| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |  @file | 
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| 31 |  @brief Implementation of a little Input handler that distributes everything | 
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| 32 |         coming from OIS. | 
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| 33 |  */ | 
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| 34 |  | 
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| 35 | #ifndef _InputManager_H__ | 
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| 36 | #define _InputManager_H__ | 
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| 37 |  | 
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| 38 | #include "CorePrereqs.h" | 
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| 39 |  | 
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| 40 | #include <OIS/OIS.h> | 
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| 41 |  | 
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| 42 | #include "Tickable.h" | 
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| 43 | #include "InputEvent.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |   /** | 
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| 48 |     @brief Designates the way input is handled currently. | 
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| 49 |     IM_GUI:      All the OIS input events are passed to CEGUI | 
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| 50 |     IM_KEYBOARD: Only keyboard input is captured and passed to the InputBuffer | 
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| 51 |     IM_INGAME:   Normal game mode. Key bindings and mouse are active. | 
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| 52 |   */ | 
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| 53 |   enum InputMode | 
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| 54 |   { | 
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| 55 |     IM_GUI      = 0, | 
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| 56 |     IM_KEYBOARD = 1, | 
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| 57 |     IM_INGAME   = 2, | 
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| 58 |     IM_UNINIT   = 3, | 
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| 59 |   }; | 
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| 60 |  | 
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| 61 |   /** | 
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| 62 |     @brief Captures and distributes mouse and keyboard input. | 
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| 63 |     It resolves the key bindings to InputEvents which can be heard by | 
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| 64 |     implementing the InputEventListener interface. | 
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| 65 |   */ | 
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| 66 |   class _CoreExport InputManager | 
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| 67 |         : public Tickable | 
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| 68 |   { | 
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| 69 |   public: | 
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| 70 |     bool initialise(size_t windowHnd, int windowWidth, int windowHeight); | 
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| 71 |     void destroy(); | 
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| 72 |     void tick(float dt); | 
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| 73 |     void setWindowExtents(int width, int height); | 
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| 74 |     InputMode getInputMode(); | 
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| 75 |  | 
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| 76 |     // temporary hack | 
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| 77 |     void feedInputBuffer(InputBuffer* buffer); | 
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| 78 |  | 
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| 79 |     // Temporary solutions. Will be removed soon! | 
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| 80 |     OIS::Mouse    *getMouse()    { return this->mouse_   ; } | 
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| 81 |     OIS::Keyboard *getKeyboard() { return this->keyboard_; } | 
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| 82 |  | 
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| 83 |     static InputManager& getSingleton(); | 
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| 84 |     static InputManager* getSingletonPtr() { return &getSingleton(); } | 
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| 85 |     static void setInputMode(int mode); | 
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| 86 |  | 
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| 87 |   private: | 
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| 88 |     // don't mess with a Singleton | 
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| 89 |     InputManager (); | 
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| 90 |     InputManager (const InputManager&); | 
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| 91 |     ~InputManager(); | 
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| 92 |  | 
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| 93 |     OIS::InputManager *inputSystem_;    //!< OIS input manager | 
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| 94 |     OIS::Keyboard     *keyboard_;       //!< OIS mouse | 
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| 95 |     OIS::Mouse        *mouse_;          //!< OIS keyboard | 
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| 96 |  | 
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| 97 |     InputMode          currentMode_;    //!< Input mode currently used | 
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| 98 |     InputMode          setMode_;        //!< Input mode that has been set lately | 
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| 99 |     InputHandlerGUI   *handlerGUI_;     //!< Handles the input if in GUI mode | 
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| 100 |     // FIXME: insert the InputBuffer once merged with core2 | 
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| 101 |     InputBuffer       *handlerBuffer_;  //!< Handles the input if in Buffer mode | 
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| 102 |     InputHandlerGame  *handlerGame_;    //!< Handles the input if in Game mode | 
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| 103 |  | 
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| 104 |     //! Pointer to the instance of the singleton | 
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| 105 |     //static InputManager *singletonRef_s; | 
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| 106 |   }; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | #endif /* _InputManager_H__ */ | 
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