| 1 | <Template name=bigship> | 
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| 2 |   <SpaceShip | 
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| 3 |    hudtemplate            = spaceshiphud | 
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| 4 |    camerapositiontemplate = bigshipcameras | 
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| 5 |    spawnparticlesource    = "Orxonox/fairytwirl" | 
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| 6 |    spawnparticleduration  = 3 | 
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| 7 |    explosionchunks        = 6 | 
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| 8 |  | 
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| 9 |    health            = 100 | 
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| 10 |    maxhealth         = 200 | 
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| 11 |    initialhealth     = 100 | 
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| 12 |  | 
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| 13 |    shieldhealth        = 100 | 
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| 14 |    initialshieldhealth = 30 | 
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| 15 |    maxshieldhealth     = 50 | 
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| 16 |    shieldabsorption    = 0.8 | 
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| 17 |    shieldrechargerate  = 1 | 
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| 18 |    shieldrechargewaittime = 1 | 
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| 19 |  | 
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| 20 |    primaryThrust     = 30 | 
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| 21 |    auxilaryThrust    = 30 | 
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| 22 |    rotationThrust    = 10 | 
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| 23 |  | 
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| 24 |    lift = 1; | 
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| 25 |    stallSpeed = 220; | 
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| 26 |  | 
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| 27 |    boostPower            = 30 | 
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| 28 |    boostPowerRate        = 1.5 | 
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| 29 |    boostRate             = 4 | 
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| 30 |    boostCooldownDuration = 10 | 
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| 31 |  | 
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| 32 |    shakeFrequency = 15 | 
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| 33 |    shakeAmplitude = 9 | 
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| 34 |  | 
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| 35 |    collisionType     = "dynamic" | 
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| 36 |    mass              = 1000 | 
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| 37 |    linearDamping     = 0.7 | 
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| 38 |    angularDamping    = 0.9999999 | 
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| 39 |   > | 
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| 40 |     <engines> | 
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| 41 |       <MultiStateEngine position=" 15, 0, 0" template=bigshipengine /> | 
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| 42 |       <MultiStateEngine position="-15, 0, 0" template=bigshipengine /> | 
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| 43 |     </engines> | 
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| 44 |     <attached> | 
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| 45 |  | 
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| 46 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsBody.mesh" /> | 
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| 47 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseL.mesh" /> | 
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| 48 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsDuseR.mesh" /> | 
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| 49 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelV.mesh" /> | 
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| 50 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsKuppelK.mesh" /> | 
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| 51 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntL.mesh" /> | 
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| 52 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsAntR.mesh" /> | 
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| 53 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsGarage.mesh" /> | 
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| 54 |         <Model position="0,0,0" yaw=0 pitch=180 roll=0 scale=4 mesh="bsStation.mesh" /> | 
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| 55 |  | 
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| 56 |         <BlinkingBillboard position="2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 /> | 
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| 57 |         <BlinkingBillboard position="-2,-2.4,16" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=0 quadratic=1 /> | 
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| 58 |         <BlinkingBillboard position="2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 /> | 
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| 59 |         <BlinkingBillboard position="-2,-2.5,19" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=40 quadratic=1 /> | 
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| 60 |         <BlinkingBillboard position="2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 /> | 
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| 61 |         <BlinkingBillboard position="-2,-2.5,22" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=80 quadratic=0 /> | 
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| 62 |         <BlinkingBillboard position="2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 /> | 
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| 63 |         <BlinkingBillboard position="-2,-2.6,25" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=120 quadratic=0 /> | 
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| 64 |         <BlinkingBillboard position="2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 /> | 
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| 65 |         <BlinkingBillboard position="-2,-2.6,28" material="Examples/Flare" colour="0.3, 0.3, 1, 0.1" amplitude=0.02 frequency=0.4 phase=160 quadratic=0 /> | 
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| 66 |         <BlinkingBillboard position="2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 /> | 
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| 67 |         <BlinkingBillboard position="-2.9,-3.5,14.2" material="Examples/Flare" colour="1, 0.4, 0.4, 0.1" amplitude=0.02 frequency=30 phase=0 quadratic=0 /> | 
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| 68 |  | 
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| 69 |  | 
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| 70 |  | 
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| 71 | <!--    <Model position="0,8,17" yaw=0 pitch=180 roll=0 scale3D="8, 10, 10" mesh="cube.mesh" /> | 
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| 72 |         <Model position="0,0,22" yaw=0 pitch=180 roll=0 scale3D="18, 2, 10" mesh="cube.mesh" /> | 
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| 73 |         <Model position="0,0,9" yaw=0 pitch=180 roll=0 scale3D="12, 2, 20" mesh="cube.mesh" /> | 
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| 74 |         <Model position="0,0,-18" yaw=0 pitch=180 roll=0 scale3D="6, 2, 18" mesh="cube.mesh" /> | 
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| 75 | --> | 
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| 76 |  | 
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| 77 |     </attached> | 
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| 78 |     <collisionShapes> | 
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| 79 |         <BoxCollisionShape position="0,8,17"      halfExtents="8,10,10" /> | 
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| 80 |         <BoxCollisionShape position="0,0,22"      halfExtents="18, 2, 10" /> | 
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| 81 |         <BoxCollisionShape position="0,0,9"      halfExtents="12, 2, 20" /> | 
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| 82 |         <BoxCollisionShape position="0,0,-18"      halfExtents="6, 2, 18" /> | 
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| 83 |        | 
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| 84 |     </collisionShapes> | 
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| 85 |  | 
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| 86 |     <explosion > | 
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| 87 |       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_flash2" effect2="orxonox/explosion_flame2" /> | 
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| 88 |       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_shockwave2" effect2="orxonox/explosion_sparks2" /> | 
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| 89 |       <ExplosionPart minspeed=0 maxspeed=0 effect1="orxonox/explosion_streak2" effect2="orxonox/explosion_afterglow" /> | 
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| 90 |  | 
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| 91 |       <ExplosionPart minspeed=0 maxspeed=0 effect1="Orxonox/explosion2b" effect2="Orxonox/smoke6" /> | 
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| 92 |       <ExplosionPart mesh="CockpitDebris.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 93 |       <ExplosionPart mesh="BodyDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 94 |       <ExplosionPart mesh="WingDebris1.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 95 |       <ExplosionPart mesh="WingDebris2.mesh" effect1="Orxonox/fire4" effect2="Orxonox/smoke6" /> | 
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| 96 |     </explosion> | 
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| 97 | <?lua | 
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| 98 |   include("../includes/weaponSettingsbigship.oxi") | 
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| 99 | ?> | 
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| 100 |   </SpaceShip> | 
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| 101 | </Template> | 
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| 102 |  | 
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| 103 | <Template name=bigshipcameras defaults=0> | 
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| 104 |   <SpaceShip> | 
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| 105 |     <camerapositions> | 
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| 106 |       <CameraPosition position="0,30, 50" drag=true mouselook=true /> | 
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| 107 |       <CameraPosition position="0,10,80" drag=true mouselook=true /> | 
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| 108 |       <CameraPosition position="0,40,120" drag=true mouselook=true /> | 
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| 109 |     </camerapositions> | 
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| 110 |   </SpaceShip> | 
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| 111 | </Template> | 
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| 112 |  | 
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| 113 | <Template name=bigshipengine baseclass=MultiStateEngine> | 
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| 114 |   <MultiStateEngine | 
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| 115 |    boostfactor    = 2 | 
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| 116 |  | 
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| 117 |    speedfront     = 150 | 
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| 118 |    speedback      =  50 | 
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| 119 |    speedleftright =  50 | 
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| 120 |    speedupdown    =  50 | 
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| 121 |  | 
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| 122 |    defEngineSndNormal = "sounds/Engine_low.ogg" | 
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| 123 |    defEngineSndBoost = "sounds/Engine_high.ogg" | 
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| 124 |  | 
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| 125 |    accelerationfront     = 10 | 
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| 126 |    accelerationbrake     = 10 | 
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| 127 |    accelerationback      =  10 | 
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| 128 |    accelerationleftright =  10 | 
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| 129 |    accelerationupdown    =  10 | 
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| 130 |   > | 
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| 131 |     <EffectContainer condition="idle"> | 
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| 132 |       <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> | 
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| 133 |     </EffectContainer> | 
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| 134 |     <EffectContainer condition="not idle"> | 
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| 135 |       <FadingBillboard mainstate=activity active=false scale=0.1 position="7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> | 
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| 136 |       <FadingBillboard mainstate=activity active=false scale=0.1 position="-7.6, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> | 
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| 137 |     </EffectContainer> | 
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| 138 |     <EffectContainer condition="normal or brake"> | 
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| 139 |     </EffectContainer> | 
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| 140 |     <EffectContainer condition="normal or boost"> | 
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| 141 |       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> | 
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| 142 |       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10.5, 0, 32" colour="0.2, 0.65, 1.0, 1.0" width=10 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> | 
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| 143 |       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> | 
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| 144 |       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-2.5, 13, 26.5" colour="0.2, 0.65, 1, 0.4" width=5 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" /> | 
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| 145 |  </EffectContainer> | 
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| 146 |     <EffectContainer condition="boost"> | 
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| 147 |       <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> | 
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| 148 |       <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-10, 0, 32" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" /> | 
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| 149 |     </EffectContainer> | 
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| 150 | <!--    <EffectContainer condition="brake"> | 
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| 151 |       <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> | 
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| 152 |       <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> | 
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| 153 |       <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> | 
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| 154 |       <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> | 
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| 155 |     </EffectContainer> | 
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| 156 | --> | 
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| 157 |   </MultiStateEngine> | 
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| 158 | </Template> | 
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