| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Noe Pedrazzini | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #ifndef _ShipPart_H__ | 
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| 30 | #define _ShipPart_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 | #include "Item.h" | 
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| 34 | #include "items/PartDestructionEvent.h" | 
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| 35 |  | 
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| 36 | #include <string> | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace orxonox // tolua_export | 
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| 40 | { // tolua_export | 
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| 41 |     class _OrxonoxExport ShipPart // tolua_export | 
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| 42 |         : public Item | 
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| 43 |     { // tolua_export | 
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| 44 |  | 
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| 45 |         public: | 
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| 46 |             ShipPart(Context* context); | 
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| 47 |             virtual ~ShipPart(); | 
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| 48 |  | 
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| 49 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 50 |  | 
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| 51 |             virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator); | 
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| 52 |  | 
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| 53 |             virtual void death(); | 
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| 54 |             virtual void explode(); | 
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| 55 |  | 
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| 56 |             //virtual void attachTo(Pawn* newParent); | 
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| 57 |             //virtual void detach(); | 
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| 58 |  | 
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| 59 |             void addEntity(StaticEntity* entity); | 
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| 60 |             StaticEntity* getEntity(unsigned int index); | 
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| 61 |             bool hasEntity(StaticEntity* entity) const; | 
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| 62 |  | 
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| 63 |             void addDestructionEvent(PartDestructionEvent* event); | 
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| 64 |             PartDestructionEvent* getDestructionEvent(unsigned int index); | 
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| 65 |  | 
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| 66 |             virtual void setDamageAbsorption(float value); | 
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| 67 |             inline float getDamageAbsorption() | 
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| 68 |                 { return this->damageAbsorption_; } | 
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| 69 |  | 
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| 70 |             void setParent(ModularSpaceShip* ship); | 
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| 71 |             inline ModularSpaceShip* getParent() | 
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| 72 |                 { return this->parent_; } | 
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| 73 |  | 
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| 74 |             inline void setEventExecution(bool var) | 
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| 75 |                 { this->eventExecution_ = var; } | 
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| 76 |             inline bool isEventExecution() | 
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| 77 |                 { return this->eventExecution_; } | 
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| 78 |  | 
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| 79 |             virtual void setHealth(float health); | 
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| 80 |             inline void addHealth(float health) | 
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| 81 |                 { this->setHealth(this->health_ + health); } | 
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| 82 |             inline void removeHealth(float health) | 
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| 83 |                 { this->setHealth(this->health_ - health); } | 
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| 84 |             inline float getHealth() const | 
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| 85 |                 { return this->health_; } | 
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| 86 |  | 
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| 87 |             inline void setMaxHealth(float maxhealth) | 
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| 88 |                 { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } | 
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| 89 |             inline float getMaxHealth() const | 
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| 90 |                 { return this->maxHealth_; } | 
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| 91 |  | 
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| 92 |             inline void setInitialHealth(float initialhealth) | 
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| 93 |                 { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } | 
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| 94 |             inline float getInitialHealth() const | 
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| 95 |                 { return this->initialHealth_; } | 
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| 96 |  | 
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| 97 |             inline void setExplosionPosition(Vector3 pos) | 
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| 98 |                 { this->explosionPosition_ = pos; } | 
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| 99 |             inline Vector3 getExplosionPosition() | 
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| 100 |                 { return this->explosionPosition_; } | 
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| 101 |  | 
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| 102 |  | 
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| 103 |             // FIXME: (noep) Why doesn't this work? Works fine in Engine.h | 
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| 104 |             //void addToSpaceShip(ModularSpaceShip* ship); | 
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| 105 |  | 
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| 106 |         protected: | 
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| 107 |             ModularSpaceShip* parent_; | 
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| 108 |             unsigned int parentID_;     // Object ID of the SpaceShip the Part is mounted on. | 
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| 109 |  | 
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| 110 |             float damageAbsorption_; | 
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| 111 |             float health_; | 
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| 112 |             float maxHealth_; | 
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| 113 |             float initialHealth_; | 
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| 114 |  | 
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| 115 |         private: | 
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| 116 |             std::vector<StaticEntity*> entityList_;         // List of all entities which belong to this part | 
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| 117 |             std::vector<PartDestructionEvent*> eventList_;  // The list of all PartDestructionEvent assigned to this ShipPart. | 
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| 118 |  | 
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| 119 |             bool eventExecution_; | 
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| 120 |  | 
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| 121 |             float healthMem_; | 
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| 122 |  | 
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| 123 |             Vector3 explosionPosition_; | 
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| 124 |  | 
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| 125 |  | 
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| 126 |     }; // tolua_export | 
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| 127 | } // tolua_export | 
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| 128 |  | 
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| 129 | #endif /* _ShipPart_H__ */ | 
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