[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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[10799] | 11 | * of the License, or ( at your option )any later version. |
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[10719] | 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Dominik Solenicki |
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| 26 | * |
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| 27 | */ |
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| 28 | #include "controllers/CommonController.h" |
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[10759] | 29 | #include "core/XMLPort.h" |
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| 30 | |
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[10851] | 31 | //stuff for sameTeam function |
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[10838] | 32 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 33 | #include "gametypes/TeamDeathmatch.h" |
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| 34 | #include "gametypes/Dynamicmatch.h" |
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| 35 | #include "gametypes/Mission.h" |
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| 36 | #include "gametypes/Gametype.h" |
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| 37 | #include "controllers/WaypointPatrolController.h" |
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| 38 | #include "controllers/NewHumanController.h" |
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| 39 | #include "controllers/DroneController.h" |
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| 40 | |
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| 41 | |
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[10719] | 42 | namespace orxonox |
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| 43 | { |
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| 44 | |
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[10799] | 45 | RegisterClass( CommonController ); |
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[10826] | 46 | const float SPEED = 0.9f/0.02f; |
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| 47 | const float ROTATEFACTOR = 1.0f/0.02f; |
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[10719] | 48 | |
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[10851] | 49 | //Table of content: |
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| 50 | //Constructor, Destructor & tick |
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| 51 | //XML methods |
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| 52 | //World interaction |
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| 53 | //Helper methods |
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| 54 | //Flying methods |
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| 55 | //Fighting methods |
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| 56 | //Actionpoint methods |
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| 57 | |
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| 58 | |
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| 59 | //------------------------------------------------------------------------------ |
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| 60 | //------------------------Constructor, Destructor & tick------------------------ |
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| 61 | //------------------------------------------------------------------------------ |
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| 62 | |
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[10799] | 63 | CommonController::CommonController( Context* context ): Controller( context ) |
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[10719] | 64 | { |
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[10851] | 65 | this->squaredaccuracy_ = 10000; |
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| 66 | this->bFirstTick_ = true; |
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| 67 | this->tolerance_ = 65; |
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[10849] | 68 | this->action_ = Action::NONE; |
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[10803] | 69 | this->stopLookingAtTarget(); |
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[10851] | 70 | this->attackRange_ = 2500; |
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[10799] | 71 | RegisterObject( CommonController ); |
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[10719] | 72 | } |
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[10799] | 73 | CommonController::~CommonController() |
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[10719] | 74 | { |
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[10851] | 75 | for (size_t i = 0; i < this->actionpoints_.size(); ++i) |
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| 76 | { |
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| 77 | if(this->actionpoints_[i]) |
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| 78 | this->actionpoints_[i]->destroy(); |
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| 79 | } |
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| 80 | this->parsedActionpoints_.clear(); |
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| 81 | this->actionpoints_.clear(); |
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[10731] | 82 | } |
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[10840] | 83 | void CommonController::tick(float dt) |
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| 84 | { |
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[10843] | 85 | if (this->bHasTargetPosition_) |
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| 86 | { |
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| 87 | this->moveToTargetPosition(dt); |
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| 88 | } |
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| 89 | else if (this->bLookAtTarget_) |
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| 90 | { |
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| 91 | this->lookAtTarget(dt); |
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| 92 | } |
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| 93 | if (bShooting_) |
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| 94 | { |
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| 95 | this->doFire(); |
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| 96 | } |
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[10851] | 97 | if (this->bFirstTick_) |
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| 98 | { |
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| 99 | std::reverse(parsedActionpoints_.begin(), parsedActionpoints_.end()); |
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| 100 | std::reverse(actionpoints_.begin(), actionpoints_.end()); |
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| 101 | } |
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| 102 | if (this->bFirstTick_) |
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| 103 | this->bFirstTick_ = false; |
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[10843] | 104 | SUPER(CommonController, tick, dt); |
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[10840] | 105 | } |
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| 106 | |
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[10851] | 107 | //------------------------------------------------------------------------------ |
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| 108 | //----------------------------------XML methods--------------------------------- |
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| 109 | //------------------------------------------------------------------------------ |
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| 110 | |
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| 111 | void CommonController::XMLPort( Element& xmlelement, XMLPort::Mode mode ) |
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[10838] | 112 | { |
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[10851] | 113 | SUPER( CommonController, XMLPort, xmlelement, mode ); |
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| 114 | XMLPortParam( CommonController, "formationMode", setFormationModeXML, getFormationModeXML, xmlelement, mode ); |
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| 115 | XMLPortObject(CommonController, WorldEntity, "actionpoints", addActionpoint, getActionpoint, xmlelement, mode); |
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[10838] | 116 | } |
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[10799] | 117 | void CommonController::setFormationModeXML( std::string val ) |
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[10759] | 118 | { |
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[10799] | 119 | const std::string valUpper = getUppercase( val ); |
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[10759] | 120 | FormationMode::Value value; |
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[10826] | 121 | |
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| 122 | if ( valUpper == "WALL" ) |
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[10759] | 123 | value = FormationMode::WALL; |
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[10799] | 124 | else if ( valUpper == "FINGER4" ) |
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[10759] | 125 | value = FormationMode::FINGER4; |
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[10799] | 126 | else if ( valUpper == "DIAMOND" ) |
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[10759] | 127 | value = FormationMode::DIAMOND; |
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| 128 | else |
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[10799] | 129 | ThrowException( ParseError, std::string( "Attempting to set an unknown FormationMode: '" )+ val + "'." ); |
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| 130 | this->setFormationMode( value ); |
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[10759] | 131 | } |
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[10799] | 132 | std::string CommonController::getFormationModeXML() |
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[10759] | 133 | { |
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[10799] | 134 | switch ( this->formationMode_ ) |
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[10759] | 135 | { |
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| 136 | case FormationMode::WALL: |
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[10851] | 137 | { return "WALL"; break; } |
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[10759] | 138 | case FormationMode::FINGER4: |
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[10851] | 139 | { return "FINGER4"; break; } |
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[10759] | 140 | case FormationMode::DIAMOND: |
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[10851] | 141 | { return "DIAMOND"; break; } |
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[10759] | 142 | default: |
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[10851] | 143 | return "DIAMOND"; break; |
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[10759] | 144 | } |
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| 145 | } |
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[10851] | 146 | void CommonController::setFormationMode(FormationMode::Value val) |
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| 147 | { |
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| 148 | this->formationMode_ = val; |
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[10805] | 149 | } |
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[10851] | 150 | FormationMode::Value CommonController::getFormationMode() const |
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| 151 | { |
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| 152 | return this->formationMode_; |
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[10832] | 153 | } |
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[10851] | 154 | void CommonController::setRank(Rank::Value val) |
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| 155 | { |
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| 156 | this->rank_ = val; |
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[10805] | 157 | } |
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[10851] | 158 | Rank::Value CommonController::getRank() const |
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| 159 | { |
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| 160 | return this->rank_; |
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[10805] | 161 | } |
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[10847] | 162 | void CommonController::addActionpoint(WorldEntity* actionpoint) |
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| 163 | { |
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| 164 | std::string actionName; |
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| 165 | Vector3 position; |
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| 166 | std::string targetName; |
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[10851] | 167 | Point p; |
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[10847] | 168 | if (static_cast<Actionpoint*> (actionpoint)) |
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| 169 | { |
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| 170 | Actionpoint* ap = static_cast<Actionpoint*> (actionpoint); |
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| 171 | actionName = ap->getActionXML(); |
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[10848] | 172 | targetName = ap->getName(); |
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| 173 | position = ap->getWorldPosition(); |
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| 174 | |
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[10847] | 175 | Action::Value value; |
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| 176 | |
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[10848] | 177 | if ( actionName == "FIGHT" ) |
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[10851] | 178 | { value = Action::FIGHT; } |
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[10848] | 179 | else if ( actionName == "FLY" ) |
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[10851] | 180 | { value = Action::FLY; } |
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[10848] | 181 | else if ( actionName == "PROTECT" ) |
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[10851] | 182 | { value = Action::PROTECT; } |
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[10848] | 183 | else if ( actionName == "NONE" ) |
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[10851] | 184 | { value = Action::NONE; } |
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[10848] | 185 | else if ( actionName == "FIGHTALL" ) |
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[10851] | 186 | { value = Action::FIGHTALL; } |
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[10848] | 187 | else if ( actionName == "ATTACK" ) |
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[10851] | 188 | { value = Action::ATTACK; } |
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[10847] | 189 | else |
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[10849] | 190 | ThrowException( ParseError, std::string( "Attempting to set an unknown Action: '" )+ actionName + "'." ); |
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[10851] | 191 | p.action = value; p.name = targetName; p.position = position; |
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[10849] | 192 | parsedActionpoints_.push_back(p); |
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[10847] | 193 | } |
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| 194 | else |
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| 195 | { |
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[10851] | 196 | p.action = Action::FLY; p.name = ""; p.position = actionpoint->getWorldPosition(); |
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| 197 | } |
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[10849] | 198 | parsedActionpoints_.push_back(p); |
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[10848] | 199 | this->actionpoints_.push_back(actionpoint); |
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[10847] | 200 | } |
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| 201 | WorldEntity* CommonController::getActionpoint(unsigned int index) const |
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| 202 | { |
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| 203 | if (index < this->actionpoints_.size()) |
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| 204 | return this->actionpoints_[index]; |
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| 205 | else |
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| 206 | return 0; |
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| 207 | } |
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[10832] | 208 | |
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[10851] | 209 | //------------------------------------------------------------------------------ |
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| 210 | //-------------------------------World interaction------------------------------ |
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| 211 | //------------------------------------------------------------------------------ |
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[10832] | 212 | |
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[10851] | 213 | //"Virtual" methods |
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[10799] | 214 | bool CommonController::setWingman ( CommonController* wingman ) |
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[10851] | 215 | { return false; } |
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[10799] | 216 | bool CommonController::hasWingman() |
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[10851] | 217 | { return true; } |
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[10799] | 218 | bool CommonController::hasTarget() |
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[10793] | 219 | { |
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[10799] | 220 | if ( this->target_ ) |
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[10793] | 221 | return true; |
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| 222 | return false; |
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| 223 | } |
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[10851] | 224 | ControllableEntity* CommonController::getTarget() |
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[10793] | 225 | { |
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[10851] | 226 | return this->target_; |
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[10793] | 227 | } |
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[10851] | 228 | Action::Value CommonController::getAction () |
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[10793] | 229 | { |
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[10851] | 230 | return this->action_; |
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[10793] | 231 | } |
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[10851] | 232 | std::string CommonController::getActionName() |
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[10719] | 233 | { |
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[10851] | 234 | switch ( this->action_ ) |
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| 235 | { |
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| 236 | case Action::FIGHT: |
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| 237 | { return "FIGHT"; break; } |
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| 238 | case Action::FLY: |
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| 239 | { return "FLY"; break; } |
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| 240 | case Action::PROTECT: |
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| 241 | { return "PROTECT"; break; } |
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| 242 | case Action::NONE: |
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| 243 | { return "NONE"; break; } |
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| 244 | case Action::FIGHTALL: |
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| 245 | { return "FIGHTALL"; break; } |
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| 246 | case Action::ATTACK: |
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| 247 | { return "ATTACK"; break; } |
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| 248 | default: |
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| 249 | return "NONE"; |
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| 250 | break; |
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| 251 | } |
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[10731] | 252 | } |
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[10851] | 253 | void CommonController::setAction (Action::Value action) |
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[10731] | 254 | { |
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[10851] | 255 | this->action_ = action; |
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[10719] | 256 | } |
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[10851] | 257 | void CommonController::setAction (Action::Value action, ControllableEntity* target) |
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[10731] | 258 | { |
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[10851] | 259 | this->action_ = action; |
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| 260 | if (action == Action::FIGHT || action == Action::FIGHTALL || action == Action::ATTACK) |
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[10729] | 261 | { |
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[10851] | 262 | if (target) |
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| 263 | this->setTarget (target); |
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[10729] | 264 | } |
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[10851] | 265 | else if (action == Action::PROTECT) |
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| 266 | { |
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| 267 | if (target) |
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| 268 | this->setProtect (target); |
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| 269 | } |
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[10729] | 270 | } |
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[10851] | 271 | void CommonController::setAction (Action::Value action, const Vector3& target) |
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[10729] | 272 | { |
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[10851] | 273 | this->action_ = action; |
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| 274 | if (action == Action::FLY) |
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| 275 | { |
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| 276 | this->setTargetPosition (target); |
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| 277 | } |
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[10729] | 278 | } |
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[10851] | 279 | void CommonController::setAction (Action::Value action, const Vector3& target, const Quaternion& orient ) |
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[10725] | 280 | { |
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[10851] | 281 | this->action_ = action; |
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| 282 | if (action == Action::FLY) |
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[10725] | 283 | { |
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[10851] | 284 | this->setTargetPosition (target); |
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| 285 | this->setTargetOrientation (orient); |
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| 286 | } |
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| 287 | } |
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[10729] | 288 | |
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[10851] | 289 | //------------------------------------------------------------------------------ |
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| 290 | //--------------------------------Helper methods-------------------------------- |
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| 291 | //------------------------------------------------------------------------------ |
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[10763] | 292 | |
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[10799] | 293 | float CommonController::randomInRange( float a, float b ) |
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[10796] | 294 | { |
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[10799] | 295 | float random = rnd( 1.0f ); |
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[10796] | 296 | float diff = b - a; |
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| 297 | float r = random * diff; |
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| 298 | return a + r; |
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| 299 | } |
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[10826] | 300 | float CommonController::distance (ControllableEntity* entity1, ControllableEntity* entity2) |
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| 301 | { |
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| 302 | if (!entity1 || !entity2) |
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| 303 | return std::numeric_limits<float>::infinity(); |
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| 304 | return ( entity1->getPosition() - entity2->getPosition() ).length(); |
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| 305 | } |
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[10838] | 306 | bool CommonController::sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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[10826] | 307 | { |
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[10838] | 308 | /*if (!entity1 || !entity2) |
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[10826] | 309 | return false; |
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[10838] | 310 | return entity1->getTeam() == entity2->getTeam();*/ |
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| 311 | if (entity1 == entity2) |
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| 312 | return true; |
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| 313 | |
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| 314 | int team1 = entity1->getTeam(); |
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| 315 | int team2 = entity2->getTeam(); |
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| 316 | |
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| 317 | Controller* controller = 0; |
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| 318 | if (entity1->getController()) |
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| 319 | controller = entity1->getController(); |
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| 320 | else |
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| 321 | controller = entity1->getXMLController(); |
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| 322 | if (controller) |
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| 323 | { |
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| 324 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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| 325 | if (ac) |
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| 326 | team1 = ac->getTeam(); |
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| 327 | } |
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| 328 | |
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| 329 | if (entity2->getController()) |
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| 330 | controller = entity2->getController(); |
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| 331 | else |
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| 332 | controller = entity2->getXMLController(); |
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| 333 | if (controller) |
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| 334 | { |
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| 335 | CommonController* ac = orxonox_cast<CommonController*>(controller); |
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| 336 | if (ac) |
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| 337 | team2 = ac->getTeam(); |
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| 338 | } |
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| 339 | |
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| 340 | TeamGametype* tdm = orxonox_cast<TeamGametype*>(gametype); |
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| 341 | if (tdm) |
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| 342 | { |
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| 343 | if (entity1->getPlayer()) |
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| 344 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 345 | |
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| 346 | if (entity2->getPlayer()) |
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| 347 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 348 | } |
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| 349 | |
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| 350 | TeamBaseMatchBase* base = 0; |
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| 351 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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| 352 | if (base) |
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| 353 | { |
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| 354 | switch (base->getState()) |
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| 355 | { |
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| 356 | case BaseState::ControlTeam1: |
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| 357 | team1 = 0; |
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| 358 | break; |
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| 359 | case BaseState::ControlTeam2: |
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| 360 | team1 = 1; |
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| 361 | break; |
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| 362 | case BaseState::Uncontrolled: |
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| 363 | default: |
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| 364 | team1 = -1; |
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| 365 | } |
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| 366 | } |
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| 367 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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| 368 | if (base) |
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| 369 | { |
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| 370 | switch (base->getState()) |
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| 371 | { |
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| 372 | case BaseState::ControlTeam1: |
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| 373 | team2 = 0; |
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| 374 | break; |
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| 375 | case BaseState::ControlTeam2: |
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| 376 | team2 = 1; |
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| 377 | break; |
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| 378 | case BaseState::Uncontrolled: |
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| 379 | default: |
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| 380 | team2 = -1; |
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| 381 | } |
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| 382 | } |
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| 383 | |
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| 384 | DroneController* droneController = 0; |
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| 385 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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| 386 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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| 387 | return true; |
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| 388 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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| 389 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 390 | return true; |
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| 391 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
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| 392 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
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| 393 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
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| 394 | return true; |
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| 395 | |
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| 396 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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| 397 | if (dynamic) |
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| 398 | { |
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| 399 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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| 400 | |
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| 401 | if (entity1->getPlayer()) |
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| 402 | team1 = dynamic->getParty(entity1->getPlayer()); |
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| 403 | |
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| 404 | if (entity2->getPlayer()) |
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| 405 | team2 = dynamic->getParty(entity2->getPlayer()); |
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| 406 | |
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| 407 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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| 408 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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| 409 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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| 410 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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| 411 | else return true; |
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| 412 | } |
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| 413 | |
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| 414 | return (team1 == team2 && team1 != -1); |
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[10826] | 415 | } |
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[10851] | 416 | bool CommonController::isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) |
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| 417 | { |
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| 418 | if ( !entityThatLooks || !entityBeingLookedAt ) |
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| 419 | return false; |
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| 420 | return ( getAngle( entityThatLooks ->getPosition() , |
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| 421 | entityThatLooks->getOrientation() * WorldEntity::FRONT, |
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| 422 | entityBeingLookedAt->getWorldPosition() ) < angle ); |
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| 423 | } |
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| 424 | std::string CommonController::getName(Pawn* entity) |
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| 425 | { |
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| 426 | std::string name = entity->getName(); |
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| 427 | if (name == "") |
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| 428 | { |
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| 429 | const void * address = static_cast<const void*>(entity); |
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| 430 | std::stringstream ss; |
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| 431 | ss << address; |
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| 432 | name = ss.str(); |
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| 433 | } |
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| 434 | return name; |
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| 435 | } |
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| 436 | float CommonController::squaredDistanceToTarget() const |
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| 437 | { |
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| 438 | if ( !this->getControllableEntity() ) |
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| 439 | return 0; |
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| 440 | if ( !this->target_ || !this->getControllableEntity() ) |
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| 441 | return ( this->getControllableEntity() ->getPosition() .squaredDistance( this->targetPosition_ ) ); |
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| 442 | else |
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| 443 | return ( this->getControllableEntity() ->getPosition() .squaredDistance( this->positionOfTarget_ ) ); |
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| 444 | } |
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| 445 | bool CommonController::isLookingAtTarget( float angle ) |
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| 446 | { |
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| 447 | if ( !this->getControllableEntity() || !this->target_ ) |
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| 448 | return false; |
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| 449 | return this->isLooking(this->getControllableEntity(), this->getTarget(), angle); |
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| 450 | } |
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| 451 | |
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| 452 | |
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| 453 | //------------------------------------------------------------------------------ |
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| 454 | //--------------------------------Flying methods-------------------------------- |
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| 455 | //------------------------------------------------------------------------------ |
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| 456 | |
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| 457 | void CommonController::stopMoving() |
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| 458 | { |
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| 459 | this->bHasTargetPosition_ = false; |
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| 460 | } |
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| 461 | void CommonController::stopLookingAtTarget() |
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| 462 | { |
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| 463 | this->bLookAtTarget_ = false; |
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| 464 | } |
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| 465 | void CommonController::startLookingAtTarget() |
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| 466 | { |
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| 467 | this->bLookAtTarget_ = true; |
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| 468 | } |
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| 469 | void CommonController::moveToPosition( const Vector3& target, float dt ) |
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| 470 | { |
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| 471 | ControllableEntity* entity = this->getControllableEntity(); |
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| 472 | Vector2 coord = get2DViewCoordinates |
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| 473 | ( entity->getPosition() , |
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| 474 | entity->getOrientation() * WorldEntity::FRONT, |
---|
| 475 | entity->getOrientation() * WorldEntity::UP, |
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| 476 | target ); |
---|
| 477 | |
---|
| 478 | float distance = ( target - this->getControllableEntity() ->getPosition() ).length(); |
---|
| 479 | float rotateX = -clamp( coord.x * 10, -1.0f, 1.0f ); |
---|
| 480 | float rotateY = clamp( coord.y * 10, -1.0f, 1.0f ); |
---|
| 481 | |
---|
| 482 | if ( distance > this->tolerance_ ) |
---|
| 483 | { |
---|
| 484 | this->getControllableEntity() ->rotateYaw( ROTATEFACTOR * rotateX * dt ); |
---|
| 485 | this->getControllableEntity() ->rotatePitch( ROTATEFACTOR * rotateY * dt ); |
---|
| 486 | |
---|
| 487 | if ( distance < 300 ) |
---|
| 488 | { |
---|
| 489 | if ( bHasTargetOrientation_ ) |
---|
| 490 | { |
---|
| 491 | copyTargetOrientation( dt ); |
---|
| 492 | } |
---|
| 493 | } |
---|
| 494 | if (distance > 200 || (rotateX > -0.1 && rotateX < 0.1 && rotateY > -0.1 && rotateY < 0.1)) |
---|
| 495 | this->getControllableEntity() ->moveFrontBack( SPEED * dt ); |
---|
| 496 | } |
---|
| 497 | else |
---|
| 498 | { |
---|
| 499 | bHasTargetPosition_ = false; |
---|
| 500 | bHasTargetOrientation_ = false; |
---|
| 501 | } |
---|
| 502 | } |
---|
| 503 | void CommonController::moveToTargetPosition(float dt) |
---|
| 504 | { |
---|
| 505 | this->moveToPosition (this->targetPosition_, dt); |
---|
| 506 | } |
---|
| 507 | void CommonController::copyOrientation( const Quaternion& orient, float dt ) |
---|
| 508 | { |
---|
| 509 | //roll angle difference in radian |
---|
| 510 | float diff=orient.getRoll(false).valueRadians() - |
---|
| 511 | ( this->getControllableEntity() ->getOrientation() .getRoll( false ).valueRadians() ); |
---|
| 512 | while( diff>math::twoPi )diff-=math::twoPi; |
---|
| 513 | while( diff<-math::twoPi )diff+=math::twoPi; |
---|
| 514 | this->getControllableEntity() ->rotateRoll( diff*ROTATEFACTOR * dt ); |
---|
| 515 | } |
---|
| 516 | void CommonController::copyTargetOrientation( float dt ) |
---|
| 517 | { |
---|
| 518 | if ( bHasTargetOrientation_ ) |
---|
| 519 | { |
---|
| 520 | copyOrientation( targetOrientation_, dt ); |
---|
| 521 | } |
---|
| 522 | } |
---|
| 523 | void CommonController::lookAtTarget(float dt) |
---|
| 524 | { |
---|
| 525 | ControllableEntity* entity = this->getControllableEntity(); |
---|
| 526 | if ( !entity ) |
---|
| 527 | return; |
---|
| 528 | Vector2 coord = get2DViewCoordinates |
---|
| 529 | ( entity->getPosition() , |
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| 530 | entity->getOrientation() * WorldEntity::FRONT, |
---|
| 531 | entity->getOrientation() * WorldEntity::UP, |
---|
| 532 | positionOfTarget_ ); |
---|
| 533 | |
---|
| 534 | //rotates should be in range [-1,+1], clamp cuts off all that is not |
---|
| 535 | float rotateX = -clamp( coord.x * 10, -1.0f, 1.0f ); |
---|
| 536 | float rotateY = clamp( coord.y * 10, -1.0f, 1.0f ); |
---|
| 537 | |
---|
| 538 | //Yaw and Pitch are enough to start facing the target |
---|
| 539 | this->getControllableEntity() ->rotateYaw( ROTATEFACTOR * rotateX * dt ); |
---|
| 540 | this->getControllableEntity() ->rotatePitch( ROTATEFACTOR * rotateY * dt ); |
---|
| 541 | } |
---|
| 542 | void CommonController::setTargetPosition( const Vector3& target ) |
---|
| 543 | { |
---|
| 544 | this->targetPosition_ = target; |
---|
| 545 | this->bHasTargetPosition_ = true; |
---|
| 546 | } |
---|
| 547 | |
---|
| 548 | void CommonController::setTargetOrientation( const Quaternion& orient ) |
---|
| 549 | { |
---|
| 550 | this->targetOrientation_=orient; |
---|
| 551 | this->bHasTargetOrientation_=true; |
---|
| 552 | } |
---|
| 553 | |
---|
| 554 | void CommonController::setTargetOrientation( ControllableEntity* target ) |
---|
| 555 | { |
---|
| 556 | if ( target ) |
---|
| 557 | setTargetOrientation( target->getOrientation() ); |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | //------------------------------------------------------------------------------ |
---|
| 561 | //-------------------------------Fighting methods------------------------------- |
---|
| 562 | //------------------------------------------------------------------------------ |
---|
| 563 | |
---|
| 564 | void CommonController::setTarget( ControllableEntity* target ) |
---|
| 565 | { |
---|
| 566 | this->target_ = target; |
---|
| 567 | if ( this->target_ ) |
---|
| 568 | { |
---|
| 569 | this->setPositionOfTarget( target_->getWorldPosition() ); |
---|
| 570 | } |
---|
| 571 | } |
---|
| 572 | void CommonController::setPositionOfTarget( const Vector3& target ) |
---|
| 573 | { |
---|
| 574 | this->positionOfTarget_ = target; |
---|
| 575 | this->bHasPositionOfTarget_ = true; |
---|
| 576 | } |
---|
| 577 | void CommonController::setOrientationOfTarget( const Quaternion& orient ) |
---|
| 578 | { |
---|
| 579 | this->orientationOfTarget_=orient; |
---|
| 580 | this->bHasOrientationOfTarget_=true; |
---|
| 581 | } |
---|
| 582 | void CommonController::setProtect (ControllableEntity* protect) |
---|
| 583 | { |
---|
| 584 | this->protect_ = protect; |
---|
| 585 | } |
---|
| 586 | ControllableEntity* CommonController::getProtect () |
---|
| 587 | { |
---|
| 588 | return this->protect_; |
---|
| 589 | } |
---|
| 590 | void CommonController::maneuver() |
---|
| 591 | { |
---|
| 592 | maneuverCounter_++; |
---|
| 593 | if (maneuverCounter_ > 5) |
---|
| 594 | maneuverCounter_ = 0; |
---|
| 595 | |
---|
| 596 | if ( !this->target_ || !this->getControllableEntity()) |
---|
| 597 | return; |
---|
| 598 | |
---|
| 599 | Vector3 thisPosition = this->getControllableEntity()->getWorldPosition(); |
---|
| 600 | this->setPositionOfTarget( getPredictedPosition( |
---|
| 601 | thisPosition, |
---|
| 602 | hardcoded_projectile_speed, |
---|
| 603 | this->target_->getWorldPosition() , |
---|
| 604 | this->target_->getVelocity() |
---|
| 605 | ) ); |
---|
| 606 | this->setOrientationOfTarget( this->target_->getOrientation() ); |
---|
| 607 | |
---|
| 608 | Vector3 diffVector = this->positionOfTarget_ - thisPosition; |
---|
| 609 | float diffLength = diffVector.length(); |
---|
| 610 | Vector3 diffUnit = diffVector/diffLength; |
---|
| 611 | |
---|
| 612 | bool bTargetIsLookingAtThis = this->isLooking ( this->target_, getControllableEntity(), math::pi/10.0f ); |
---|
| 613 | |
---|
| 614 | //too far? well, come closer then |
---|
| 615 | if ( diffLength > this->attackRange_ ) |
---|
| 616 | { |
---|
| 617 | this->setTargetPosition( this->positionOfTarget_ ); |
---|
| 618 | } |
---|
| 619 | //too close? How do u expect to dodge anything? Just attack! |
---|
| 620 | else if ( diffLength < 500 ) |
---|
| 621 | { |
---|
| 622 | //at this point, just look and shoot |
---|
| 623 | if ( diffLength < 250 ) |
---|
| 624 | { |
---|
| 625 | this->stopMoving(); |
---|
| 626 | this->startLookingAtTarget(); |
---|
| 627 | } |
---|
| 628 | else |
---|
| 629 | { |
---|
| 630 | this->setTargetPosition( this->positionOfTarget_ ); |
---|
| 631 | } |
---|
| 632 | } |
---|
| 633 | //Good distance? Check if target looks at us. It doesn't? Go hunt! |
---|
| 634 | else if ( !bTargetIsLookingAtThis ) |
---|
| 635 | { |
---|
| 636 | this->setTargetPosition( this->positionOfTarget_ ); |
---|
| 637 | } |
---|
| 638 | //That's unfortunate, he is looking and probably shooting... try to dodge what we can... |
---|
| 639 | else |
---|
| 640 | { |
---|
| 641 | if (maneuverCounter_ == 0) |
---|
| 642 | { |
---|
| 643 | this->setTargetPosition( this->positionOfTarget_ ); |
---|
| 644 | return; |
---|
| 645 | } |
---|
| 646 | dodge( thisPosition, diffUnit ); |
---|
| 647 | } |
---|
| 648 | } |
---|
| 649 | |
---|
| 650 | void CommonController::dodge(Vector3& thisPosition, Vector3& diffUnit) |
---|
| 651 | { |
---|
| 652 | float factorX = 0, factorY = 0, factorZ = 0; |
---|
| 653 | float rand = randomInRange (0, 1); |
---|
| 654 | |
---|
| 655 | if (rand <= 0.5) |
---|
| 656 | { factorX = 1; } |
---|
| 657 | else |
---|
| 658 | { factorX = -1; } |
---|
| 659 | rand = randomInRange (0, 1); |
---|
| 660 | if (rand <= 0.5) |
---|
| 661 | { factorY = 1; } |
---|
| 662 | else |
---|
| 663 | { factorY = -1; } |
---|
| 664 | rand = randomInRange (0, 1); |
---|
| 665 | if (rand <= 0.5) |
---|
| 666 | { factorZ = 1; } |
---|
| 667 | else |
---|
| 668 | { factorZ = -1; } |
---|
| 669 | |
---|
| 670 | Vector3 target = ( diffUnit )* 8000.0f; |
---|
| 671 | Vector3* randVector = new Vector3( |
---|
| 672 | factorX * randomInRange( 10000, 40000 ), |
---|
| 673 | factorY * randomInRange( 10000, 40000 ), |
---|
| 674 | factorZ * randomInRange( 10000, 40000 ) |
---|
| 675 | ); |
---|
| 676 | Vector3 projection = randVector->dotProduct( diffUnit )* diffUnit; |
---|
| 677 | *randVector -= projection; |
---|
| 678 | target += *randVector; |
---|
| 679 | this->setTargetPosition( thisPosition + target ); |
---|
| 680 | } |
---|
| 681 | bool CommonController::canFire() |
---|
| 682 | { |
---|
| 683 | //no target? why fire? |
---|
| 684 | if ( !this->target_ ) |
---|
| 685 | return false; |
---|
| 686 | |
---|
| 687 | Vector3 newPositionOfTarget = getPredictedPosition( this->getControllableEntity() ->getWorldPosition() , |
---|
| 688 | hardcoded_projectile_speed, this->target_->getWorldPosition() , this->target_->getVelocity() ); |
---|
| 689 | if ( newPositionOfTarget != Vector3::ZERO ) |
---|
| 690 | { |
---|
| 691 | this->setPositionOfTarget( newPositionOfTarget ); |
---|
| 692 | } |
---|
| 693 | |
---|
| 694 | float squaredDistance = squaredDistanceToTarget(); |
---|
| 695 | |
---|
| 696 | if ( squaredDistance < this->attackRange_*this->attackRange_ && this->isLookingAtTarget( math::pi / 20.0f)) |
---|
| 697 | { |
---|
| 698 | return true; |
---|
| 699 | } |
---|
| 700 | else |
---|
| 701 | { |
---|
| 702 | return false; |
---|
| 703 | } |
---|
| 704 | } |
---|
[10799] | 705 | void CommonController::doFire() |
---|
[10780] | 706 | { |
---|
[10799] | 707 | if ( !this->target_ || !this->getControllableEntity() ) |
---|
[10803] | 708 | { |
---|
[10780] | 709 | return; |
---|
[10803] | 710 | } |
---|
| 711 | |
---|
[10799] | 712 | Pawn* pawn = orxonox_cast<Pawn*>( this->getControllableEntity() ); |
---|
[10793] | 713 | |
---|
[10799] | 714 | if ( pawn ) |
---|
[10800] | 715 | pawn->setAimPosition( this->positionOfTarget_ ); |
---|
[10799] | 716 | this->getControllableEntity() ->fire( 0 ); |
---|
[10731] | 717 | } |
---|
[10851] | 718 | void CommonController::setClosestTarget() |
---|
| 719 | { |
---|
| 720 | this->setTarget (static_cast<ControllableEntity*>( closestTarget() ) ); |
---|
| 721 | } |
---|
| 722 | Pawn* CommonController::closestTarget() |
---|
| 723 | { |
---|
| 724 | if (!this->getControllableEntity()) |
---|
| 725 | return 0; |
---|
[10725] | 726 | |
---|
[10851] | 727 | Pawn* closestTarget = 0; |
---|
| 728 | float minDistance = std::numeric_limits<float>::infinity(); |
---|
| 729 | Gametype* gt = this->getGametype(); |
---|
| 730 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 731 | { |
---|
| 732 | if ( CommonController::sameTeam (this->getControllableEntity(), static_cast<ControllableEntity*>(*itP), gt) ) |
---|
| 733 | continue; |
---|
| 734 | |
---|
| 735 | float distance = CommonController::distance (*itP, this->getControllableEntity()); |
---|
| 736 | if (distance < minDistance) |
---|
| 737 | { |
---|
| 738 | closestTarget = *itP; |
---|
| 739 | minDistance = distance; |
---|
| 740 | } |
---|
| 741 | } |
---|
| 742 | if (closestTarget) |
---|
| 743 | { |
---|
| 744 | return closestTarget; |
---|
| 745 | } |
---|
| 746 | return 0; |
---|
| 747 | } |
---|
| 748 | bool CommonController::startAttackingEnemiesThatAreClose() |
---|
| 749 | { |
---|
| 750 | if (this->action_ != Action::FIGHT && this->action_ != Action::FIGHTALL) |
---|
| 751 | { |
---|
| 752 | if ( (this->target_ && this->distance (this->getControllableEntity(), this->target_) > this->attackRange_) |
---|
| 753 | || !this->target_ ) |
---|
| 754 | { |
---|
| 755 | Pawn* newTarget = this->closestTarget(); |
---|
| 756 | if ( newTarget && |
---|
| 757 | this->distance (this->getControllableEntity(), static_cast<ControllableEntity*>(newTarget)) |
---|
| 758 | <= this->attackRange_ ) |
---|
| 759 | { |
---|
| 760 | Point p = { Action::FIGHT, this->getName(newTarget), Vector3::ZERO }; |
---|
| 761 | this->parsedActionpoints_.push_back(p); |
---|
| 762 | this->executeActionpoint(); |
---|
| 763 | return true; |
---|
| 764 | } |
---|
| 765 | } |
---|
| 766 | } |
---|
| 767 | return false; |
---|
| 768 | } |
---|
| 769 | |
---|
| 770 | //------------------------------------------------------------------------------ |
---|
| 771 | //------------------------------Actionpoint methods----------------------------- |
---|
| 772 | //------------------------------------------------------------------------------ |
---|
| 773 | |
---|
| 774 | //POST: this starts doing what was asked by the last element of parsedActionpoints_, |
---|
| 775 | //if last element was failed to be parsed, next element will be executed. |
---|
| 776 | void CommonController::executeActionpoint() |
---|
| 777 | { |
---|
| 778 | if (!this->parsedActionpoints_.empty()) |
---|
| 779 | { |
---|
| 780 | this->action_ = this->parsedActionpoints_.back().action; |
---|
| 781 | |
---|
| 782 | switch ( this->action_ ) |
---|
| 783 | { |
---|
| 784 | case Action::FIGHT: |
---|
| 785 | { |
---|
| 786 | break; |
---|
| 787 | } |
---|
| 788 | case Action::FLY: |
---|
| 789 | { |
---|
| 790 | this->setTargetPosition( this->parsedActionpoints_.back().position ); |
---|
| 791 | if (this->squaredDistanceToTarget() <= this->squaredaccuracy_) |
---|
| 792 | { |
---|
| 793 | this->nextActionpoint(); |
---|
| 794 | this->executeActionpoint(); |
---|
| 795 | } |
---|
| 796 | break; |
---|
| 797 | } |
---|
| 798 | case Action::PROTECT: |
---|
| 799 | { |
---|
| 800 | std::string protectName = this->parsedActionpoints_.back().name; |
---|
| 801 | |
---|
| 802 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 803 | { |
---|
| 804 | if (CommonController::getName(*itP) == protectName) |
---|
| 805 | { |
---|
| 806 | this->setProtect (static_cast<ControllableEntity*>(*itP)); |
---|
| 807 | } |
---|
| 808 | } |
---|
| 809 | if (!this->getProtect()) |
---|
| 810 | { |
---|
| 811 | this->nextActionpoint(); |
---|
| 812 | this->executeActionpoint(); |
---|
| 813 | } |
---|
| 814 | break; |
---|
| 815 | } |
---|
| 816 | case Action::NONE: |
---|
| 817 | { |
---|
| 818 | break; |
---|
| 819 | } |
---|
| 820 | case Action::FIGHTALL: |
---|
| 821 | { |
---|
| 822 | break; |
---|
| 823 | } |
---|
| 824 | case Action::ATTACK: |
---|
| 825 | { |
---|
| 826 | std::string targetName = this->parsedActionpoints_.back().name; |
---|
| 827 | |
---|
| 828 | for (ObjectList<Pawn>::iterator itP = ObjectList<Pawn>::begin(); itP; ++itP) |
---|
| 829 | { |
---|
| 830 | if (CommonController::getName(*itP) == targetName) |
---|
| 831 | { |
---|
| 832 | this->setTarget (static_cast<ControllableEntity*>(*itP)); |
---|
| 833 | } |
---|
| 834 | } |
---|
| 835 | if (!this->hasTarget()) |
---|
| 836 | { |
---|
| 837 | this->nextActionpoint(); |
---|
| 838 | this->executeActionpoint(); |
---|
| 839 | } |
---|
| 840 | break; |
---|
| 841 | } |
---|
| 842 | default: |
---|
| 843 | break; |
---|
| 844 | } |
---|
| 845 | } |
---|
| 846 | else |
---|
| 847 | { |
---|
| 848 | this->setTarget(0); |
---|
| 849 | this->setTargetPosition(this->getControllableEntity()->getWorldPosition()); |
---|
| 850 | this->action_ = Action::NONE; |
---|
| 851 | } |
---|
| 852 | } |
---|
| 853 | void CommonController::nextActionpoint() |
---|
| 854 | { |
---|
| 855 | if (!this->parsedActionpoints_.empty()) |
---|
| 856 | { |
---|
| 857 | this->parsedActionpoints_.pop_back(); |
---|
| 858 | } |
---|
| 859 | this->setAction(Action::NONE); |
---|
| 860 | } |
---|
[10719] | 861 | } |
---|