source:
code/branches/buildsystem3/src/orxonox/objects/quest/QuestItem.cc
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| 1 | /* | 
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist | 
| 3 | * > www.orxonox.net < | 
| 4 | * | 
| 5 | * | 
| 6 | * License notice: | 
| 7 | * | 
| 8 | * This program is free software; you can redistribute it and/or | 
| 9 | * modify it under the terms of the GNU General Public License | 
| 10 | * as published by the Free Software Foundation; either version 2 | 
| 11 | * of the License, or (at your option) any later version. | 
| 12 | * | 
| 13 | * This program is distributed in the hope that it will be useful, | 
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | 
| 16 | * GNU General Public License for more details. | 
| 17 | * | 
| 18 | * You should have received a copy of the GNU General Public License | 
| 19 | * along with this program; if not, write to the Free Software | 
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | 
| 21 | * | 
| 22 | * Author: | 
| 23 | * Damian 'Mozork' Frick | 
| 24 | * Co-authors: | 
| 25 | * ... | 
| 26 | * | 
| 27 | */ | 
| 28 | |
| 29 | /** | 
| 30 | @file | 
| 31 | @brief Implementation of the QuestItem class. | 
| 32 | */ | 
| 33 | |
| 34 | #include "OrxonoxStableHeaders.h" | 
| 35 | #include "QuestItem.h" | 
| 36 | |
| 37 | #include "core/CoreIncludes.h" | 
| 38 | |
| 39 | #include "QuestDescription.h" | 
| 40 | |
| 41 | namespace orxonox | 
| 42 | { | 
| 43 | /** | 
| 44 | @brief | 
| 45 | Constructor. Registers and initializes the object. | 
| 46 | */ | 
| 47 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) | 
| 48 | { | 
| 49 | RegisterObject(QuestItem); | 
| 50 | |
| 51 | this->id_ = ""; | 
| 52 | } | 
| 53 | |
| 54 | /** | 
| 55 | @brief | 
| 56 | Destructor. | 
| 57 | */ | 
| 58 | QuestItem::~QuestItem() | 
| 59 | { | 
| 60 | |
| 61 | } | 
| 62 | |
| 63 | /** | 
| 64 | @brief | 
| 65 | Method for creating a QuestItem object through XML. | 
| 66 | */ | 
| 67 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
| 68 | { | 
| 69 | SUPER(QuestItem, XMLPort, xmlelement, mode); | 
| 70 | |
| 71 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); | 
| 72 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); | 
| 73 | } | 
| 74 | |
| 75 | /** | 
| 76 | @brief | 
| 77 | Sets the id of the QuestItem. | 
| 78 | The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. | 
| 79 | @param id | 
| 80 | The id to be set. | 
| 81 | */ | 
| 82 | void QuestItem::setId(const std::string & id) | 
| 83 | { | 
| 84 | if(!isId(id)) //!< Checks whether the id is a valid id. | 
| 85 | { | 
| 86 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; | 
| 87 | return; | 
| 88 | } | 
| 89 | |
| 90 | this->id_ = id; | 
| 91 | } | 
| 92 | |
| 93 | /** | 
| 94 | @brief | 
| 95 | Checks whether an input id is of the required form. | 
| 96 | @param id | 
| 97 | The id to be checked. | 
| 98 | @return | 
| 99 | Returns true if the string is likely to be of the required form. | 
| 100 | */ | 
| 101 | /*static*/ bool QuestItem::isId(const std::string & id) | 
| 102 | { | 
| 103 | return id.size() >= 32; | 
| 104 | } | 
| 105 | |
| 106 | } | 
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