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source: code/branches/campaignHS15/src/orxonox/controllers/DivisionController.cc @ 10946

Last change on this file since 10946 was 10946, checked in by gania, 8 years ago

fix for sigsegv?

File size: 4.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DivisionController.h"
30#include "infos/PlayerInfo.h"
31
32namespace orxonox
33{
34
35    RegisterClass(DivisionController);
36
37    //Leaders share the fact that they have Wingmans
38    DivisionController::DivisionController(Context* context) : ActionpointController(context)
39    {
40        RegisterObject(DivisionController);
41        this->setFormationMode(FormationMode::DIAMOND);
42        this->target_ = 0;
43        this->myFollower_ = 0;
44        this->myWingman_ = 0;
45    }
46
47    DivisionController::~DivisionController()
48    {
49        for (size_t i = 0; i < this->actionpoints_.size(); ++i)
50        {
51            if(this->actionpoints_[i])
52                this->actionpoints_[i]->destroy();
53        }
54        this->parsedActionpoints_.clear();
55        this->actionpoints_.clear();
56    } 
57
58    void DivisionController::XMLPort(Element& xmlelement, XMLPort::Mode mode)
59    {
60        SUPER(DivisionController, XMLPort, xmlelement, mode);
61       
62    }
63    void DivisionController::tick(float dt)
64    {   
65        if (!this->isActive())
66            return;   
67        SUPER(DivisionController, tick, dt);
68       
69    }
70    void DivisionController::action()
71    {   
72        if (!this || !this->getControllableEntity() || !this->isActive())
73            return;
74       
75        ActionpointController::action();
76        if (!this || !this->getControllableEntity())
77            return;
78        if (!(this->parsedActionpoints_.empty() && this->loopActionpoints_.empty()))
79        {
80            if (this->myFollower_)
81            {
82                this->myFollower_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
83            }
84            else if (this->myWingman_)
85            {
86                this->myWingman_->takeActionpoints(this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
87            }   
88        }
89
90       
91    }
92    //I wanted to do it different here, but at this point I think nothing will change if I delete that method
93    void DivisionController::stayNearProtect()
94    {
95        ActionpointController::stayNearProtect();
96    }
97   
98    bool DivisionController::setWingman(ActionpointController* newWingman)
99    {
100        if (!this->myWingman_)
101        {
102            this->myWingman_ = newWingman;
103            if (!this->hasFollower())
104                newWingman->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
105            return true;
106        }
107        else
108        {
109            return false;
110        }
111    }
112    bool DivisionController::setFollower(ActionpointController* newFollower)
113    {
114        if (!this->myFollower_)
115        {
116            this->myFollower_ = newFollower;
117            if (this->hasWingman())
118            {
119                this->myWingman_->takeActionpoints (std::vector<Point>(), std::vector<Point>(), false);
120            }
121
122            newFollower->takeActionpoints (this->parsedActionpoints_, this->loopActionpoints_, this->bLoop_);
123           
124            return true;
125        }
126        else
127        {
128            return false;
129        }
130    }
131    bool DivisionController::hasWingman()
132    {
133        if (this->myWingman_)
134            return true;
135        else
136            return false;
137    }
138    bool DivisionController::hasFollower()
139    {
140        if (this->myFollower_)
141            return true;
142       
143        return false;
144    }
145
146}
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