| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Damian 'Mozork' Frick | 
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| 26 |  *      Matthias Binder | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 |     @file LevelManager.h | 
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| 32 |     @brief Definition of the LevelManager singleton. | 
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| 33 |     @ingroup Orxonox | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #ifndef _LevelManager_H__ | 
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| 37 | #define _LevelManager_H__ | 
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| 38 |  | 
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| 39 | #include "OrxonoxPrereqs.h" | 
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| 40 |  | 
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| 41 | #include <cassert> | 
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| 42 | #include <list> | 
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| 43 | #include <map> | 
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| 44 | #include <string> | 
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| 45 |  | 
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| 46 | #include "LevelInfo.h" | 
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| 47 |  | 
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| 48 | #include "util/Singleton.h" | 
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| 49 | #include "core/config/Configurable.h" | 
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| 50 | #include "LevelStatus.h" | 
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| 51 |  | 
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| 52 |  | 
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| 53 | // tolua_begin | 
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| 54 | namespace orxonox | 
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| 55 | { | 
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| 56 |  | 
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| 57 |     /** | 
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| 58 |     @brief | 
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| 59 |         The LevelManager keeps track of @ref orxonox::Level "Levels" whose activity has been requested and activates the @ref orxonox::Level "Levels" in the list in a FIFO manner with exactly one Level (the first in the list) being active at all times (unless the list is empty). | 
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| 60 |         It also serves as an access point to get a list of all available @ref orxonox::Level "Levels" (or rather their respective @ref orxonox::LevelInfoItem "LevelInfoItems"). | 
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| 61 |  | 
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| 62 |     @author | 
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| 63 |         Fabian 'x3n' Landau | 
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| 64 |  | 
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| 65 |     @author | 
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| 66 |         Damian 'Mozork' Frick | 
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| 67 |  | 
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| 68 |  | 
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| 69 |     @ingroup Orxonox1 | 
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| 70 |     */ | 
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| 71 |  | 
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| 72 |  | 
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| 73 |  | 
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| 74 |  | 
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| 75 |     class _OrxonoxExport LevelManager | 
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| 76 |     // tolua_end | 
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| 77 |         : public Singleton<LevelManager>, public Configurable | 
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| 78 |     { // tolua_export | 
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| 79 |             friend class Singleton<LevelManager>; | 
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| 80 |         public: | 
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| 81 |             LevelManager(); | 
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| 82 |             virtual ~LevelManager(); | 
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| 83 |  | 
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| 84 |             void buildallLevelStatus(); | 
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| 85 |             void updateAllLevelStatus(); | 
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| 86 |             void setLevelStatus(const std::string& LevelWon); | 
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| 87 |  | 
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| 88 |  | 
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| 89 |             void setConfigValues(); //!< Set the config values for this object. | 
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| 90 |  | 
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| 91 |             void requestActivity(Level* level); //!< Request activity for the input Level. | 
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| 92 |             void releaseActivity(Level* level); //!< Release activity for the input Level. | 
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| 93 |  | 
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| 94 |             Level* getActiveLevel(); //!< Get the currently active Level. | 
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| 95 |  | 
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| 96 |             // tolua_begin | 
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| 97 |             void updatewon(int lastwon); | 
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| 98 |             int missionactivate(int index); | 
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| 99 |             void setDefaultLevel(const std::string& levelName); //!< Set the default Level. | 
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| 100 |             /** | 
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| 101 |             @brief Get the default level. | 
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| 102 |             @return Returns the filename of the default level. | 
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| 103 |             */ | 
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| 104 |             const std::string& getDefaultLevel() const | 
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| 105 |                 { return defaultLevelName_; } | 
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| 106 |             unsigned int getNumberOfLevels(void); | 
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| 107 |             LevelInfoItem* getAvailableLevelListItem(unsigned int index); //!< Get the LevelInfoItem at the given index in the list of available Levels. | 
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| 108 |  | 
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| 109 |             inline const std::string& getLastWonMission() const | 
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| 110 |                 { return this->lastWonMission_; } | 
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| 111 |  | 
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| 112 |             inline unsigned int getNumberOfCampaignMissions() | 
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| 113 |                 { return this->campaignMissions_.size(); } | 
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| 114 |  | 
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| 115 |             inline const std::string& getCampaignMission(unsigned int index) | 
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| 116 |                 { return this->campaignMissions_[index]; } | 
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| 117 |  | 
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| 118 |  | 
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| 119 |             /** | 
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| 120 |             @brief Get the instance of the LevelManager. | 
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| 121 |             @return Returns the instance of the LevelManager. | 
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| 122 |             */ | 
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| 123 |             static LevelManager& getInstance() | 
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| 124 |                 { return Singleton<LevelManager>::getInstance(); } | 
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| 125 |             // tolua_end | 
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| 126 |  | 
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| 127 |         private: | 
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| 128 |             // non-copyable: | 
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| 129 |             LevelManager(const LevelManager&) = delete; | 
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| 130 |             LevelManager& operator=(const LevelManager&) = delete; | 
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| 131 |  | 
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| 132 |             void activateNextLevel(); //!< Activate the next level. | 
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| 133 |  | 
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| 134 |             void compileAvailableLevelList(void); //!< Compile the list of available Levels. | 
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| 135 |             void updateAvailableLevelList(void); //!< Update the list of available Levels. | 
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| 136 |  | 
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| 137 |             std::list<Level*> levels_; //!< A list of all the Levels whose activity has been requested, in the order in which they will become active. | 
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| 138 |             std::set<LevelInfoItem*, LevelInfoCompare> availableLevels_; //!< The set of available Levels sorted alphabetically according to the name of the Level. | 
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| 139 |  | 
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| 140 |             // Helpers to allow fast access to the availableLevels list. | 
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| 141 |             unsigned int nextIndex_; //! The next expected index to be accessed. | 
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| 142 |             std::set<LevelInfoItem*, LevelInfoCompare>::iterator nextLevel_; //! The next expected Level to be accessed. | 
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| 143 |  | 
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| 144 |             // config values | 
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| 145 |             std::string defaultLevelName_; | 
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| 146 |             std::string lastWonMission_; | 
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| 147 |             std::vector<std::string> campaignMissions_; | 
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| 148 |             std::vector<int> allLevelWon_;                  //level i is won if allLevelWon_[i]=1 | 
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| 149 |             std::vector<LevelStatus*> allLevelStatus_; | 
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| 150 |  | 
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| 151 |  | 
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| 152 |  | 
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| 153 |             static LevelManager* singletonPtr_s; | 
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| 154 |     }; // tolua_export | 
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| 155 | } // tolua_export | 
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| 156 |  | 
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| 157 | #endif /* _LevelManager_H__ */ | 
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