Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/campaignHS15/src/orxonox/controllers/FightingController.h @ 10872

Last change on this file since 10872 was 10871, checked in by gania, 9 years ago

Split up CommonController, so it is easier to debug

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _FightingController_H__
30#define _FightingController_H__
31
32
33#include "controllers/FlyingController.h"
34
35namespace orxonox
36{
37
38   
39
40    class _OrxonoxExport FightingController : public FlyingController
41    {
42
43        public:
44            FightingController(Context* context);
45            virtual ~FightingController();
46           
47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48       
49            float squaredDistanceToTarget() const;
50            bool isLookingAtTarget(float angle);
51            bool hasTarget();
52            ControllableEntity* getTarget()
53                { return this->target_; }
54           
55        protected:
56            void setTarget(ControllableEntity* target);
57
58            void setPositionOfTarget(const Vector3& target);
59            void setOrientationOfTarget(const Quaternion& orient);
60            void stopLookingAtTarget();
61            void startLookingAtTarget();
62            void lookAtTarget(float dt);
63
64            void maneuver();
65            void dodge(Vector3& thisPosition, Vector3& diffUnit);
66            bool canFire();
67            void doFire();
68            WeakPtr<ControllableEntity> target_;
69            void setClosestTarget();
70         
71            bool bHasPositionOfTarget_;
72            Vector3 positionOfTarget_;
73            bool bHasOrientationOfTarget_;
74            Quaternion orientationOfTarget_;
75            Pawn* closestTarget();
76
77            int attackRange_;
78            bool bShooting_;
79            int maneuverCounter_;   
80            bool bLookAtTarget_;           
81    };
82}
83
84#endif /* _FightingController_H__ */
Note: See TracBrowser for help on using the repository browser.