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source: code/branches/buildsystem2/src/orxonox/CMakeLists.txt @ 2634

Last change on this file since 2634 was 2634, checked in by rgrieder, 15 years ago

Fixed INSTALL target for Windows. The problem was that RUNTIME DESTINATION was missing for the libraries because a dll is considered a runtime target.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  CameraManager.cc
22  GraphicsEngine.cc
23  LevelManager.cc
24  Main.cc
25  PlayerManager.cc
26  Settings.cc
27)
28ADD_SUBDIRECTORY(gamestates)
29ADD_SUBDIRECTORY(gui)
30ADD_SUBDIRECTORY(objects)
31ADD_SUBDIRECTORY(overlays)
32ADD_SUBDIRECTORY(tools)
33GET_ALL_HEADER_FILES(ORXONOX_HDR_FILES)
34SET(ORXONOX_FILES ${ORXONOX_SRC_FILES} ${ORXONOX_HDR_FILES})
35
36GENERATE_SOURCE_GROUPS(${ORXONOX_FILES})
37GENERATE_TOLUA_BINDINGS(Orxonox ORXONOX_FILES INPUTFILES gui/GUIManager.h)
38
39# Not using precompiled header files: Avoid dependencies
40INCLUDE_DIRECTORIES(pch/nopch)
41
42ADD_EXECUTABLE(orxonox ${ORXONOX_FILES})
43GET_TARGET_PROPERTY(_exec_loc orxonox LOCATION)
44GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
45SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
46
47IF(NETWORKTRAFFIC_TESTING_ENABLED)
48  SET(ORXONOXS_SRC_FILES
49    GraphicsEngine.cc
50    objects/Camera.cc
51    CameraManager.cc
52  )
53  ADD_LIBRARY(orxonoxs SHARED ${ORXONOXS_SRC_FILES})
54ENDIF(NETWORKTRAFFIC_TESTING_ENABLED)
55
56TARGET_LINK_LIBRARIES( orxonox
57  ${OGRE_LIBRARY}
58  ${CEGUI_LIBRARY}
59  ${LUA_LIBRARIES}
60  ${CEGUILUA_LIBRARY}
61  ogreceguirenderer_orxonox
62  tinyxml++_orxonox
63  tolua++_orxonox
64  util
65  core
66  #audio
67  network
68)
69
70# When using Visual Studio we want to use the output directory as working
71# directory and we also want to specify where the external dlls
72# (lua, ogre, etc.) are. The problem hereby is that these information cannot
73# be specified in CMake because they are not stored in the actual project file.
74# This workaround will create a configured *.vcproj.user file that holds the
75# right values. When starting the solution for the first time,
76# these get written to the *vcproj.yourPCname.yourname.user
77IF(MSVC)
78  IF(CMAKE_CL_64)
79    SET(MSVC_PLATFORM "x64")
80  ELSE()
81    SET(MSVC_PLATFORM "Win32")
82  ENDIF()
83  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox.vcproj.user" "${CMAKE_CURRENT_BINARY_DIR}/orxonox.vcproj.user")
84ENDIF(MSVC)
85
86ORXONOX_INSTALL(orxonox)
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