  define _OrxonoxExport  __attribute__ ((visibility("default"))) | 
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| 58 | #  define _OrxonoxPrivate __attribute__ ((visibility("hidden"))) | 
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| 59 | #else | 
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| 60 | #  define _OrxonoxExport | 
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| 61 | #  define _OrxonoxPrivate | 
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| 62 | #endif | 
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| 63 |  | 
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| 64 | //----------------------------------------------------------------------- | 
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| 65 | // Forward declarations | 
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| 66 | //----------------------------------------------------------------------- | 
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| 67 |  | 
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| 68 | namespace orxonox | 
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| 69 | { | 
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| 70 |     class CameraManager; | 
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| 71 |     class Level; | 
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| 72 |     class LevelInfo; | 
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| 73 |     class LevelInfoItem; | 
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| 74 |     class LevelManager; | 
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| 75 |     class PlayerManager; | 
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| 76 |     class Radar; | 
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| 77 |     class RenderQueueListener; | 
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| 78 |     class Scene; | 
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| 79 |     class GSLevelMemento; | 
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| 80 |     struct GSLevelMementoState; | 
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| 81 |  | 
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| 82 |     // chat | 
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| 83 |     class ChatHistory; | 
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| 84 |     class ChatInputHandler; | 
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| 85 |     class ChatListener; | 
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| 86 |     class ChatManager; | 
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| 87 |  | 
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| 88 |     // collisionshapes | 
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| 89 |     class CollisionShape; | 
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| 90 |     class CompoundCollisionShape; | 
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| 91 |     class WorldEntityCollisionShape; | 
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| 92 |  | 
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| 93 |     // controllers | 
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| 94 |     class AIController; | 
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| 95 |     class ArtificialController; | 
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| 96 |     class Controller; | 
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| 97 |     class DroneController; | 
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| 98 |     class HumanController; | 
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| 99 |     class ScriptController; | 
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| 100 |     class WaypointController; | 
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| 101 |     class WaypointPatrolController; | 
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| 102 |  | 
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| 103 |     // gametypes | 
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| 104 |     class Asteroids; | 
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| 105 |     class Deathmatch; | 
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| 106 |     class Dynamicmatch; | 
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| 107 |     class Gametype; | 
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| 108 |     class LastManStanding; | 
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| 109 |     class LastTeamStanding; | 
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| 110 |     class TeamBaseMatch; | 
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| 111 |     class TeamDeathmatch; | 
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| 112 |     class UnderAttack; | 
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| 113 |     class TeamGametype; | 
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| 114 |  | 
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| 115 |     // graphics | 
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| 116 |     class Backlight; | 
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| 117 |     class Billboard; | 
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| 118 |     class BlinkingBillboard; | 
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| 119 |     class Camera; | 
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| 120 |     class FadingBillboard; | 
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| 121 |     class GlobalShader; | 
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| 122 |     class Light; | 
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| 123 |     class Model; | 
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| 124 |     class ParticleEmitter; | 
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| 125 |     class ParticleSpawner; | 
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| 126 |  | 
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| 127 |     // infos | 
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| 128 |     class Bot; | 
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| 129 |     class GametypeInfo; | 
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| 130 |     class HumanPlayer; | 
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| 131 |     class Info; | 
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| 132 |     class PlayerInfo; | 
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| 133 |  | 
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| 134 |     // interfaces | 
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| 135 |     class GametypeMessageListener; | 
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| 136 |     class NotificationListener; | 
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| 137 |     class Pickupable; | 
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| 138 |     class PickupCarrier; | 
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| 139 |     class PlayerTrigger; | 
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| 140 |     class RadarListener; | 
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| 141 |     class RadarViewable; | 
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| 142 |     class Rewardable; | 
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| 143 |     class TeamColourable; | 
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| 144 |  | 
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| 145 |     // items | 
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| 146 |     class ShipPart; | 
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| 147 |     class PartDestructionEvent; | 
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| 148 |     class Engine; | 
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| 149 |     class Item; | 
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| 150 |     class MultiStateEngine; | 
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| 151 |  | 
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| 152 |     // overlays | 
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| 153 |     class InGameConsole; | 
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| 154 |     class OrxonoxOverlay; | 
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| 155 |     class OverlayGroup; | 
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| 156 |  | 
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| 157 |     //sound | 
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| 158 |     class AmbientSound; | 
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| 159 |     class BaseSound; | 
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| 160 |     class SoundBuffer; | 
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| 161 |     class SoundManager; | 
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| 162 |     class SoundStreamer; | 
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| 163 |     class WorldSound; | 
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| 164 |     class WorldAmbientSound; | 
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| 165 |  | 
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| 166 |     // weaponsystem | 
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| 167 |     class DefaultWeaponmodeLink; | 
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| 168 |     class Munition; | 
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| 169 |     class ReplenishingMunition; | 
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| 170 |     class Weapon; | 
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| 171 |     class WeaponMode; | 
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| 172 |     class WeaponPack; | 
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| 173 |     class WeaponSet; | 
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| 174 |     class WeaponSlot; | 
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| 175 |     class WeaponSystem; | 
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| 176 |  | 
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| 177 |     // worldentities | 
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| 178 |     class CameraPosition; | 
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| 179 |     class ControllableEntity; | 
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| 180 |     class Drone; | 
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| 181 |     class EffectContainer; | 
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| 182 |     class ExplosionChunk; | 
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| 183 |     class MobileEntity; | 
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| 184 |     class MovableEntity; | 
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| 185 |     class SpawnPoint; | 
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| 186 |     class StaticEntity; | 
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| 187 |     class TeamSpawnPoint; | 
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| 188 |     class WorldEntity; | 
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| 189 |     class Rocket; | 
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| 190 |     // worldentities, pawns | 
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| 191 |     class Destroyer; | 
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| 192 |     class Pawn; | 
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| 193 |     class SpaceShip; | 
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| 194 |     class ModularSpaceShip; | 
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| 195 |     class Spectator; | 
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| 196 |     class TeamBaseMatchBase; | 
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| 197 | } | 
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| 198 |  | 
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| 199 | // Bullet Physics Engine | 
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| 200 | class btTransform; | 
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| 201 | class btVector3; | 
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| 202 |  | 
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| 203 | class btRigidBody; | 
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| 204 | class btCollisionObject; | 
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| 205 | class btGhostObject; | 
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| 206 | class btManifoldPoint; | 
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| 207 |  | 
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| 208 | class btCollisionShape; | 
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| 209 | class btSphereShape; | 
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| 210 | class btCompoundShape; | 
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| 211 | class btStaticPlaneShape; | 
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| 212 |  | 
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| 213 | class btDiscreteDynamicsWorld; | 
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| 214 | class bt32BitAxisSweep3; | 
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| 215 | class btDefaultCollisionConfiguration; | 
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| 216 | class btCollisionDispatcher; | 
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| 217 | class btSequentialImpulseConstraintSolver; | 
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| 218 |  | 
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| 219 | // ALUT | 
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| 220 | typedef struct ALCcontext_struct ALCcontext; | 
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| 221 | typedef struct ALCdevice_struct ALCdevice; | 
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| 222 | typedef unsigned int ALuint; | 
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| 223 | typedef int ALint; | 
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| 224 | typedef int ALenum; | 
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| 225 |  | 
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| 226 | #endif /* _OrxonoxPrereqs_H__ */ | 
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