| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Implementation of the TextureGenerator. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "TextureGenerator.h" | 
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| 35 |  | 
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| 36 | #include <OgreMaterialManager.h> | 
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| 37 | #include <OgreTechnique.h> | 
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| 38 | #include "util/Convert.h" | 
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| 39 | #include "util/Math.h" | 
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| 40 |  | 
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| 41 | #if _MSC_VER >= 1900 | 
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| 42 | #define STLSPEC constexpr | 
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| 43 | #else | 
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| 44 | #define STLSPEC inline | 
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| 45 | #endif | 
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| 46 |  | 
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| 47 | namespace std | 
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| 48 | { | 
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| 49 |     template <> | 
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| 50 |     STLSPEC bool less<orxonox::ColourValue>::operator()(const orxonox::ColourValue& __x, const orxonox::ColourValue& __y) const | 
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| 51 |     { | 
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| 52 |         //MSVC14 needs this function to be constexpr, but doesn't support C++14's style | 
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| 53 |         //Keep the old code around for superior readability | 
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| 54 |         //if (__x.r == __y.r) | 
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| 55 |         //{ | 
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| 56 |         //    if (__x.g == __y.g) | 
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| 57 |         //    { | 
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| 58 |         //        if (__x.b == __y.b) | 
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| 59 |         //        { | 
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| 60 |         //            return __x.a < __y.a; | 
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| 61 |         //        } | 
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| 62 |         //        return __x.b < __y.b; | 
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| 63 |         //    } | 
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| 64 |         //    return __x.g < __y.g; | 
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| 65 |         //} | 
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| 66 |         //return __x.r < __y.r; | 
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| 67 |         return __x.r == __y.r ? __x.g == __y.g ? __x.b == __y.b ? __x.a < __y.a : __x.b < __y.b : __x.g < __y.g :  __x.r < __y.r; | 
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| 68 |     } | 
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| 69 | } | 
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| 70 |  | 
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| 71 | namespace orxonox | 
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| 72 | { | 
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| 73 |     std::map<std::string, std::map<ColourValue, std::string> > TextureGenerator::materials_s; | 
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| 74 |     unsigned int TextureGenerator::materialCount_s = 0; | 
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| 75 |  | 
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| 76 |     /*static*/ const std::string& TextureGenerator::getMaterialName(const std::string& textureName, const ColourValue& colour) | 
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| 77 |     { | 
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| 78 |         std::map<ColourValue, std::string>& colourMap = materials_s[textureName]; | 
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| 79 |         std::map<ColourValue, std::string>::const_iterator it = colourMap.find(colour); | 
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| 80 |  | 
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| 81 |         if (it == colourMap.end()) | 
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| 82 |         { | 
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| 83 |             const std::string& materialName = textureName + "_Material_" + multi_cast<std::string>(materialCount_s++); | 
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| 84 |             Ogre::MaterialPtr material = static_cast<Ogre::MaterialPtr>(Ogre::MaterialManager::getSingleton().create(materialName, "General")); | 
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| 85 |             material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA); | 
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| 86 |             Ogre::TextureUnitState* textureUnitState = material->getTechnique(0)->getPass(0)->createTextureUnitState(); | 
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| 87 |             textureUnitState->setTextureName(textureName); | 
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| 88 |             textureUnitState->setColourOperationEx(Ogre::LBX_MODULATE, Ogre::LBS_MANUAL, Ogre::LBS_CURRENT, colour); | 
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| 89 |             return (colourMap[colour] = materialName); | 
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| 90 |         } | 
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| 91 |         else | 
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| 92 |         { | 
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| 93 |             return it->second; | 
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| 94 |         } | 
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| 95 |     } | 
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| 96 | } | 
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