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source: code/branches/campaignHS15/src/orxonox/controllers/CommonController.cc @ 10885

Last change on this file since 10885 was 10885, checked in by gania, 8 years ago

added other weapons

File size: 6.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or ( at your option )any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gani Aliguzhinov
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28#include "controllers/CommonController.h"
29
30//stuff for sameTeam function
31#include "gametypes/TeamDeathmatch.h"
32#include "gametypes/Gametype.h"
33#include "controllers/DroneController.h"
34#include "gametypes/Dynamicmatch.h"
35
36#include "worldentities/pawns/TeamBaseMatchBase.h"
37
38namespace orxonox
39{
40
41    RegisterClass( CommonController );
42
43    CommonController::CommonController( Context* context ): Controller( context )
44    {
45        RegisterObject( CommonController );
46    }
47    CommonController::~CommonController() 
48    {
49       
50    }
51
52    float CommonController::randomInRange( float a, float b )
53    {
54        return a + rnd(1.0f) * (b - a);
55    }
56    float CommonController::distance (ControllableEntity* entity1, ControllableEntity* entity2)
57    {
58        if (!entity1 || !entity2)
59            return std::numeric_limits<float>::infinity();
60        return ( entity1->getPosition() - entity2->getPosition() ).length();
61    }
62    bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype)
63    {
64        /*if (!entity1 || !entity2)
65            return false;
66        return entity1->getTeam() == entity2->getTeam();*/
67        if (entity1 == entity2)
68            return true;
69
70        int team1 = entity1->getTeam();
71        int team2 = entity2->getTeam();
72
73        Controller* controller = 0;
74        if (entity1->getController())
75            controller = entity1->getController();
76        else
77            controller = entity1->getXMLController();
78        if (controller)
79        {
80            CommonController* ac = orxonox_cast<CommonController*>(controller);
81            if (ac)
82                team1 = ac->getTeam();
83        }
84
85        if (entity2->getController())
86            controller = entity2->getController();
87        else
88            controller = entity2->getXMLController();
89        if (controller)
90        {
91            CommonController* ac = orxonox_cast<CommonController*>(controller);
92            if (ac)
93                team2 = ac->getTeam();
94        }
95
96        TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype);
97        if (tdm)
98        {
99            if (entity1->getPlayer())
100                team1 = tdm->getTeam(entity1->getPlayer());
101
102            if (entity2->getPlayer())
103                team2 = tdm->getTeam(entity2->getPlayer());
104        }
105
106        TeamBaseMatchBase* base = 0;
107        base = orxonox_cast<TeamBaseMatchBase*>(entity1);
108        if (base)
109        {
110            switch (base->getState())
111            {
112                case BaseState::ControlTeam1:
113                    team1 = 0;
114                    break;
115                case BaseState::ControlTeam2:
116                    team1 = 1;
117                    break;
118                case BaseState::Uncontrolled:
119                default:
120                    team1 = -1;
121            }
122        }
123        base = orxonox_cast<TeamBaseMatchBase*>(entity2);
124        if (base)
125        {
126            switch (base->getState())
127            {
128                case BaseState::ControlTeam1:
129                    team2 = 0;
130                    break;
131                case BaseState::ControlTeam2:
132                    team2 = 1;
133                    break;
134                case BaseState::Uncontrolled:
135                default:
136                    team2 = -1;
137            }
138        }
139
140        DroneController* droneController = 0;
141        droneController = orxonox_cast<DroneController*>(entity1->getController());
142        if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2)
143            return true;
144        droneController = orxonox_cast<DroneController*>(entity2->getController());
145        if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1)
146            return true;
147        DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController());
148        DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController());
149        if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner())
150            return true;
151
152        Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype);
153        if (dynamic)
154        {
155            if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;}
156
157            if (entity1->getPlayer())
158                team1 = dynamic->getParty(entity1->getPlayer());
159
160            if (entity2->getPlayer())
161                team2 = dynamic->getParty(entity2->getPlayer());
162
163            if (team1 ==-1 ||team2 ==-1 ) {return false;}
164            else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;}
165            else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;}
166            else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;}
167            else return true;
168        }
169
170        return (team1 == team2 && team1 != -1);
171    }
172    bool CommonController::isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle )
173    {
174        if ( !entityThatLooks || !entityBeingLookedAt )
175            return false;
176        return ( getAngle( entityThatLooks ->getPosition() , 
177            entityThatLooks->getOrientation()  * WorldEntity::FRONT, 
178            entityBeingLookedAt->getWorldPosition() ) < angle );
179    }
180    std::string CommonController::getName(Pawn* entity)
181    {
182        std::string name = entity->getName();
183        if (name == "")
184        {
185            const void * address = static_cast<const void*>(entity);
186            std::stringstream ss;
187            ss << address; 
188            name = ss.str();           
189        }
190        return name;
191    }
192}
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