| [2072] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | #ifndef _SpawnPoint_H__ | 
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 | 30 | #define _SpawnPoint_H__ | 
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 | 31 |  | 
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 | 32 | #include "OrxonoxPrereqs.h" | 
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 | 33 |  | 
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| [3196] | 34 | #include <string> | 
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| [9667] | 35 | #include "core/class/SubclassIdentifier.h" | 
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| [5735] | 36 | #include "worldentities/StaticEntity.h" | 
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| [2072] | 37 |  | 
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 | 38 | namespace orxonox | 
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 | 39 | { | 
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| [2662] | 40 |     class _OrxonoxExport SpawnPoint : public StaticEntity | 
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| [2072] | 41 |     { | 
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 | 42 |         public: | 
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| [9667] | 43 |             SpawnPoint(Context* context); | 
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| [2072] | 44 |             virtual ~SpawnPoint() {} | 
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 | 45 |  | 
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 | 46 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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 | 47 |  | 
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 | 48 |             inline void setSpawnClass(Identifier* identifier) | 
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 | 49 |                 { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); } | 
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 | 50 |             inline Identifier* getSpawnClass() const | 
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 | 51 |                 { return this->spawnclass_; } | 
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 | 52 |  | 
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| [3196] | 53 |             void setTemplate(Template* temp); | 
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| [2072] | 54 |             inline Template* getTemplate() const | 
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 | 55 |                 { return this->template_; } | 
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 | 56 |  | 
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| [10838] | 57 |             virtual Pawn* spawn(); | 
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| [2072] | 58 |             void spawn(ControllableEntity* entity); | 
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 | 59 |  | 
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 | 60 |         private: | 
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 | 61 |             void setSpawnClassName(const std::string& name); | 
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 | 62 |             inline const std::string& getSpawnClassName() const | 
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 | 63 |                 { return this->spawnclassname_; } | 
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 | 64 |  | 
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 | 65 |             void setTemplateName(const std::string& name); | 
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 | 66 |             inline const std::string& getTemplateName() const | 
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 | 67 |                 { return this->templatename_; } | 
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 | 68 |  | 
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 | 69 |             SubclassIdentifier<Pawn> spawnclass_; | 
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 | 70 |             std::string spawnclassname_; | 
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 | 71 |             Template* template_; | 
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 | 72 |             std::string templatename_; | 
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 | 73 |     }; | 
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 | 74 | } | 
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 | 75 |  | 
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 | 76 | #endif /* _SpawnPoint_H__ */ | 
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