| [10863] | 1 | /* | 
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 | 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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 | 3 |  *                    > www.orxonox.net < | 
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 | 4 |  * | 
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 | 5 |  * | 
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 | 6 |  *   License notice: | 
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 | 7 |  * | 
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 | 8 |  *   This program is free software; you can redistribute it and/or | 
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 | 9 |  *   modify it under the terms of the GNU General Public License | 
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 | 10 |  *   as published by the Free Software Foundation; either version 2 | 
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 | 11 |  *   of the License, or (at your option) any later version. | 
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 | 12 |  * | 
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 | 13 |  *   This program is distributed in the hope that it will be useful, | 
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 | 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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 | 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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 | 16 |  *   GNU General Public License for more details. | 
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 | 17 |  * | 
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 | 18 |  *   You should have received a copy of the GNU General Public License | 
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 | 19 |  *   along with this program; if not, write to the Free Software | 
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 | 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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 | 21 |  * | 
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 | 22 |  *   Author: | 
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 | 23 |  *      Fabian 'x3n' Landau | 
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 | 24 |  *   Co-authors: | 
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 | 25 |  *      ... | 
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 | 26 |  * | 
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 | 27 |  */ | 
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 | 28 |  | 
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 | 29 | /** | 
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 | 30 |     @file Attacher.h | 
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 | 31 |     @brief Definition of the Attacher class. | 
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 | 32 |     @ingroup Objects | 
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 | 33 | */ | 
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 | 34 |  | 
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 | 35 | #ifndef _Actionpoint_H__ | 
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 | 36 | #define _Actionpoint_H__ | 
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 | 37 |  | 
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| [10868] | 38 | #include <string>                           //need string for XML input | 
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| [10863] | 39 |  | 
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| [10868] | 40 | #include "core/XMLPort.h"                   //need XMLPort | 
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 | 41 | #include "worldentities/StaticEntity.h"     //this is a child of StaticEntity | 
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 | 42 |  | 
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| [10863] | 43 | namespace orxonox | 
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| [10868] | 44 | {  | 
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 | 45 |     /** | 
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 | 46 |     @brief | 
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 | 47 |         Actionpoints are used by ActionpointController and all derived classes. | 
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 | 48 |         Such classes will execute actions set in Actionpoints. | 
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 | 49 |  | 
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 | 50 |         In XML file one can pass an array of Actionpoints to a controller. Each | 
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 | 51 |         Actionpoint can take action type, string and boolean or  | 
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 | 52 |         action and two booleans as an argument. | 
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 | 53 |         If action is set to fly, Actionpoint's position is assumed to be the desired | 
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 | 54 |         location. | 
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 | 55 |         Example XML code: | 
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 | 56 |  | 
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 | 57 |         <SpaceShip position="-2000, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName"> | 
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 | 58 |           <templates> | 
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 | 59 |             <Template link=spaceshipassff /> | 
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 | 60 |           </templates> | 
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 | 61 |           <controller> | 
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 | 62 |             <DivisionController team=0 formationMode="WALL"> | 
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 | 63 |               <actionpoints> | 
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 | 64 |                 <Actionpoint position="0,0,0" action="FLY" />  | 
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 | 65 |                 <Actionpoint position="-1000,750,-500" action="ATTACK" attack="someShipName" /> | 
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 | 66 |                 <Actionpoint position="-1000,750,-500" action="PROTECT" protectMe=true /> | 
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 | 67 |                 <Actionpoint position="-1000,750,-500" action="PROTECT" protect="otherShipName" />  | 
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 | 68 |                 <Actionpoint position="-1000,750,-500" action="FIGHTALL" /> | 
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 | 69 |                </actionpoints> | 
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 | 70 |             </DivisionController> | 
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 | 71 |           </controller> | 
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 | 72 |         </SpaceShip> | 
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 | 73 |          | 
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 | 74 |         Example with loops: | 
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 | 75 |  | 
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 | 76 |         <SpaceShip position="-1500, 1500, -1000" lookat="0,0,0" team=0 name="thisShipName"> | 
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 | 77 |           <templates> | 
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 | 78 |             <Template link=spaceshipassff /> | 
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 | 79 |           </templates> | 
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 | 80 |           <controller> | 
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 | 81 |             <DivisionController team=0 formationMode="finger4"> | 
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 | 82 |               <actionpoints> | 
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 | 83 |                 <Actionpoint position="  0,2000,-600" action="FLY" loopStart=true/> | 
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 | 84 |                 <Actionpoint position="  0,2000,-700" action="FLY"  /> | 
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 | 85 |                 <Actionpoint position="100,2000,-700" action="FLY" /> | 
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 | 86 |                 <Actionpoint position="100,2000,-600" action="FLY" loopEnd=true /> | 
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 | 87 |               </actionpoints> | 
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 | 88 |             </DivisionController> | 
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 | 89 |           </controller> | 
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 | 90 |         </SpaceShip> | 
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 | 91 |          | 
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 | 92 |         For more information read descriptions of the methods. | 
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 | 93 |     */ | 
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| [10863] | 94 |     class _OrxonoxExport Actionpoint : public StaticEntity | 
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 | 95 |     { | 
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 | 96 |         public: | 
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 | 97 |             Actionpoint(Context* context); | 
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 | 98 |             virtual ~Actionpoint() {} | 
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 | 99 |  | 
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| [10868] | 100 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| [10863] | 101 |  | 
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| [10868] | 102 |             /** @brief Decides what AI will do. @param val action to execute */ | 
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 | 103 |             void setActionXML(std::string val) | 
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 | 104 |                 { this->actionName_ = getUppercase (val); } | 
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 | 105 |             std::string getActionXML() const | 
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 | 106 |                 { return this->actionName_; } | 
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| [10863] | 107 |  | 
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| [10868] | 108 |             /** @brief Makes AI follow an entity. @param val name of entity to protect */ | 
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 | 109 |             void setProtectXML(std::string val) | 
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 | 110 |                 { this->name_ = val; } | 
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 | 111 |             std::string getProtectXML() const | 
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 | 112 |                 { return this->name_; } | 
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| [10863] | 113 |  | 
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| [10868] | 114 |             /** @brief Makes AI attack an entity. @param val name of entity to attack */ | 
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 | 115 |             void setAttackXML(std::string val) | 
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 | 116 |                 { this->name_ = val; } | 
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 | 117 |             std::string getAttackXML() const | 
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 | 118 |                 { return this->name_; } | 
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| [10863] | 119 |  | 
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| [10868] | 120 |             /** @brief Makes AI follow human player. @param c protect Human? */ | 
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 | 121 |             void setProtectMeXML(bool c) | 
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 | 122 |                 { this->bProtectMe_ = c; } | 
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 | 123 |             bool getProtectMeXML() const | 
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 | 124 |                 { return this->bProtectMe_; } | 
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| [10863] | 125 |  | 
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| [10868] | 126 |             /** @brief Starts a loop of Actionpoints. @param value start loop? */ | 
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 | 127 |             void setLoopStart(bool value) | 
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 | 128 |                 { this->bLoopStart_ = value; } | 
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 | 129 |             bool getLoopStart() const | 
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 | 130 |                 { return this->bLoopStart_; } | 
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 | 131 |             /** @brief Ends a loop of Actionpoints. @param value end loop? */ | 
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 | 132 |             void setLoopEnd (bool value) | 
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 | 133 |                 { this->bLoopEnd_ = value; } | 
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 | 134 |             bool getLoopEnd() const | 
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 | 135 |                 { return this->bLoopEnd_; } | 
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 | 136 |  | 
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 | 137 |             std::string getName() const; | 
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 | 138 |  | 
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 | 139 |         private:     | 
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 | 140 |             std::string actionName_;    //!< can be set to "FLY", "ATTACK", | 
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 | 141 |                                         //!< "PROTECT", "FIGHT", "FIGHTALL" | 
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 | 142 |                                         //!< or "NONE". | 
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 | 143 |  | 
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 | 144 |             std::string name_;          //!< name of the ship that is to be | 
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 | 145 |                                         //!< attacked or protected. | 
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 | 146 |  | 
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 | 147 |             bool bLoopStart_;           //!< if true, this and all following Actionpoints | 
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 | 148 |                                         //!< until the first Actionpoint with bLoopEnd_ | 
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 | 149 |                                         //!< set to true are executed in a loop. | 
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 | 150 |  | 
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 | 151 |             bool bLoopEnd_;             //!< if true, this is the last element of | 
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 | 152 |                                         //!< a loop started by loopStart=true argument | 
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 | 153 |  | 
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 | 154 |             bool bProtectMe_;           //!< if player is to be protected, | 
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 | 155 |                                         //!< instead of passing name, one has | 
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 | 156 |                                         //!< to set protectMe to true. | 
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| [10863] | 157 |     }; | 
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 | 158 | } | 
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 | 159 |  | 
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 | 160 | #endif /* _Actionpoint_H__ */ | 
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