| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Florian Zinggeler | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file InvaderShip.h | 
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| 31 |     @brief Declaration of the InvaderShip class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #ifndef _InvaderShip_H__ | 
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| 35 | #define _InvaderShip_H__ | 
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| 36 |  | 
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| 37 | #include "invader/InvaderPrereqs.h" | 
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| 38 |  | 
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| 39 | #include "worldentities/pawns/SpaceShip.h" | 
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| 40 | #include "graphics/Camera.h" | 
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| 41 | #include "weapons/projectiles/Projectile.h" | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 |     class _InvaderExport InvaderShip : public SpaceShip | 
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| 46 |     { | 
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| 47 |         public: | 
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| 48 |             InvaderShip(Context* context); | 
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| 49 |  | 
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| 50 |             virtual void tick(float dt); | 
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| 51 |  | 
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| 52 |             // overwrite for 2d movement | 
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| 53 |             virtual void moveFrontBack(const Vector2& value); | 
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| 54 |             virtual void moveRightLeft(const Vector2& value); | 
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| 55 |  | 
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| 56 |             // Starts or stops fireing | 
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| 57 |             virtual void boost(bool bBoost); | 
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| 58 |  | 
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| 59 |             //no rotation! | 
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| 60 |             virtual void rotateYaw(const Vector2& value){};  | 
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| 61 |             virtual void rotatePitch(const Vector2& value){}; | 
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| 62 |             //return to main menu if game has ended. | 
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| 63 |             virtual void rotateRoll(const Vector2& value){if (getGame()) if (getGame()->bEndGame) getGame()->end();}; | 
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| 64 |  | 
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| 65 |             virtual void updateLevel(); | 
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| 66 |  | 
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| 67 |             virtual inline bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); | 
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| 68 |  | 
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| 69 |         protected: | 
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| 70 |             virtual void death(); | 
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| 71 |         private: | 
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| 72 |             Invader* getGame(); | 
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| 73 |             WeakPtr<Invader> game; | 
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| 74 |             Camera* camera; | 
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| 75 |             bool isFireing; | 
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| 76 |             float speed, damping, posforeward; | 
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| 77 |             float lastTimeFront, lastTimeLeft, lastTime; | 
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| 78 |             struct Velocity | 
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| 79 |             { | 
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| 80 |                 float x; | 
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| 81 |                 float y; | 
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| 82 |             } velocity, desiredVelocity; | 
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| 83 |  | 
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| 84 |             WeakPtr<InvaderEnemy> lastEnemy; | 
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| 85 |             WeakPtr<Projectile> lastShot; | 
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| 86 |  | 
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| 87 |     }; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | #endif /* _InvaderShip_H__ */ | 
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