| [11500] | 1 | <LevelInfo | 
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 | 2 |  name = "ProtectBoss" | 
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 | 3 |  description = "Protect a disabled cargo ship!" | 
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| [11672] | 4 |  tags = "mission" | 
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| [11500] | 5 |  screenshot = "emptylevel.png" | 
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 | 6 | /> | 
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 | 7 |  | 
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| [11639] | 8 |  | 
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| [11500] | 9 | <?lua | 
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 | 10 |   include("stats.oxo") | 
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 | 11 |   include("HUDTemplates3.oxo") | 
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 | 12 |   include("templates/lodInformation.oxt") | 
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 | 13 |   include("templates/HeavyCruiser.oxt") | 
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| [11604] | 14 |   include("templates/pickupRepresentationTemplates.oxt") | 
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| [11500] | 15 | ?> | 
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 | 16 |  | 
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 | 17 | <?lua | 
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 | 18 |   include("templates/spaceshipEscort.oxt") | 
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 | 19 |   include("templates/spaceshipAssff.oxt") | 
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 | 20 |   include("templates/endurancetest_template.oxt") | 
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| [11557] | 21 |   include("templates/spaceshipPirate.oxt") | 
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| [11500] | 22 | ?> | 
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 | 23 |  | 
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 | 24 | <Level gametype="Mission"> | 
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 | 25 |   <templates> | 
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 | 26 |     <Template link=lodtemplate_default /> | 
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 | 27 |   </templates> | 
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 | 28 |   <?lua include("includes/notifications.oxi") ?> | 
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 | 29 |  | 
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| [11522] | 30 |   <NotificationQueueCEGUI | 
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 | 31 |     name="narrative" | 
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 | 32 |     targets="simpleNotification" | 
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 | 33 |     size=3 | 
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 | 34 |     displayTime=7 | 
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 | 35 |     position="0.2, 0, 0.1, 0" | 
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 | 36 |     fontSize="16" | 
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 | 37 |     fontColor="0.3, 1, 0.2, 0.8" | 
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| [11802] | 38 |     alignment="CentreAligned" | 
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| [11522] | 39 |     displaySize="0.6, 0, 0, 0" | 
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 | 40 |   /> | 
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 | 41 |  | 
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| [11500] | 42 |   <Scene | 
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 | 43 |     ambientlight = "0.8, 0.8, 0.8" | 
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 | 44 |     skybox       = "Orxonox/Starbox" | 
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 | 45 |   > | 
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 | 46 |  | 
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| [11639] | 47 |     <?lua | 
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 | 48 |       include("includes/pickups.oxi") | 
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 | 49 |     ?> | 
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 | 50 |  | 
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| [11500] | 51 |     <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" /> <!-- AlphaCentauri.ogg, Mars.ogg--> | 
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 | 52 |  | 
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 | 53 |     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> | 
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| [11557] | 54 |  | 
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| [11522] | 55 |     <EventMultiTrigger name=spawntrigger> | 
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 | 56 |       <events> | 
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 | 57 |         <trigger> | 
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 | 58 |           <SpawnPoint team=0 position="0,0,1" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> | 
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 | 59 |         </trigger> | 
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 | 60 |       </events> | 
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 | 61 |     </EventMultiTrigger> | 
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| [11557] | 62 |      | 
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| [11585] | 63 |     <Pawn | 
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| [11522] | 64 |         team      = 0 | 
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| [11585] | 65 |         collisionType = kinematic | 
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| [11604] | 66 |         enablecollisiondamage=true | 
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| [11672] | 67 |         collisiondamage = 5 | 
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| [11522] | 68 |         position  = "0,0,-2500" | 
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| [11604] | 69 |         mass      = 100000 | 
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| [11672] | 70 |         health    = 2500 initialhealth=2500 maxhealth="2500" | 
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| [11585] | 71 |         direction = "1,0,0" | 
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| [11522] | 72 |         rotationaxis="0,0,1" rotationrate="4.5" velocity="0,0,30" | 
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| [11604] | 73 |         vulnerable=true | 
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| [11585] | 74 |         name      = "CargoShip" | 
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 | 75 |         radarname = "Cargo Ship" > | 
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| [11522] | 76 |       <attached> | 
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| [11542] | 77 |         <DistanceTriggerBeacon name="CargoShip" /> | 
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| [11557] | 78 |         <Model mesh="escortShip.mesh" mass=10000 position="0,0,0" scale=100 /> | 
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| [11522] | 79 |       </attached> | 
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| [11557] | 80 |       <collisionShapes> | 
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 | 81 |         <BoxCollisionShape position="0,0,0" halfExtents="300,100,200" /> <!-- laenge  ,   dicke    , breite --> | 
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 | 82 |         <BoxCollisionShape position="-100,-50,-280" halfExtents="220,70,100" /> | 
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 | 83 |         <BoxCollisionShape position="-100,-50,280" halfExtents="220,70,100" /> | 
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| [11522] | 84 |       </collisionShapes> | 
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| [11585] | 85 |       <explosion> | 
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 | 86 |         <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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 | 87 |         <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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 | 88 |         <ExplosionPart scale = 12 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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 | 89 |         <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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 | 90 |         <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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 | 91 |         <ExplosionPart offset="94,33,-50" delay=1 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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 | 92 |     | 
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 | 93 |         <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 94 |         <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 95 |         <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 96 |         <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 97 |         <ExplosionPart scale = 5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 98 |         <ExplosionPart scale = 5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 99 |         <ExplosionPart scale = 5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 100 |         <ExplosionPart scale = 5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 101 |         <ExplosionPart delay=0.8 scale = 2.5 mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 102 |         <ExplosionPart delay=0.8 scale = 2.5 mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 103 |         <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 104 |         <ExplosionPart delay=0.8 scale = 2.5 mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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 | 105 |         | 
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 | 106 |         <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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 | 107 |         <ExplosionPart offset="30,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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 | 108 |         <ExplosionPart offset="20,13,-15" scale=7 delay=1.3 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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 | 109 |         <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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 | 110 |         <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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 | 111 |         <ExplosionPart offset="-20,-13,-15" scale=5 delay=1.8 minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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 | 112 |       </explosion> | 
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 | 113 |     </Pawn> | 
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| [11522] | 114 |  | 
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| [11672] | 115 |     <!-- triggers some time after start --> | 
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 | 116 |     <DistanceTrigger name="someTimeAfterStart" beaconMode=identify position="0,0,1000" distance=1000 target="Pawn" targetname="CargoShip" /> | 
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 | 117 |  | 
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| [11557] | 118 |     <!-- triggers when first quest is completed --> | 
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| [11585] | 119 |     <DistanceTrigger name="passedAsteroidFieldOne" beaconMode=identify position="0,0,3000" distance=1000 target="Pawn" targetname="CargoShip" /> | 
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| [11542] | 120 |  | 
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| [11604] | 121 |     <!-- triggers when first pirate wave is defeated --> | 
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| [11639] | 122 |  | 
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| [11604] | 123 |     <Trigger name="firstPirateWaveKilled" mode="and"> | 
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| [11639] | 124 |       <?lua | 
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 | 125 |         for n = 1, 3, 1 do | 
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 | 126 |           print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p" .. n .. "/></trigger></events></EventTrigger>") | 
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 | 127 |         end | 
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 | 128 |       ?> | 
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 | 129 |     </Trigger> | 
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 | 130 |  | 
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 | 131 |     <!-- triggers when second pirate wave is defeated --> | 
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 | 132 |     <Trigger name="secondPirateWaveKilled" mode="and"> | 
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 | 133 |       <?lua | 
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 | 134 |         for n = 1, 6, 1 do | 
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 | 135 |           print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p1" .. n .. "/></trigger></events></EventTrigger>") | 
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 | 136 |         end | 
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 | 137 |       ?> | 
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| [11604] | 138 |     </Trigger> | 
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 | 139 |  | 
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| [11639] | 140 |     <!-- triggers some time after the second pirate wave was defeated --> | 
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 | 141 |     <Trigger name="thirdPirateWaveStarting" delay=15> | 
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 | 142 |       <EventTrigger activations="1" stayactive="true" > | 
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 | 143 |         <events> | 
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 | 144 |           <trigger> | 
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 | 145 |              <EventListener event="secondPirateWaveKilled" /> | 
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 | 146 |           </trigger> | 
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 | 147 |         </events> | 
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 | 148 |       </EventTrigger> | 
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 | 149 |     </Trigger> | 
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 | 150 |  | 
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 | 151 |     <!-- triggers when third pirate wave is defeated --> | 
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| [11672] | 152 |     <Trigger name="thirdPirateWaveKilled" mode="and"> | 
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| [11639] | 153 |       <?lua | 
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 | 154 |         for n = 1, 7, 1 do | 
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 | 155 |           print("<EventTrigger activations=1 stayactive=true><events><trigger><EventListener event=p2" .. n .. "/></trigger></events></EventTrigger>") | 
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 | 156 |         end | 
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 | 157 |       ?> | 
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 | 158 |     </Trigger> | 
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 | 159 |  | 
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| [11672] | 160 |     <Trigger name="succeedMission" mode=and delay=1> | 
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| [11639] | 161 |       <EventTrigger activations="1" stayactive="true" > | 
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 | 162 |         <events> | 
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 | 163 |           <trigger> | 
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 | 164 |              <EventListener event="thirdPirateWaveKilled" /> | 
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 | 165 |           </trigger> | 
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 | 166 |         </events> | 
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 | 167 |       </EventTrigger> | 
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| [11672] | 168 |       <EventTrigger activations="1" stayactive="false" name="cargoShipStillAlive" invert=true> | 
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| [11639] | 169 |         <events> | 
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 | 170 |           <trigger> | 
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 | 171 |              <EventListener event="CargoShip" /> | 
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 | 172 |           </trigger> | 
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 | 173 |         </events> | 
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 | 174 |       </EventTrigger> | 
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| [11672] | 175 |     </Trigger> | 
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| [11639] | 176 |  | 
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| [11672] | 177 |     <EventTrigger activations="1" stayactive="true" name="failMission" delay=0.1> | 
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 | 178 |       <events> | 
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 | 179 |         <trigger> | 
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 | 180 |            <EventListener event="CargoShip" /> | 
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 | 181 |         </trigger> | 
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 | 182 |       </events> | 
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 | 183 |     </EventTrigger> | 
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 | 184 |  | 
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| [11639] | 185 |     <!-- create asteroids and pickups --> | 
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| [11522] | 186 |     <?lua | 
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| [11604] | 187 |       function asteroidMesh() | 
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 | 188 |         x = math.random(8) | 
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 | 189 |         if x < 7 then | 
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 | 190 |           return "ast" .. x .. ".mesh" | 
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 | 191 |         elseif x == 7 then | 
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 | 192 |           return "asteroid_ice.mesh" | 
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 | 193 |         else | 
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 | 194 |           return "asteroid_UV.mesh" | 
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 | 195 |         end | 
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 | 196 |       end | 
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 | 197 |  | 
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| [11672] | 198 |       for count = 1, 60, 1 do | 
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| [11522] | 199 |         x = math.random(-1000, 1000) | 
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 | 200 |         y = math.random(-1000, 1000) | 
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 | 201 |         z = 125 * count + math.random(-250, 250) | 
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| [11557] | 202 |         vmax = 7 | 
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| [11672] | 203 |         if count > 30 then | 
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 | 204 |           vmax = 2 | 
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 | 205 |         end | 
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| [11542] | 206 |         rx = math.random(-vmax, vmax) | 
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 | 207 |         ry = math.random(-vmax, vmax) | 
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 | 208 |         rz = math.random(-vmax, vmax) | 
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 | 209 |         vx = math.random(-vmax, vmax) | 
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 | 210 |         vy = math.random(-vmax, vmax) | 
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 | 211 |         vz = math.random(-vmax, vmax) | 
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 | 212 |         rr = math.random() * 10 | 
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| [11639] | 213 |         print("<ShootableObstacle team=1 enablecollisiondamage=true collisiondamage=10 health=100 maxhealth=100 initialhealth=100 position=\"" .. x .. "," .. y .. "," .. z .. "\" direction=\"0,0,-1\" velocity=\"" .. vx .. "," .. vy .. "," .. vz .. "\"rotationaxis=\"" .. rx .. "," .. ry .. "," .. rz .. "\" rotationrate=" .. rr .. " collisionType=dynamic mass=1 name=asteroid radarname=Asteroid> <attached> <Model position=\"0,0,0\" mesh=\"" .. asteroidMesh() .. "\" scale3D=\"10,10,10\" /> </attached> <collisionShapes> <SphereCollisionShape position=\"0,0,0\" radius=5 /> </collisionShapes> <controller> <WaypointController team=1> </WaypointController> </controller> <explosion> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_flash2\" effect2=\"orxonox/explosion_flame2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_shockwave2\" effect2=\"orxonox/explosion_sparks2\" /> <ExplosionPart minspeed=0 maxspeed=0 effect1=\"orxonox/explosion_streak2\" effect2=\"orxonox/explosion_afterglow\" /> </explosion> </ShootableObstacle>") | 
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| [11522] | 214 |       end | 
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| [11604] | 215 |  | 
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| [11672] | 216 |       for count = 1, 60, 1 do | 
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| [11604] | 217 |         x = math.random(-1000, 1000) | 
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 | 218 |         y = math.random(-1000, 1000) | 
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| [11672] | 219 |         z = 3000 + 125 * count + math.random(-250, 250) | 
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| [11639] | 220 |         typenum = math.random(11) | 
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| [11604] | 221 |         type = "" | 
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 | 222 |         if typenum == 1 then | 
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 | 223 |           type = "smallmunition" | 
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 | 224 |         elseif typenum == 2 then | 
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 | 225 |           type = "mediummunition" | 
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 | 226 |         elseif typenum == 3 then | 
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 | 227 |           type = "hugemunition" | 
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 | 228 |         elseif typenum == 4 then | 
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 | 229 |           type = "smallhealth" | 
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 | 230 |         elseif typenum == 5 then | 
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 | 231 |           type = "mediumhealth" | 
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 | 232 |         elseif typenum == 6 then | 
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 | 233 |           type = "hugehealth" | 
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| [11639] | 234 |         elseif typenum == 7 then | 
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 | 235 |           type = "crazyhealth" | 
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 | 236 |         elseif typenum == 8 then | 
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 | 237 |           type = "smallshield" | 
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 | 238 |         elseif typenum == 9 then | 
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 | 239 |           type = "mediumshield" | 
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 | 240 |         elseif typenum == 10 then | 
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 | 241 |           type = "hugeshield" | 
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| [11604] | 242 |         else | 
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| [11639] | 243 |           type = "drone" | 
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| [11604] | 244 |         end | 
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 | 245 |         type = type .. "pickup" | 
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| [11639] | 246 |         print("<PickupSpawner pickup=\"" .. type .. "\" position=\"" .. x .. "," .. y .. "," .. z .. "\" triggerDistance=10 respawnTime=5 maxSpawnedItems=1 />") | 
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| [11604] | 247 |       end | 
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| [11522] | 248 |     ?> | 
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 | 249 |  | 
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| [11557] | 250 |     <!-- start first quest --> | 
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| [11522] | 251 |     <QuestEffectBeacon times=1> | 
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 | 252 |       <effects> | 
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 | 253 |         <AddQuest questId="ProtectBoss.AsteroidField" /> | 
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 | 254 |       </effects> | 
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 | 255 |       <events> | 
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| [11542] | 256 |         <execute> | 
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| [11522] | 257 |           <EventListener event=spawntrigger /> | 
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 | 258 |         </execute> | 
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 | 259 |       </events> | 
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 | 260 |     </QuestEffectBeacon> | 
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 | 261 |  | 
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| [11557] | 262 |     <!-- start second quest (doesn't work yet) --> | 
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 | 263 |     <QuestEffectBeacon times=1> | 
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 | 264 |       <effects> | 
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 | 265 |         <CompleteQuest questId="ProtectBoss.AsteroidField" /> | 
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| [11585] | 266 |         <!--AddQuest questId="ProtectBoss.PirateAttack" /--> | 
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| [11557] | 267 |       </effects> | 
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 | 268 |       <events> | 
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 | 269 |         <execute> | 
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| [11585] | 270 |           <EventListener event=passedAsteroidFieldOne /> | 
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| [11557] | 271 |         </execute> | 
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 | 272 |       </events> | 
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 | 273 |     </QuestEffectBeacon> | 
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 | 274 |  | 
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| [11522] | 275 |     <SimpleNotification message="Protect the cargo ship! (Info: F3)" broadcast="true"> | 
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 | 276 |         <events> | 
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 | 277 |             <trigger> | 
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 | 278 |                 <EventListener event=spawntrigger /> | 
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 | 279 |             </trigger> | 
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 | 280 |         </events> | 
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 | 281 |     </SimpleNotification> | 
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 | 282 |  | 
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 | 283 |     <LocalQuest id="ProtectBoss.AsteroidField"> | 
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| [11672] | 284 |         <QuestDescription title="Protect the Cargo Ship" description="The cargo ship in front of you is disabled and is drifting uncontrolled! Shoot the asteroids out of the way to protect it!" failmessage="The cargo ship has been hit!" completeMessage="" /> | 
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| [11585] | 285 |         <complete-effects> | 
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| [11542] | 286 |             <AddQuest questId="ProtectBoss.PirateAttack" /> | 
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| [11585] | 287 |         </complete-effects> | 
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| [11522] | 288 |     </LocalQuest> | 
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| [11542] | 289 |  | 
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 | 290 |     <LocalQuest id="ProtectBoss.PirateAttack"> | 
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 | 291 |       <QuestDescription title="Pirate Attack" description="Protect the cargo ship from the attacking pirates!" failmessage="The pirates boarded the cargo ship!" completeMessage="" /> | 
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 | 292 |     </LocalQuest> | 
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 | 293 |  | 
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| [11672] | 294 |     <SimpleNotification message="There are pirates around!" broadcast="true" > | 
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| [11542] | 295 |         <events> | 
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 | 296 |             <trigger> | 
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| [11672] | 297 |                 <EventListener event="someTimeAfterStart" /> | 
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| [11542] | 298 |             </trigger> | 
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 | 299 |         </events> | 
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 | 300 |     </SimpleNotification> | 
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 | 301 |  | 
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| [11639] | 302 |     <SimpleNotification message="The cargo ship got destroyed! Game over!" broadcast=true > | 
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| [11585] | 303 |       <events> | 
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 | 304 |             <trigger> | 
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 | 305 |                 <EventListener event="CargoShip" /> | 
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 | 306 |             </trigger> | 
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| [11542] | 307 |         </events> | 
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| [11585] | 308 |     </SimpleNotification> | 
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 | 309 |  | 
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| [11604] | 310 |     <SimpleNotification message="A second pirate wave is approaching!" broadcast=true > | 
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 | 311 |       <events> | 
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 | 312 |             <trigger> | 
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 | 313 |                 <EventListener event="firstPirateWaveKilled" /> | 
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 | 314 |             </trigger> | 
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 | 315 |         </events> | 
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 | 316 |     </SimpleNotification> | 
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 | 317 |  | 
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| [11672] | 318 |     <SimpleNotification message="The third and last pirate wave is near!" broadcast=true > | 
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| [11639] | 319 |       <events> | 
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 | 320 |             <trigger> | 
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 | 321 |                 <EventListener event="secondPirateWaveKilled" /> | 
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 | 322 |             </trigger> | 
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 | 323 |         </events> | 
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 | 324 |     </SimpleNotification> | 
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| [11604] | 325 |  | 
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| [11672] | 326 |     <SimpleNotification message="The cargo ship is out of danger. You made it!" broadcast=true > | 
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| [11639] | 327 |       <events> | 
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 | 328 |             <trigger> | 
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| [11672] | 329 |                 <EventListener event="succeedMission" /> | 
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| [11639] | 330 |             </trigger> | 
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 | 331 |         </events> | 
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 | 332 |     </SimpleNotification> | 
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 | 333 |  | 
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 | 334 |     <!-- A function to put pirates to a certain location --> | 
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| [11585] | 335 |     <?lua | 
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| [11604] | 336 |       function placePirate(posX, posY, posZ, name, trigger) | 
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| [11672] | 337 |         print("<SpaceShip mass=10 health=25 initialhealth=25 maxhealth=25 shieldhealth=10 maxshieldhealth=10 initialshieldhealth=10 shieldabsorption=0.3 shieldrechargerate=1 shieldrechargewaittime=1 primaryThrust=20 auxiliaryThrust=5 rotationThrust=5 boostpower=2 boostrate=1 boostCooldownDuration = 50 accuracy=1 position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\" name=\"" .. name .. "\" radarname=Pirate><!--events><visibility><EventListener event=\"" .. trigger .. "\"/></visibility><activity><EventListener event=\"" .. trigger .. "\"/></activity></events--><templates><Template link=spaceshippirate /></templates><controller><WaypointPatrolController alertnessradius=2700 attackradius=1850 team=1 active=true><waypoints><StaticEntity position=\"" .. posX .. "," .. posY .. "," .. posZ .. "\"/><StaticEntity position=\"" .. (posX + 100) .. "," .. posY .. "," .. posZ .. "\"/><!--Model mesh=\"cube.mesh\" scale=0 position=\"-1300,-600,900\" /><Model mesh=\"cube.mesh\" scale=0 position=\"0,0,0\" /--></waypoints><events><activity><EventListener event=attack /></activity></events></WaypointPatrolController></controller></SpaceShip>") | 
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| [11585] | 338 |       end | 
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 | 339 |     ?> | 
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 | 340 |  | 
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 | 341 |     <?lua | 
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| [11672] | 342 |       placePirate(0, 0, 4800, "p1", "passedAsteroidFieldOne") | 
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 | 343 |       placePirate(50, 0, 4900, "p2", "passedAsteroidFieldOne") | 
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 | 344 |       placePirate(0, 50, 5000, "p3", "passedAsteroidFieldOne") | 
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 | 345 |       placePirate(0, 0, 6500, "p11", "firstPirateWaveKilled") | 
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 | 346 |       placePirate(50, 0, 6600, "p12", "firstPirateWaveKilled") | 
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 | 347 |       placePirate(-50, 0, 6700, "p13", "firstPirateWaveKilled") | 
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 | 348 |       placePirate(0, 50, 6800, "p14", "firstPirateWaveKilled") | 
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 | 349 |       placePirate(0, -50, 6900, "p15", "firstPirateWaveKilled") | 
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 | 350 |       placePirate(0, 0, 7000, "p16", "firstPirateWaveKilled") | 
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 | 351 |       placePirate(0, 0, 8000, "p21", "thirdPirateWaveStarting") | 
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 | 352 |       placePirate(50, 0, 8100, "p22", "thirdPirateWaveStarting") | 
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 | 353 |       placePirate(-50, 0, 8200, "p23", "thirdPirateWaveStarting") | 
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 | 354 |       placePirate(0, 50, 8300, "p24", "thirdPirateWaveStarting") | 
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 | 355 |       placePirate(0, -50, 8400, "p25", "thirdPirateWaveStarting") | 
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 | 356 |       placePirate(50, 50, 8500, "p26", "thirdPirateWaveStarting") | 
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 | 357 |       placePirate(-50, -50, 8600, "p27", "thirdPirateWaveStarting") | 
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| [11585] | 358 |     ?> | 
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 | 359 |  | 
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| [11500] | 360 |   </Scene> | 
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 | 361 | </Level> | 
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 | 362 |  | 
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