Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/campaignHS15/src/orxonox/controllers/CommonController.h @ 10885

Last change on this file since 10885 was 10885, checked in by gania, 8 years ago

added other weapons

File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _CommonController_H__
30#define _CommonController_H__
31
32
33#include "controllers/Controller.h"
34#include <limits>
35
36#include "worldentities/ControllableEntity.h"
37#include "worldentities/pawns/Pawn.h"
38
39
40namespace orxonox
41{
42    class _OrxonoxExport CommonController : public Controller
43    {
44
45        public:
46            static const float ACTION_INTERVAL = 1.0f;
47
48            static const float hardcoded_projectile_speed = 750;
49
50            CommonController(Context* context);
51            virtual ~CommonController();
52
53            static float randomInRange(float a, float b);
54            static float distance(ControllableEntity* entity1, ControllableEntity* entity2);
55            static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt);
56            static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ;
57            static std::string getName( Pawn* entity ) ;           
58    };
59}
60
61#endif /* _CommonController_H__ */
Note: See TracBrowser for help on using the repository browser.