[10871] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _FightingController_H__ |
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| 30 | #define _FightingController_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "controllers/FlyingController.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | |
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| 38 | |
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| 39 | |
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| 40 | class _OrxonoxExport FightingController : public FlyingController |
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| 41 | { |
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| 42 | |
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| 43 | public: |
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| 44 | FightingController(Context* context); |
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| 45 | virtual ~FightingController(); |
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| 46 | |
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| 47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 48 | |
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| 49 | float squaredDistanceToTarget() const; |
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| 50 | bool isLookingAtTarget(float angle); |
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| 51 | bool hasTarget(); |
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| 52 | ControllableEntity* getTarget() |
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| 53 | { return this->target_; } |
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| 54 | |
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| 55 | protected: |
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| 56 | void setTarget(ControllableEntity* target); |
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| 57 | |
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| 58 | void setPositionOfTarget(const Vector3& target); |
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| 59 | void setOrientationOfTarget(const Quaternion& orient); |
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| 60 | void stopLookingAtTarget(); |
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| 61 | void startLookingAtTarget(); |
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| 62 | void lookAtTarget(float dt); |
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| 63 | |
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| 64 | void maneuver(); |
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| 65 | void dodge(Vector3& thisPosition, Vector3& diffUnit); |
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| 66 | bool canFire(); |
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| 67 | void doFire(); |
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| 68 | WeakPtr<ControllableEntity> target_; |
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| 69 | void setClosestTarget(); |
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| 70 | |
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| 71 | bool bHasPositionOfTarget_; |
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| 72 | Vector3 positionOfTarget_; |
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| 73 | bool bHasOrientationOfTarget_; |
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| 74 | Quaternion orientationOfTarget_; |
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| 75 | Pawn* closestTarget(); |
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| 76 | |
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| 77 | int attackRange_; |
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| 78 | bool bShooting_; |
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| 79 | int maneuverCounter_; |
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| 80 | bool bLookAtTarget_; |
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| 81 | }; |
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| 82 | } |
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| 83 | |
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| 84 | #endif /* _FightingController_H__ */ |
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