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source: code/branches/campaignHS15/src/orxonox/controllers/SectionController.h @ 10935

Last change on this file since 10935 was 10935, checked in by gania, 8 years ago

cleaned source up a bit

File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SectionController_H__
30#define _SectionController_H__
31
32#include "controllers/ActionpointController.h"
33
34
35namespace orxonox
36{
37    class _OrxonoxExport SectionController : public ActionpointController
38    {
39        public:
40            //----[language demanded functions]----           
41                SectionController(Context* context);
42
43                virtual ~SectionController();
44            //----[/language demanded functions]----
45           
46            //----[orxonox demanded functions]----
47                virtual void tick(float dt); 
48               
49                virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50            //----[/orxonox demanded functions]----
51           
52            //----[own functions]----
53                ActionpointController* findNewDivisionLeader();
54
55                virtual bool setWingman(ActionpointController* newWingman);
56                virtual bool hasWingman();
57                virtual bool hasFollower()
58                    { return false; }
59                void chooseTarget();
60            //----[/own functions]----
61
62        protected:       
63            //----action must only be managed by this----     
64                virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour.
65                Vector3 getFormationPosition ();
66                void keepFormation();
67        private:
68            //----private variables-----
69                bool bFirstAction_;
70               
71    };
72}
73
74#endif /* _SectionController_H__ */
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