[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7802] | 25 | * Damian 'Mozork' Frick |
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[2072] | 26 | * |
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| 27 | */ |
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| 28 | |
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[7804] | 29 | /** |
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| 30 | @file LevelManager.cc |
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| 31 | @brief Implementation of the LevelManager singleton. |
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| 32 | */ |
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| 33 | |
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[2072] | 34 | #include "LevelManager.h" |
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| 35 | |
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[3196] | 36 | #include <map> |
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[3280] | 37 | |
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[10624] | 38 | #include "core/singleton/ScopedSingletonIncludes.h" |
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| 39 | #include "core/commandline/CommandLineIncludes.h" |
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[9667] | 40 | #include "core/config/ConfigValueIncludes.h" |
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| 41 | #include "core/CoreIncludes.h" |
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[7648] | 42 | #include "core/ClassTreeMask.h" |
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[3370] | 43 | #include "core/Loader.h" |
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[6417] | 44 | #include "core/Resource.h" |
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[7648] | 45 | #include "core/XMLFile.h" |
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[7802] | 46 | #include "Level.h" |
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[2171] | 47 | #include "PlayerManager.h" |
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[2072] | 48 | |
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[11186] | 49 | |
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[2072] | 50 | namespace orxonox |
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| 51 | { |
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[11173] | 52 | |
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[11186] | 53 | //Mission endmission true |
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| 54 | //check if index level is activated... |
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| 55 | int LevelManager::missionactivate(int index) |
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[11173] | 56 | { |
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[11186] | 57 | updateAllLevelStatus(); |
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| 58 | int activated = allLevelStatus_[index].activated; |
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| 59 | return activated; |
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[11173] | 60 | } |
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| 61 | |
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[11186] | 62 | void LevelManager::updatewon(int lastwon) |
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| 63 | { |
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| 64 | allLevelStatus_[lastwon].won=true; |
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[11173] | 65 | |
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[11186] | 66 | } |
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[11180] | 67 | |
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[11186] | 68 | void LevelManager::updateAllLevelStatus() |
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[11173] | 69 | { |
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[11186] | 70 | for(unsigned int i =0;i<allLevelStatus_.size();i++) |
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[11180] | 71 | { |
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[11186] | 72 | if(allLevelStatus_[i].won) |
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| 73 | { |
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| 74 | allLevelStatus_[i].activated=1; |
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| 75 | std::vector<int> nextLevels=allLevelStatus_[i].nextLevels; |
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| 76 | for(unsigned int j=i+1;j<allLevelStatus_.size();j++) |
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| 77 | { |
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| 78 | allLevelStatus_[j].activated=nextLevels[j]; |
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| 79 | } |
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| 80 | } |
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| 81 | } |
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[11173] | 82 | } |
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| 83 | |
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[11180] | 84 | //updates the won variable of the corresponding LevelStatus in allLevelStatus_ |
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[11186] | 85 | void LevelManager::setLevelStatus(const std::string& LevelWon) |
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[11173] | 86 | { |
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[11186] | 87 | ModifyConfigValue(lastWonMission_, set, LevelWon); |
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[11173] | 88 | } |
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| 89 | |
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[11186] | 90 | |
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[11180] | 91 | //build up allLevelStatus |
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| 92 | //has to be done once per game (not per level) |
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| 93 | //all connections between the levels are saved in here |
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| 94 | void LevelManager::buildallLevelStatus() |
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| 95 | { |
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| 96 | LevelStatus level; |
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[11186] | 97 | allLevelStatus_.assign (campaignMissions_.size(),level); |
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| 98 | allLevelStatus_[0].activated=1; |
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| 99 | //allLevelStatus_[0].won=true; |
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[11173] | 100 | |
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[11186] | 101 | |
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| 102 | allLevelStatus_[0].nextLevels.push_back(1); |
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| 103 | allLevelStatus_[0].nextLevels.push_back(1); |
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| 104 | allLevelStatus_[0].nextLevels.push_back(0); |
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| 105 | allLevelStatus_[0].nextLevels.push_back(0); |
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| 106 | allLevelStatus_[0].nextLevels.push_back(0); |
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| 107 | allLevelStatus_[0].nextLevels.push_back(0); |
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| 108 | allLevelStatus_[0].nextLevels.push_back(0); |
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| 109 | |
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| 110 | allLevelStatus_[1].nextLevels.push_back(1); |
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[11181] | 111 | allLevelStatus_[1].nextLevels.push_back(2); |
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| 112 | allLevelStatus_[1].nextLevels.push_back(1); |
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[11186] | 113 | allLevelStatus_[1].nextLevels.push_back(0); |
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| 114 | allLevelStatus_[1].nextLevels.push_back(0); |
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| 115 | allLevelStatus_[1].nextLevels.push_back(0); |
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| 116 | allLevelStatus_[1].nextLevels.push_back(0); |
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[11181] | 117 | |
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[11186] | 118 | allLevelStatus_[2].nextLevels.push_back(2); |
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| 119 | allLevelStatus_[2].nextLevels.push_back(1); |
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| 120 | allLevelStatus_[2].nextLevels.push_back(0); |
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| 121 | allLevelStatus_[2].nextLevels.push_back(0); |
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| 122 | allLevelStatus_[2].nextLevels.push_back(1); |
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| 123 | allLevelStatus_[2].nextLevels.push_back(0); |
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| 124 | allLevelStatus_[2].nextLevels.push_back(0); |
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[11181] | 125 | |
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[11186] | 126 | |
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| 127 | |
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[11180] | 128 | } |
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| 129 | |
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| 130 | |
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| 131 | |
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[3280] | 132 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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| 133 | |
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[10624] | 134 | ManageScopedSingleton(LevelManager, ScopeID::ROOT, false); |
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[2072] | 135 | |
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[10624] | 136 | RegisterAbstractClass(LevelManager).inheritsFrom<Configurable>(); |
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| 137 | |
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[7802] | 138 | /** |
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| 139 | @brief |
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| 140 | Constructor. Registers the object, sets config values and initializes variables. |
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| 141 | */ |
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[2072] | 142 | LevelManager::LevelManager() |
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| 143 | { |
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[9667] | 144 | RegisterObject(LevelManager); |
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[3280] | 145 | this->setConfigValues(); |
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| 146 | |
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[11173] | 147 | |
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| 148 | |
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[3280] | 149 | // check override |
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[6021] | 150 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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[3280] | 151 | { |
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[9550] | 152 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").get<std::string>()); |
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[3280] | 153 | } |
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[7648] | 154 | |
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| 155 | this->compileAvailableLevelList(); |
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[7802] | 156 | this->nextIndex_ = 0; |
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| 157 | this->nextLevel_ = this->availableLevels_.begin(); |
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[11173] | 158 | |
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[11180] | 159 | buildallLevelStatus(); |
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[2072] | 160 | } |
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| 161 | |
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[11173] | 162 | |
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[2072] | 163 | LevelManager::~LevelManager() |
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| 164 | { |
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[8079] | 165 | // Delete all the LevelInfoItem objects because the LevelManager created them |
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[11071] | 166 | for (LevelInfoItem* info : availableLevels_) |
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| 167 | info->destroy(); |
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[2072] | 168 | } |
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| 169 | |
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[7802] | 170 | /** |
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| 171 | @brief |
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| 172 | Set the config values for this object. |
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| 173 | */ |
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[3280] | 174 | void LevelManager::setConfigValues() |
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| 175 | { |
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[8891] | 176 | SetConfigValue(defaultLevelName_, "missionOne.oxw") |
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[6417] | 177 | .description("Sets the pre selection of the level in the main menu."); |
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[11186] | 178 | SetConfigValue(lastWonMission_, "") |
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[10258] | 179 | .description("The last finished mission of a campaign"); |
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| 180 | SetConfigValue(campaignMissions_, std::vector<std::string>()) |
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| 181 | .description("The list of missions in the campaign"); |
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[11186] | 182 | SetConfigValue(test_, std::vector<int>()) |
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| 183 | .description("The list of missions and their statuses"); |
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| 184 | |
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[3280] | 185 | } |
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| 186 | |
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[7802] | 187 | /** |
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[10258] | 188 | * @brief Stores the argument in the corresponding config value. |
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| 189 | */ |
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[11186] | 190 | /* void LevelManager::setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission) |
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[10258] | 191 | { |
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[11186] | 192 | ModifyConfigValue(lastWonMission_, set, lastFinishedCampaignMission); |
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[10258] | 193 | } |
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[11186] | 194 | */ |
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[10258] | 195 | |
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[11173] | 196 | |
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[10258] | 197 | /** |
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[7802] | 198 | @brief |
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| 199 | Request activity for the input Level. |
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| 200 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
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| 201 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
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| 202 | @param level |
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| 203 | A pointer to the Level whose activity is requested. |
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| 204 | */ |
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[2072] | 205 | void LevelManager::requestActivity(Level* level) |
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| 206 | { |
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[7802] | 207 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
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| 208 | // If the level is already in list. |
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| 209 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
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| 210 | return; |
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| 211 | // If it isn't insert it at the back. |
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| 212 | this->levels_.push_back(level); |
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| 213 | // If it is the only level in the list activate it. |
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| 214 | if (this->levels_.size() == 1) |
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[2072] | 215 | this->activateNextLevel(); |
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| 216 | } |
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| 217 | |
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[7802] | 218 | /** |
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| 219 | @brief |
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| 220 | Release activity for the input Level. |
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| 221 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
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| 222 | @param level |
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| 223 | A pointer to the Level whose activity is to be released. |
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| 224 | */ |
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[2072] | 225 | void LevelManager::releaseActivity(Level* level) |
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| 226 | { |
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[7802] | 227 | if (this->levels_.size() > 0) |
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[2072] | 228 | { |
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[7802] | 229 | // If the level is the active level in the front of the list. |
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| 230 | if (this->levels_.front() == level) |
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[2072] | 231 | { |
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[7802] | 232 | // Deactivate it, remove it from the list and activate the next level in line. |
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[2072] | 233 | level->setActive(false); |
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[7802] | 234 | this->levels_.pop_front(); |
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[2072] | 235 | this->activateNextLevel(); |
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| 236 | } |
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[7802] | 237 | else // Else just remove it from the list. |
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| 238 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
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[2072] | 239 | } |
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| 240 | } |
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| 241 | |
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[7802] | 242 | /** |
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| 243 | @brief |
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| 244 | Get the currently active Level. |
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| 245 | @return |
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[11071] | 246 | Returns a pointer to the currently active level or nullptr if there currently are no active Levels. |
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[7802] | 247 | */ |
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[2072] | 248 | Level* LevelManager::getActiveLevel() |
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| 249 | { |
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[7802] | 250 | if (this->levels_.size() > 0) |
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| 251 | return this->levels_.front(); |
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[2072] | 252 | else |
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[11071] | 253 | return nullptr; |
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[2072] | 254 | } |
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| 255 | |
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[7802] | 256 | /** |
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| 257 | @brief |
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| 258 | Activate the next Level. |
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| 259 | */ |
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[2072] | 260 | void LevelManager::activateNextLevel() |
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| 261 | { |
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[7802] | 262 | if (this->levels_.size() > 0) |
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[2072] | 263 | { |
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[8891] | 264 | // Activate the level that is the first in the list of levels whose activity has been requested. |
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[7802] | 265 | this->levels_.front()->setActive(true); |
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| 266 | // Make every player enter the newly activated level. |
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[11071] | 267 | for (const auto& mapEntry : PlayerManager::getInstance().getClients()) |
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| 268 | this->levels_.front()->playerEntered(mapEntry.second); |
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[2072] | 269 | } |
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| 270 | } |
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[3280] | 271 | |
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[7802] | 272 | /** |
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| 273 | @brief |
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| 274 | Set the default Level. |
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| 275 | @param levelName |
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| 276 | The filename of the default Level. |
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| 277 | */ |
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[3280] | 278 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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| 279 | { |
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| 280 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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| 281 | } |
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| 282 | |
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[7802] | 283 | /** |
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| 284 | @brief |
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| 285 | Get the number of available Levels. |
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| 286 | Also updates the list of available Levels. |
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| 287 | @return |
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| 288 | Returns the number of available Levels. |
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| 289 | */ |
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[7648] | 290 | unsigned int LevelManager::getNumberOfLevels() |
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[3370] | 291 | { |
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[7648] | 292 | this->updateAvailableLevelList(); |
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| 293 | |
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| 294 | return this->availableLevels_.size(); |
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| 295 | } |
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| 296 | |
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[7802] | 297 | /** |
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| 298 | @brief |
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| 299 | Get the LevelInfoItem at the given index in the list of available Levels. |
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| 300 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
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| 301 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
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[7804] | 302 | @param index |
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| 303 | The index of the item that should be returned. |
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[7802] | 304 | @return |
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| 305 | Returns a pointer to the LevelInfoItem at the given index. |
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| 306 | */ |
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| 307 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
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[7648] | 308 | { |
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[7804] | 309 | if(index >= this->availableLevels_.size()) |
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[11071] | 310 | return nullptr; |
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[7802] | 311 | |
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| 312 | // If this index directly follows the last we can optimize a lot. |
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| 313 | if(index == this->nextIndex_) |
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| 314 | { |
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| 315 | this->nextIndex_++; |
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| 316 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 317 | this->nextLevel_++; |
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| 318 | return *it; |
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| 319 | } |
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[3370] | 320 | else |
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[7648] | 321 | { |
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[7802] | 322 | // If this index is bigger than the last, we can optimize a little. |
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[7839] | 323 | if(index < this->nextIndex_) |
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[7802] | 324 | { |
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| 325 | this->nextIndex_ = 0; |
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| 326 | this->nextLevel_ = this->availableLevels_.begin(); |
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| 327 | } |
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[8706] | 328 | |
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[7802] | 329 | while(this->nextIndex_ != index) |
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| 330 | { |
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| 331 | this->nextIndex_++; |
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| 332 | this->nextLevel_++; |
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| 333 | } |
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| 334 | this->nextIndex_++; |
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| 335 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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| 336 | this->nextLevel_++; |
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| 337 | return *it; |
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[7648] | 338 | } |
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[3370] | 339 | } |
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| 340 | |
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[7802] | 341 | /** |
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| 342 | @brief |
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| 343 | Compile the list of available Levels. |
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| 344 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
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| 345 | */ |
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[3370] | 346 | void LevelManager::compileAvailableLevelList() |
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| 347 | { |
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[8079] | 348 | // Get all files matching the level criteria |
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[6501] | 349 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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[8079] | 350 | |
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| 351 | // We only want to load as little as possible |
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| 352 | ClassTreeMask mask; |
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| 353 | mask.exclude(Class(BaseObject)); |
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| 354 | mask.include(Class(LevelInfo)); |
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| 355 | |
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| 356 | // Iterate over all the found *.oxw files |
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[8858] | 357 | orxout(internal_info) << "Loading LevelInfos..." << endl; |
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[8079] | 358 | std::set<std::string> names; |
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[6501] | 359 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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| 360 | { |
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[8079] | 361 | // TODO: Replace with tag? |
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[6501] | 362 | if (it->find("old/") != 0) |
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[3370] | 363 | { |
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[11071] | 364 | LevelInfoItem* info = nullptr; |
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[7648] | 365 | |
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[7802] | 366 | // Load the LevelInfo object from the level file. |
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[7648] | 367 | XMLFile file = XMLFile(*it); |
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[10624] | 368 | Loader::getInstance().load(&file, mask, false, true); |
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[8079] | 369 | |
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| 370 | // Find the LevelInfo object we've just loaded (if there was one) |
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[11071] | 371 | for(LevelInfo* levelInfo : ObjectList<LevelInfo>()) |
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| 372 | if(levelInfo->getXMLFilename() == *it) |
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| 373 | info = levelInfo->copy(); |
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[8079] | 374 | |
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| 375 | // We don't need the loaded stuff anymore |
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[10624] | 376 | Loader::getInstance().unload(&file); |
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[8079] | 377 | |
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[11071] | 378 | if(info == nullptr) |
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[7648] | 379 | { |
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[8079] | 380 | // Create a default LevelInfoItem object that merely contains the name |
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| 381 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); |
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| 382 | info = new LevelInfoItem(filenameWOExtension, *it); |
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[7648] | 383 | } |
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[8079] | 384 | |
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| 385 | // Warn about levels with the same name. |
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| 386 | if(!names.insert(info->getName()).second) |
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[8858] | 387 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; |
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[8079] | 388 | |
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| 389 | // Warn about multiple items so that it gets fixed quickly |
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| 390 | if(availableLevels_.find(info) != availableLevels_.end()) |
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| 391 | { |
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[8858] | 392 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; |
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[8079] | 393 | // Delete LevelInfoItem to avoid a dangling pointer |
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| 394 | delete info; |
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| 395 | } |
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| 396 | else |
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| 397 | this->availableLevels_.insert(info); |
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[3370] | 398 | } |
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[6501] | 399 | } |
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[3370] | 400 | } |
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[7648] | 401 | |
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[7802] | 402 | /** |
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| 403 | @brief |
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| 404 | Update the list of available Levels. |
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| 405 | */ |
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[7648] | 406 | void LevelManager::updateAvailableLevelList(void) |
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| 407 | { |
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| 408 | //TODO: Implement some kind of update? |
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| 409 | } |
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[2072] | 410 | } |
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