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source: code/branches/cegui0.8_ogre1.9/data/levels/presentationFS102.oxw @ 12183

Last change on this file since 12183 was 11104, checked in by fvultier, 10 years ago

Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also displayed in FPS mode. Removed two unused redundant files.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1<LevelInfo
2 name = "Presentation XI FPS 1st"
3 description = "2nd Presentation level for Orxonox Convention XI, FPS"
4 tags = "presentation"
5 screenshot = "presentationxifps1st.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("HUDTemplatesFPS.oxo")
11  include("stats.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/spaceshipH2.oxt")
14  include("templates/FPS.oxt")
15  include("templates/lodInformation.oxt")
16?>
17
18<Level>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25   ambientlight = "0.1, 0.1, 0.1"
26   skybox       = "Orxonox/skyBoxBasic"
27   gravity      = "0,-1000,0"
28   negativeWorldRange = "-100000, -100000, -100000"
29   positiveWorldRange = " 100000,  100000,  100000"
30   hasPhysics   = true
31  >
32    <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
33
34  <Pawn health=100 position="600,35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
35      <attached>
36        <Model position="0,0,0" mesh="fish.mesh" scale3D="5,5,5" />
37      </attached>
38      <collisionShapes>
39        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
40      </collisionShapes>
41  </Pawn>
42 
43  <Pawn health=100 position="0,-35,0" direction="0,-1,0" collisionType=dynamic mass=100000>
44      <attached>
45        <Model position="0,0,0" mesh="crate.mesh" scale3D="5,5,5" />
46      </attached>
47      <collisionShapes>
48        <BoxCollisionShape position="0,0,0" halfExtents="25,25,25" />
49      </collisionShapes>
50  </Pawn>
51 
52  <StaticEntity position="0,-50,0" direction="0,-1,0" collisionType=static mass=100000 >
53      <attached>
54        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
55      </attached>
56      <collisionShapes>
57        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
58      </collisionShapes>
59  </StaticEntity>
60
61   <StaticEntity position="210,-30,0" direction="0,-1,0" collisionType=static mass=100000 >
62      <attached>
63        <Model position="0,0,0" mesh="cube_orange.mesh" scale3D="100,100,10" />
64      </attached>
65      <collisionShapes>
66        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
67      </collisionShapes>
68  </StaticEntity>
69 
70   <StaticEntity position="600,-20,0" direction="0,-1,0" collisionType=static mass=100000 >
71      <attached>
72        <Model position="0,0,0" mesh="cube_green.mesh" scale3D="100,100,10" />
73      </attached>
74      <collisionShapes>
75        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
76      </collisionShapes>
77  </StaticEntity>
78
79<StaticEntity position="600,10,120" direction="0,-1,1" collisionType=static mass=100000 >
80      <attached>
81        <Model position="0,0,0" mesh="cube_red.mesh" scale3D="100,100,10" />
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
85      </collisionShapes>
86  </StaticEntity>
87 
88  <StaticEntity position="600,40,250" direction="0,-1,0" collisionType=static mass=100000 >
89      <attached>
90        <Model position="0,0,0" mesh="cube.mesh" scale3D="100,100,10" />
91      </attached>
92      <collisionShapes>
93        <BoxCollisionShape position="0,0,0" halfExtents="100,100,10" />
94      </collisionShapes>
95  </StaticEntity>
96 
97<?lua
98for i = 1, 10, 1
99do ?>
100    <SpawnPoint position="0,300,0" direction="0, 0, 0" lookat="0,0,100000000" spawnclass=FpsPlayer pawndesign=fps />
101<?lua
102end
103?>
104
105
106  </Scene>
107</Level>
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