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source: code/branches/buildsystem2/src/audio/AudioBuffer.h @ 2621

Last change on this file since 2621 was 2621, checked in by rgrieder, 15 years ago

This commit gets a little ugly, couldn't separate that anymore:

  • Renamed UseTolua.cmake to GenerateLuaBindings.cmake
  • Applied the macros for compiler flags, linker flags, header files and source groups Updated the whole build tree for that
  • Created real compiler config scripts (BuildConfigGCC.cmake and BuildConfigMSVC.cmake)
  • Large scale clean up in BuildConfig.cmake
  • You can now specify your own LibraryConfig and BuildConfig script via CMake Cache
  • Lots of small changes and fixes
  • Property svn:eol-style set to native
File size: 1.5 KB
RevLine 
[1039]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[1039]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[1056]23 *      Nicolas Perrenoud <nicolape_at_ee.ethz.ch>
[1039]24 *   Co-authors:
25 *      ...
26 *
27 */
28
[673]29#ifndef _AudioBuffer_H__
30#define _AudioBuffer_H__
[349]31
[729]32#include "AudioPrereqs.h"
33
[1039]34#include <string>
[2621]35#include <al.h>
[1039]36
[2171]37namespace orxonox
[349]38{
[1784]39    class _AudioExport AudioBuffer
40    {
41    public:
[2103]42        AudioBuffer(std::string filename);
[1784]43        ~AudioBuffer();
[1056]44
[1784]45    private:
46        // Buffers hold sound data.
47        ALuint buffer;
48        // Identifier
49        std::string name;
50        // True if AL was able to load data
51        ALboolean loaded;
52
53        ALenum format;
54        ALsizei size;
55        ALvoid* data;
56        ALsizei freq;
57        ALboolean loop;
58    };
[349]59}
60
[673]61#endif /* _AudioBuffer_H__ */
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